That is not the problem as Derrick has already previously stated.rwuser wrote:Faust, its best not to limit the optons to those alone.
Like debt, people can learn to reduce their expenditures based on their own behavioural choices.
The only way we can do this is to act and not talk, those of us who feel like we can help, should do so. The solution lies in a more internal experience.
We can't only rely on Derrick to fix these issues, we have to find ways to co-exist with the limitations around us.
Derrick wrote:Of the 8 Million Items on the shard, 5 million are player items. These are bank/backpack contents, and worn clothing/equipment. Of the 190k mobiles, 142k are players characters in 81,851 accounts. Of the 142k characters: 51,613 characters logged in in the last two months. Those 51k characters represent only about one million of the 5 million player items. (the other three million are items in the world, such as in houses, deco, etc).
The problem is clear rwuser based on Derrick's comment about what is going on with the server.Derrick wrote:The majority of the trouble is in the character items rather than world items I think, as the items in the world will tend to level off over time, but the growth of character items is unrestricted.
I'm sad to report that I did a test, deleting all accounts over a year old who were not house owners or guild members, and whose skill total did not exceed 400, less than 5k in the bank, and less than 2 hours of game time. This deleted 32k accounts, but only about 500k items; a pittance.
The items that you are referring to will eventually 'level' or 'top' out since there is only so much limited housing locations, bank space limits, backpack limits, etc... the problem is the mounting accounts/characters that will continue to build over the years this shard is running. When a character is created that adds more saved data in the world that in returns add more processing requirements and save times for the server. UO Second Age does not delete accounts as of now. There is a huge chunk of this data that is just sitting there wasting away and this is not just the case with inactive accounts. There are many active accounts with useless junk that mounts over time as well. This problem will continue to grow no matter what you, Tom, Dick, Harry, or me does to try mitigating the problem.
The only way to resolve this ever growing problem is through some sort of mitigation that Derrick will ultimately have to decide upon down the road.