It does not work on the demo. It is prior to instahit being implemented. That is the entire problem. It would be very nice if we could just look at the demo.
I vote we make a dread lord server and just rip the demo.
Search found 36 matches
- Mon Apr 20, 2009 9:54 pm
- Forum: Suggestions & Era Accuracy
- Topic: Insta Hit, Weapon Mechanics, and much more...
- Replies: 218
- Views: 31972
- Mon Apr 20, 2009 8:41 pm
- Forum: Suggestions & Era Accuracy
- Topic: Insta Hit, Weapon Mechanics, and much more...
- Replies: 218
- Views: 31972
Re: Insta Hit, Weapon Mechanics, and much more...
The exploit involving the double hit is abused by manipulating the comat timer for weapons utilizing the equip delay... The equip delay was patched in '97 that specifically says... "Equipping a weapon in combat will restart your weapon swing." The equip delay was later altered to allow in...
- Sun Apr 19, 2009 2:16 pm
- Forum: Suggestions & Era Accuracy
- Topic: The Definition of Unattended Resource Gathering
- Replies: 149
- Views: 16733
Re: The Definition of Unattended Resource Gathering
This is more of an general observation of the shard as a whole and its mentality about era accuracy, but it fits in very well with this discussion. Alot of things that were done back in the day were not legal to do. If you got caught, you stood a good chance of getting banned. With this in mind, man...
- Sun Apr 19, 2009 5:56 am
- Forum: Second Age Discussion
- Topic: Non-Macro Community Movement
- Replies: 71
- Views: 7338
Re: Non-Macro Community Movement
I remember when i was first directed to download UOAutopilot by one of my guild mates. It made UO a different game for me. Before that I remember shooting ettins for archery gains and just running around using magery on everything in sight. Now suddenly, I could gain magery while i slept, and devote...
- Sun Apr 19, 2009 5:21 am
- Forum: Suggestions & Era Accuracy
- Topic: Halby hits every 2 seconds with 25 dex?
- Replies: 57
- Views: 5401
Re: Halby hits every 2 seconds with 25 dex?
I think what you are all missing in faust's explanation is that the 2 second disarm delay is actually PREVENTING swings from being even FASTER. Prior to the patch fixing the exploit, your swing advanced until you got an "ok to swing", which was not expended until you swung. If you were una...
- Fri Apr 17, 2009 11:24 pm
- Forum: Suggestions & Era Accuracy
- Topic: No weapon hits while running
- Replies: 117
- Views: 8522
Re: No weapon hits while running
I have been following this thread, and find it interesting on how to maintain a balance between how the game was coded, and how it was played. This suggestion will probably draw alot of fire, but I think it is worth discussing. This is going to be long, but overarching for all aspects of gameplay in...