Search found 12 matches
- Thu Mar 19, 2009 6:21 pm
- Forum: Second Age Discussion
- Topic: Tracking hack, what are people using?
- Replies: 18
- Views: 3317
Re: Tracking hack, what are people using?
But anyways, once I turn grey, I've been attacked by many and followed with a dogged pursuit. And I know, beyond all shadow of a doubt, there is some sort of hack they are using to track me. When people can hit me with a melee despite appearing about 6 spaces away from me, they are using a track pr...
- Fri Mar 13, 2009 12:33 am
- Forum: Archive Selling
- Topic: For Sale: Britain Graveyard Small House
- Replies: 3
- Views: 918
Re: For Sale: Britain Graveyard Small House
Ya, I have had uoam installed for a very long time. It likes to update the houses from other servers onto the same file and I am too lazy to clean it out. This sale is legit though.
- Thu Mar 12, 2009 8:07 pm
- Forum: Archive Selling
- Topic: For Sale: Britain Graveyard Small House
- Replies: 3
- Views: 918
For Sale: Britain Graveyard Small House
Please PM me on the forums if you are interested in purchasing this home. It is located a few screens north of the Britain Graveyard.
- Tue Mar 10, 2009 9:24 pm
- Forum: Shard News
- Topic: Latency Test
- Replies: 55
- Views: 23007
Re: Latency Test
From San Francisco, CA Pinging 64.34.160.92 with 32 bytes of data: Reply from 64.34.160.92: bytes=32 time=121ms TTL=48 Reply from 64.34.160.92: bytes=32 time=101ms TTL=48 Reply from 64.34.160.92: bytes=32 time=95ms TTL=48 Reply from 64.34.160.92: bytes=32 time=107ms TTL=48 Ping statistics for 64.34....
- Thu Feb 12, 2009 9:27 am
- Forum: In Game Bug Reports
- Topic: Pets staying in combat after stop command
- Replies: 2
- Views: 830
Re: Pets staying in combat after stop command
i had the same thing happen to me. i clicked an all kill on one of my pets on accident and even after spamming all stop, all stay, all follow me, and even telling one to stay, they would not stop fighting until one was dead. Both were at wonderfully happy and were obeying the commands, they were out...
- Thu Feb 12, 2009 9:15 am
- Forum: In Game Bug Reports
- Topic: Orc Camp Spawned Inside House
- Replies: 11
- Views: 2299
Orc Camp Spawned Inside House
I remember reading somewhere that Derrick had made a fix for camps spawning in houses. Just a heads up that it is again/still happening.
- Fri Jan 16, 2009 8:58 am
- Forum: Patch Notes
- Topic: Patch 80 - January 15, 2009
- Replies: 35
- Views: 9555
Re: Patch 80 - January 15, 2009
I played a tamer on OSI during this era. For that reason, I do recall the pets losing loyalty faster with more pets, but from what I remember this only applied to dragons and their volatile/jealous nature. I cannot provide a source for this info other than my memory; however, there was a reason that...
- Thu Jan 08, 2009 6:56 am
- Forum: In Game Bug Reports
- Topic: meditation gains broken?
- Replies: 1
- Views: 861
meditation gains broken?
i am training med on a second char now and the skill gains seem terribly odd. I understand it is supposed to be difficulty based, but I do not understand why at 100 mana 75 med I only gain meditation if my mana is above 30. No gains occur if lower than that. Wouldn't it be more difficult and, theref...
- Tue Jan 06, 2009 7:55 am
- Forum: Second Age Discussion
- Topic: Pacific Players
- Replies: 19
- Views: 3916
Re: Pacific Players
I played on Pac as Raptor and Tamer Jimbo.
I was in TDP, FL, TM (TM hung out at the back of brit cem), and HoA
I was in TDP, FL, TM (TM hung out at the back of brit cem), and HoA
- Wed Dec 10, 2008 6:17 pm
- Forum: In Game Bug Reports
- Topic: Camping - When using Bed Roll to Log Out the Client Hangs
- Replies: 6
- Views: 1814
Re: Camping - When using Bed Roll to Log Out the Client Hangs
From what I remember with camping from OSI, this crash type simulation was just how campfires/bedrolls worked. You would still end up logged out of game correctly, but you would get a connection lost dialog. I can't seem to find any old documentation on it though.
- Wed Dec 10, 2008 4:53 pm
- Forum: In Game Bug Reports
- Topic: Secure containers having weight limits - not accurate?
- Replies: 15
- Views: 3465
Re: Secure containers having weight limits - not accurate?
Instead of flaming, try posting some links (other than the t2a wiki that is maintained by this site). It would be fantastic, asshat (Slade). Making secure containers function how they do in the posted patch notes has little to no change on the security of loot (it does not take much to get 5 tables ...
- Wed Dec 10, 2008 7:38 am
- Forum: In Game Bug Reports
- Topic: Secure containers having weight limits - not accurate?
- Replies: 15
- Views: 3465
Secure containers having weight limits - not accurate?
From what I remember, secure containers were supposed to be like an extra bank box inside your home. I was told by Derrick that lock downs are unlimited but secures are limited. I am not sure if this was reversed on purpose or on accident. The following information is taken from http://update.uo.com...