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 Post subject: T2A Graphics under 5.0.9.1
PostPosted: Sat Nov 05, 2016 3:03 am 
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I have worked on a T2A client under 5.0.9.1 (Last version of Mondain's Legacy) for a long time now and here is the first final result of it.

- Grim


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Ultima.Online.UOT2A.v5.0.9.1.rev1-Grimoric.torrent [20.83 KiB]
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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Sat Nov 05, 2016 3:12 am 
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Hey Grim, I miss ya!

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Denis the Menace wrote:
Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.

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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Sat Nov 05, 2016 3:20 am 
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Hi Long time no see! Im studying now at 175% speed at the moment, so that leave me almost no free time :(

I'm doing a IT Forensic education att 100% and part #3 of a c# course in 50% speed and was stupid enought to sign up for a 25% speed course in game designing just for fun :)

I think im dying now....


/Grim


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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Sat Nov 05, 2016 12:51 pm 
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But death is so intruiging! Glad to hear that you're doing well.

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Denis the Menace wrote:
Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.

Jakob wrote:
Regardless of douchebag, fair player or Vega.


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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Tue Nov 08, 2016 6:55 pm 
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Grimoric wrote:
I have worked on a T2A client under 5.0.9.1 (Last version of Mondain's Legacy) for a long time now and here is the first final result of it.

- Grim


What's the mods? There's a changelog or something?

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Slowly Lord British, ruler of Britannia, rises from his throne. Brushing the dust off of his crown, a concerned realization crosses his face. The rumors are true!


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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Tue Nov 08, 2016 11:48 pm 
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Kabup wrote:
Grimoric wrote:
I have worked on a T2A client under 5.0.9.1 (Last version of Mondain's Legacy) for a long time now and here is the first final result of it.

- Grim


What's the mods? There's a changelog or something?


This is a the last version of Ultima Online: Mondain's Legacy expansion client patched with full support for T2A graphics and some client rules sins the servers not support the old T2A client out of the box.

There is some additional settings.

1. Support for a real map taken from UO:T2A client.
2. Environment collision support taken from the UO:T2A client and merged into ML client. (You cant run throw terrains like brambles)

This two things must be supported by the server you play on and are optional in the install.

Razor and a working version of UOAM (it dont crash then generating new images from the client) is also included.

This is what have been done to the client in short:
1. Exported all graphic items that did differ between T2A and ML and imported them into LM client. (House walls, trees and items)
2. Exported all item data from T2A clients and imported them into ML. (Tile/Item data like impassible, weight, hue, hight, noshoot flags and so on.
3. Radar color support with the T2A client files supported.
4. Moved the Map files from T2A.

All Data have been extracted and added by hand so we don't change anything that didn't exit in T2A to keep the full support for the "Extended items in LM if some shards wish to use them.

Example of map changes can be seen around (675, 915) in yew. This change happen then yew was turned into a swamp and dynamic zones was introduced.

A lot of the things is optional to support all kind server choices. The default selection is what most servers using today. It is also possible to test the other options but the monster and other players will not follow the rules and run after you over the blocked tiles. You still might wish to deselect T2A radar color it is ugly :)


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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Tue Nov 15, 2016 12:03 pm 
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Nice, thanks. I'll give a try. I'm assuming SA server will accept this client, right?

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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Tue Nov 15, 2016 12:28 pm 
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Hmmm there's a CRC mismatch here, please check the file...

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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Tue Nov 15, 2016 7:14 pm 
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Kabup wrote:
Hmmm there's a CRC mismatch here, please check the file...


What file is failing the CRC? There is over 30-35 downloads so far from multiple places and this is the first problem i hear about.

The client should not be any problem here, with default selection it will work as a plain 5.0.9.1 client with T2A graphics.

Options that not is supported will only make your life harder as other players/monsters will not be stopped of the obstacles in the ground (like brambles) that T2A client had and the map used here is the standard selection in the installation.
T2A map will not give you any advantage then the server don't support it. It will just stop you run throw trees that the client think exists and the rubber band effect will happen if the server tell the client you cant run over the place.

-Grim


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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Wed Nov 16, 2016 2:50 am 
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TLDRSIDU I started to though.


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 Post subject: Re: T2A Graphics under 5.0.9.1
PostPosted: Thu Nov 17, 2016 2:46 pm 
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download/file.php?id=27466
(from the attachment in the first post)

This one, I made the download with Transmition, everything was ok, but when I was installing, a 'CRC error' shows up.

I'm using Ubuntu, not sure if it is connected.

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