Search found 26 matches

by Matt
Wed Aug 11, 2010 11:58 am
Forum: Suggestions & Era Accuracy
Topic: Swinging on the run.
Replies: 32
Views: 4904

Re: Swinging on the run.

Dodging arrows by avoiding range is definitely accurate based on the same code that is used in the demo. State 2 and 3 both apply a range check before being called in the timer. State 2 occurs one second before state 3 and the same range check that was called for state 2 is called for state 3 only ...
by Matt
Tue Aug 10, 2010 2:23 pm
Forum: Suggestions & Era Accuracy
Topic: Swinging on the run.
Replies: 32
Views: 4904

Re: Swinging on the run.

Dexers have been severely gimped. Let's assume everything about the patch is 100% accurate-- why not be accurate about the coveted Hally mage as well? Regular heal didn't always heal from 10-13 HP. Remember that? I sure do. It healed from 6-12, sometimes 13 HP, even with GM eval. ...But this is the ...
by Matt
Thu Aug 05, 2010 4:33 pm
Forum: Suggestions & Era Accuracy
Topic: Combat changes needed (Archery)
Replies: 79
Views: 14105

Re: Combat changes (Archery)

Man, I hope you are in the minority. Combat now is wayyyy better. I play mostly warriors, mage on occasion. I can say now that my favorite template, the Archer Fencer, is gonna have a lot more success with archery functioning this way. Everything is just much much better. I am excited about it and ...
by Matt
Thu Aug 05, 2010 4:30 pm
Forum: Suggestions & Era Accuracy
Topic: Quarter staff swing speed = inaccurate
Replies: 28
Views: 4216

Re: Quarter staff swing speed = inaccurate

Someone just attacked me on foot at the cem. He managed to run all the way down to the guard zone without dying. I had the qstaff equipped and blocked his path 4 or 5 times. Something is not right with this patch. The swinging is all off. For hally mages it will work great. Dexers have been screwed...
by Matt
Thu Aug 05, 2010 4:25 pm
Forum: Suggestions & Era Accuracy
Topic: Combat changes needed (Archery)
Replies: 79
Views: 14105

Re: Combat changes (Archery)

Between a small bug that was found in the implementation of the "no swing advance while moving", and the lag that was plaguing us until this morning, prior experimentation may be outdated. Can you update us on how weapons are operating now? Both Ranges and the other issue you raised regar...
by Matt
Thu Aug 05, 2010 2:05 pm
Forum: Suggestions & Era Accuracy
Topic: Is there such thing as being "perma-red" on this shard?
Replies: 36
Views: 8281

Re: Is there such thing as being "perma-red" on this shard?

dang! i went red on one of my blue chars yesterday!!!! does that mean i can only go red one more time??
by Matt
Thu Aug 05, 2010 1:30 pm
Forum: Suggestions & Era Accuracy
Topic: Quarter staff swing speed = inaccurate
Replies: 28
Views: 4216

Re: Quarter staff swing speed = inaccurate

Someone just attacked me on foot at the cem. He managed to run all the way down to the guard zone without dying. I had the qstaff equipped and blocked his path 4 or 5 times. Something is not right with this patch. The swinging is all off. For hally mages it will work great. Dexers have been screwed ...
by Matt
Thu Aug 05, 2010 12:46 pm
Forum: Suggestions & Era Accuracy
Topic: Quarter staff swing speed = inaccurate
Replies: 28
Views: 4216

Re: Quarter staff swing speed = inaccurate

Lag issues and a small bug with the "no advance on moving" have been fixed. Can someone provide an update on the status of quarterstaff speed? Does it seem right now? What is the definition of "stopping?" I think that might be the crux of this problem. I can run up to my mage an...
by Matt
Thu Aug 05, 2010 12:36 pm
Forum: Suggestions & Era Accuracy
Topic: Quarter staff swing speed = inaccurate
Replies: 28
Views: 4216

Re: Quarter staff swing speed = inaccurate

Derrick wrote:Lag issues and a small bug with the "no advance on moving" have been fixed. Can someone provide an update on the status of quarterstaff speed? Does it seem right now?
Thank you for looking into this! I am going to jump on my dexer right now. I'm actually somewhat excited to play.
by Matt
Thu Aug 05, 2010 12:32 pm
Forum: Suggestions & Era Accuracy
Topic: On bugs / "Era Accuracy" and other stuff..
Replies: 28
Views: 4136

Re: On bugs / "Era Accuracy" and other stuff..

The bow's maximum effective range is not static, it decays as the bow is used. :shock: I really had no idea. This was taken from the decompile and is in the patch notes, but it was added late. Yes though, if your target moves out of range of the bow while the arrow is in flight your shot misses :\ ...
by Matt
Wed Aug 04, 2010 7:45 pm
Forum: Suggestions & Era Accuracy
Topic: On bugs / "Era Accuracy" and other stuff..
Replies: 28
Views: 4136

Re: On bugs / "Era Accuracy" and other stuff..

I discovered a bug regarding archery just now. I test fired 50 arrows while my mage was running around to check out the range and see if it had changed at all. It turns out, if you run just a few tiles away from the archer (not even nearly off the screen), the archer will miss you 100% of the time. ...
by Matt
Wed Aug 04, 2010 5:37 pm
Forum: Suggestions & Era Accuracy
Topic: Combat changes needed (Archery)
Replies: 79
Views: 14105

Re: Combat changes (Archery)

I was going to test the accuracy of this on the demo but I couldn't get it to work. Ive noticed on test center that if you fire a bow shot at someone while they are in range and then they move out of range before the damage applies the shot always misses. Is this accurate? Also, if they move out of...
by Matt
Wed Aug 04, 2010 4:37 pm
Forum: Suggestions & Era Accuracy
Topic: Quarter staff swing speed = inaccurate
Replies: 28
Views: 4216

Re: Quarter staff swing speed = inaccurate

Maybe we are all just adjusting here, but as a third voice, I as well have been experiencing what seems like a deeper issue then just mere game play mechanics. I really do not have much more detail to add to the authors already current concerns. That said maybe us dexxers must adjust and adopted ne...
by Matt
Wed Aug 04, 2010 4:31 pm
Forum: Suggestions & Era Accuracy
Topic: Quarter staff swing speed = inaccurate
Replies: 28
Views: 4216

Re: Quarter staff swing speed = inaccurate

Upon more testing this morning I think my issues with q-staffs and swing speed was only caused by some of the lag issues we've been having. I hate to be the debbie downer here but I think you're being optomistic. I notieced this the second I started swinging my Qstaff in combat. Derek: Was the Qsta...
by Matt
Wed Aug 04, 2010 12:22 pm
Forum: Suggestions & Era Accuracy
Topic: Quarter staff swing speed = inaccurate
Replies: 28
Views: 4216

Re: Quarter staff swing speed = inaccurate

I feel, with this specific weapon, that it was more accurate before the patch. Was it dead on? probably not. You guys are the experts. But I am certain it was more accurate pre-patch. I'm not talking about any other weapon here. Just the Qstaff. I can't run alongside and hit. As mentioned before, e...