Search found 13 matches
- Sun May 03, 2009 11:17 pm
- Forum: Suggestions & Era Accuracy
- Topic: No weapon hits while running
- Replies: 117
- Views: 8435
Re: No weapon hits while running
I still check back every once in a while to see if this has been changed. Honestly this talk of it being t2a accurate isnt correct. First off theres already some things on this shard that are not identical to the demo. Its cool to pick and choose as long as the players feel that you are doing so in ...
- Mon Apr 20, 2009 7:14 pm
- Forum: Suggestions & Era Accuracy
- Topic: Magic weapons and items spawns are changed?
- Replies: 3
- Views: 755
Re: Magic weapons and items spawns are changed?
oh so you are saying that the magic item spawns are era accurate and consquently I just wasted 20minutes typing that essay?
damn
damn
- Mon Apr 20, 2009 6:08 pm
- Forum: Suggestions & Era Accuracy
- Topic: Magic weapons and items spawns are changed?
- Replies: 3
- Views: 755
Magic weapons and items spawns are changed?
I heard that magic weapon and item spawns(like at Tet Fort) on this shard aren't as good as they used to be in t2a. First if this is not true just ignore this thread, I dont have the game so that I cant verify this. I brought this up in another thread related to melee because I wanted to bring to a...
- Fri Apr 17, 2009 10:12 pm
- Forum: Guides
- Topic: Guide : Stratics Magery and Weapon Combat Damage and calcs
- Replies: 81
- Views: 134790
Re: Guide : Combat Damage
Hey guys was reading this thread over and I think I can shed some light here. Kyrss/Fencing speeds scaled better than maces and swords with higher dexterity. ie. at 25 dex Katanas not kyrss's were the fastest weapons but as your dex got higher kyrss's became the fastest weapons. Also as far as damag...
- Wed Apr 15, 2009 4:39 pm
- Forum: Suggestions & Era Accuracy
- Topic: No weapon hits while running
- Replies: 117
- Views: 8435
Re: No weapon hits while running
man its a shame because this seems like a fun and stable shard but the mechanics simply make it unable to play here. its not a flame its true, if someone else who used to play as a melee finds this shard and makes a character I guaruntee he will tell you the same thing. the code may be the same from...
- Wed Apr 15, 2009 4:14 pm
- Forum: Suggestions & Era Accuracy
- Topic: No weapon hits while running
- Replies: 117
- Views: 8435
Re: No weapon hits while running
ok faust I feel you are missing the point. I also believe you show your own bias here because you dont like to play against dexxers but making it so dexxers simply cant function in pvp is not the answer. As Senses articulated much better than me. in t2a melee users could absolutly hit people while m...
- Wed Apr 15, 2009 4:12 pm
- Forum: Shard News
- Topic: Our Vision, The Lost Patch Notes, and Upcoming changes.
- Replies: 38
- Views: 12334
Re: Our Vision, The Lost Patch Notes, and Upcoming changes.
funny I was thinking the same thing about Senses reply in the other thread. Lets take this debate to the other thread so we dont have to keep bouncing back and forth.
- Wed Apr 15, 2009 3:55 pm
- Forum: Suggestions & Era Accuracy
- Topic: No weapon hits while running
- Replies: 117
- Views: 8435
Re: No weapon hits while running
true youre right april 2000 was UOR. I still say this is clearly a hardware issue. Around this time period gaming rigs were getting faster, the UO servers were running better and internet connections were getting faster. Thus they patched it in Spring of 2000 to fix this. BTW if they thought it need...
- Wed Apr 15, 2009 3:38 pm
- Forum: Shard News
- Topic: Our Vision, The Lost Patch Notes, and Upcoming changes.
- Replies: 38
- Views: 12334
Re: Our Vision, The Lost Patch Notes, and Upcoming changes.
also dont know why no one is pointing out both ways arent T2A legal. I was wrong April 2000 is UOR.
still this should be viewed as a hardware fix not a era balancing fix
still this should be viewed as a hardware fix not a era balancing fix
- Wed Apr 15, 2009 2:49 pm
- Forum: Shard News
- Topic: Our Vision, The Lost Patch Notes, and Upcoming changes.
- Replies: 38
- Views: 12334
Re: Our Vision, The Lost Patch Notes, and Upcoming changes.
As stated previously both ways are t2a legal. This has nothing to do with game balancing and everything to do with technical issues making the game unplayable for melee. things have already been changed on the technical issue side to make the game more accesible. why should this be any different, ju...
- Wed Apr 15, 2009 9:47 am
- Forum: Shard News
- Topic: Our Vision, The Lost Patch Notes, and Upcoming changes.
- Replies: 38
- Views: 12334
Re: Our Vision, The Lost Patch Notes, and Upcoming changes.
? so exactly how is a dexer supposed to kill someone while moving if he isnt allowed to swing his weapon while moving? man and seriously that everyone used UOE fastwalk back in 99 and had 0 ping excuse is weak. do what you guys want its your shard but dont expect anyone to buy into that load of sht
- Wed Apr 15, 2009 2:28 am
- Forum: Suggestions & Era Accuracy
- Topic: No weapon hits while running
- Replies: 117
- Views: 8435
Re: No weapon hits while running
i wrote this in another topic but it applies here as well: Hi. Nice shard. I appreciate you have different crowds to cater to. Im starting back up in UO. I play a melee character and I was reading that you are making it so melee cant effectively hit someone who is running. The thing though is even t...
- Wed Apr 15, 2009 2:14 am
- Forum: Shard News
- Topic: Our Vision, The Lost Patch Notes, and Upcoming changes.
- Replies: 38
- Views: 12334
Re: Our Vision, The Lost Patch Notes, and Upcoming changes.
Hi. Nice shard. I appreciate you have different crowds to cater to. Im starting back up in UO. I play a melee character and I was reading that you are making it so melee cant effectively hit someone who is running. The thing though is even though they let the weapon re timer charge while running in ...