Search found 19 matches
- Mon Nov 11, 2013 3:35 pm
- Forum: Second Age Discussion
- Topic: #secondage and trash talk
- Replies: 39
- Views: 3791
Re: #secondage and trash talk
My argument is that if you're not going to take measures to clean up in-game content (and by god please don't) then why bother to create a false environment whereby to shelter people? I mean, why aren't the game rules mirrored in the main / default community portals and the secondary channels be cr...
- Mon Nov 11, 2013 12:33 pm
- Forum: Second Age Discussion
- Topic: #secondage and trash talk
- Replies: 39
- Views: 3791
Re: #secondage and trash talk
(08:31:43) » ChanServ ‹+b› *!*@unaffiliated/azheman (08:31:43) » Azheman was kicked by ChanServ ‹Banned: Trash Talk› Is it trash talk if it's true? This is a legitimate question. Regardless, a single line comment isn't worth picking a fight with the players. This just adds more friction between the...
- Mon Nov 11, 2013 1:43 am
- Forum: Second Age Discussion
- Topic: #secondage and trash talk
- Replies: 39
- Views: 3791
Re: #secondage and trash talk
That's quite retarded. In b4 if u dnt like da ruleZ den dnt use IRC This is about the rules and where to draw the line. If you think the rules are fine as they are enforced now, that's your opinion and is welcome in this thread. In my opinion 'trash talk' starts with name calling and ends with prof...
- Sun Nov 10, 2013 4:32 pm
- Forum: Second Age Discussion
- Topic: #secondage and trash talk
- Replies: 39
- Views: 3791
#secondage and trash talk
Sunday night at #secondage: 21:56:57 < hifi> Vega-: you're rusty 21:59:07 < Vega-> ? 21:59:25 <@Mammoth[phone]> No trash talk hifi take it to #secondagetears 21:59:31 < hifi> what? 21:59:36 < Vega-> hahahaha 21:59:45 < hifi> oh cmon 21:59:57 < Vega-> SECONDAGETEARS 22:00:00 < hifi> I can tease man a...
- Fri Nov 01, 2013 2:02 pm
- Forum: Suggestions & Era Accuracy
- Topic: Ultima Online Second Age Client Patch
- Replies: 13
- Views: 6385
Re: Ultima Online Second Age Client Patch
Ok, I did some quick testing and these were my conclusions: Menu music is played Location based music is played when you first enter a location After the location based song ends it starts to shuffle Randomly it might not trigger a music change when you move between locations which means the shuffli...
- Fri Nov 01, 2013 8:25 am
- Forum: Suggestions & Era Accuracy
- Topic: Ultima Online Second Age Client Patch
- Replies: 13
- Views: 6385
Re: Ultima Online Second Age Client Patch
Great work so far HIFI! Is there anything that can be done about the incorrect music being played in towns/dungeons/login screen? Theres a thread about it here... http://forums.uosecondage.com/viewtopic.php?f=8&t=15594 For some reason we cant get a response on this and you seem like the guy to ...
- Thu Oct 31, 2013 12:44 am
- Forum: Suggestions & Era Accuracy
- Topic: Ultima Online Second Age Client Patch
- Replies: 13
- Views: 6385
Re: Ultima Online Second Age Client Patch
I tried to take this up awhile back but like most things got swamped with life. I got a few things to work but I have not got back into actually making the gumps that I changed operate correctly. Like the mailbag opening chat etc. If you have anything I can integrate I'd be happy to code wise. I di...
- Wed Oct 30, 2013 12:31 pm
- Forum: Shard Events
- Topic: Gems of Sosaria - Discussion Topic
- Replies: 75
- Views: 30170
Re: Gems of Sosaria - Discussion Topic
Come on man, thats what UO is/was. Its not everqyest, or WoW. If your playing this game, ESPECIALLY this shard that is accurate to the era when player killing wasnt such a rare thing, then you need to just accept that most people here like to either pk, or enjoy having some risk involved in their g...
- Wed Oct 30, 2013 1:47 am
- Forum: Shard Events
- Topic: Gems of Sosaria - Discussion Topic
- Replies: 75
- Views: 30170
Re: Gems of Sosaria - Discussion Topic
Would like to hear from people who did go to the dungeon and how it ended up being. Was it outrun by PKs and everyone just left or did the good guys get control of it? Did people actually participate regardless of the remote and dangerous location? As it was intentional, it would be important to hea...
- Tue Oct 29, 2013 2:48 pm
- Forum: Shard Events
- Topic: Gems of Sosaria - Discussion Topic
- Replies: 75
- Views: 30170
Re: Gems of Sosaria - Discussion Topic
While the previous encounters as far as I know have been near or inside towns they have remained quite peaceful - at least the previous one at Brit where I also joined - but the latest one was at Dagger Island and more notably in the dungeon Deceit wasn't. There are two issues that let this one down...
- Mon Oct 28, 2013 3:09 pm
- Forum: Housing
- Topic: SOLD Yew Crypts 2-Storey
- Replies: 5
- Views: 556
Re: Yew Crypts 2-Storey
Thank you, good sir!
- Mon Oct 28, 2013 2:08 pm
- Forum: Housing
- Topic: SOLD Yew Crypts 2-Storey
- Replies: 5
- Views: 556
- Mon Oct 28, 2013 10:49 am
- Forum: Suggestions & Era Accuracy
- Topic: Ultima Online Second Age Client Patch
- Replies: 13
- Views: 6385
Re: Ultima Online Second Age Client Patch
It's been too long since seeing that original status bar, nice work! Thank you. Can we test out the patch on that website? And will it eventually become integrated with the UOSA client? Yes, and hopefully :) The latest build was linked on the first post (link to client.zip) so feel free to give it ...
- Sun Oct 27, 2013 3:12 am
- Forum: Suggestions & Era Accuracy
- Topic: Ultima Online Second Age Client Patch
- Replies: 13
- Views: 6385
Re: Ultima Online Second Age Client Patch
Hid the lock gump image from stat controls. This is a nice compromise in my opinion.
- Sat Oct 26, 2013 4:32 pm
- Forum: Suggestions & Era Accuracy
- Topic: Ultima Online Second Age Client Patch
- Replies: 13
- Views: 6385
Re: Ultima Online Second Age Client Patch
Removed visible headgear boxes. Now the paperdoll is exactly like the old one it seems. Somehow I completely missed the fact those boxes weren't in the original one. The items aren't drawn but you can still pick them up from the original spots, need to find out how to remove the dragging action too....