Search found 32 matches

by marvin
Fri Apr 30, 2010 12:40 am
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

First, if the person who committed the criminal action is within 25 tiles of the point where the criminal action took place No, the first check is checking the distance between the person who called the guards (the witness) and the crime location. If the person who committed the criminal action is ...
by marvin
Thu Apr 29, 2010 9:55 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

So then fight guild wars or order/chaos if you want to use spells like poison without any risk of being guard whacked. Or be a noto-PK and only kill greys and reds. You're saying its game changing, but really what was game changing was not having accurate guards in the first place. Guards were alway...
by marvin
Thu Apr 29, 2010 9:27 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

It's likely that guards were changed at some point post dating the '98 demo. What you speak of would more be considered an exploit than the actual way guards are supposed to work. No, it is not. I played well into UO:R and even then guards behaved exactly like the code would suggest. I am open to t...
by marvin
Thu Apr 29, 2010 9:05 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

Also it is possible to gate reds themselves to town to get them guard whacked, so what? Is that game breaking for reds? You are blowing this out of proportion. Making guards finally accurate is not a big deal. It is how they always were on OSI and it never caused any problems. Reds were still so pro...
by marvin
Thu Apr 29, 2010 9:01 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

If the guard lines thing is true then the only really immune spots would be dungeons, ice island, probably some other smaller islands, and pretty much everything else is within range of a town or guarded outpost. I just don't think it's a big deal. Nobody can cast recall in under the time it takes a...
by marvin
Thu Apr 29, 2010 8:22 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

I think we need to consider this mid 1998 stratics article which has laregly been the basis for our current guard system (as we did not have the demo code when the guard system was initially implemented): How does guard summoning work? The whole system is a lot simpler, and makes more sense now. 1....
by marvin
Thu Apr 29, 2010 8:20 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

I played a stat PK many times on OSI and did a great job, not once did I get whacked in the wilderness/dungeons and casting explosion or poison on someone was not a big concern to me. Well then you never ran into me. The only reason it wouldn't have happened to you is because people aren't always a...
by marvin
Thu Apr 29, 2010 8:05 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

Good find with the code but I think another important thing to take into account here, is that we do not have any server lines. If something like this were to be implemented on UOSA, reds would be a thing of the past. Every single red would be guard whacked within the week... It's not really a big ...
by marvin
Thu Apr 29, 2010 7:43 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

Excelent observation, this does clear this up quite a bit. I agree that this should be in range of the crime location OR the criminal, as opposed to AND I'm going to try to have a new mod up to the guard code today including the LOS change. Thanks :) Hey no problem, I'm glad to see that you are wil...
by marvin
Thu Apr 29, 2010 7:29 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

Furthermore, this is consistent with the account of the person who thought guards could be called through gates, although he was mistaken as to the reason. When he fled to town himself and came under protection, the criminal act was performed there. The reason his friend was able to call guards on t...
by marvin
Thu Apr 29, 2010 7:24 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

Your theory here is based on these distance checks never having been coded, there is nothing complex about this, and it has nothing to do with the edge of the guardzone, it's a distance from the crime location and the callers location, as stated earlier in this thread. This shows the two distance c...
by marvin
Thu Apr 29, 2010 6:42 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

This would be highly abusable, and weighted with other evidence just does not seem like it could have been the case on OSI. This WAS the case on OSI, and was hardly "abusable" considering it was incredibly easy to not get whacked: Just don't commit criminal acts on blues. OSI never added ...
by marvin
Thu Apr 29, 2010 6:20 pm
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

I know on OSI you would actually get the "guards can now be called on you!" message when your victim recalled into town and was hit with poison/explosion, but I actually tried calling guards on myself a few times out of curiousity and nothing happened. Maybe if there was some sort of rang...
by marvin
Thu Apr 29, 2010 7:01 am
Forum: Suggestions & Era Accuracy
Topic: Getting guard whacked outside the guard zone.
Replies: 127
Views: 25004

Re: Getting guard whacked outside the guard zone.

An Corp. I just updated Test Center (test.uosecondage.com) The major changes are as follows: * The guard behavior changes as discussed earlier in this thread (this is the top of page 6) * You are not eligible to receive a murder count unless you actually do damage, or paralyze or debuff your victim...
by marvin
Mon Apr 26, 2010 12:36 am
Forum: Suggestions & Era Accuracy
Topic: Housing or bank inaccurate
Replies: 13
Views: 2479

Re: Housing or bank inaccurate

The way banks worked previous to the cited patch was that there was a weight limit, but gold added no weight or item count anywhere within the bank. We have only so far been able to allow gold in the top container to be "uncounted", until time is found to fix this we will not be able to c...