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Does any of you have 3 IDOC toons?

Posted: Sat Sep 16, 2017 4:40 am
by randale
I'd hate to use three whole slots on three accounts for them, but is it worth it?

Re: Does any of you have 3 IDOC toons?

Posted: Sat Sep 16, 2017 8:51 am
by Capitalist
I did. I turned 2 of the 3 into archer bots, though.

Re: Does any of you have 3 IDOC toons?

Posted: Wed Sep 20, 2017 1:23 pm
by randale
Thinking my 3 IDOC toons will be (all GM)

Item ID
Magery
Meditation
Lumberjacking
Mining
Fishing

Last skill........not sure, either Tracking or Detect Hidden

Re: Does any of you have 3 IDOC toons?

Posted: Wed Sep 27, 2017 9:28 am
by Grofus
tracking imo, sometimes running the map you can pick up a known idoc watcher on tracking to find the location of the house
plus you can see who else is watching.

Re: Does any of you have 3 IDOC toons?

Posted: Mon Dec 04, 2017 1:38 pm
by randale
Grofus wrote:tracking imo, sometimes running the map you can pick up a known idoc watcher on tracking to find the location of the house
plus you can see who else is watching.
A simple reveal spell, or a few will do that, so come to think of it, may go with a skill other than those.

Re: Does any of you have 3 IDOC toons?

Posted: Thu Dec 07, 2017 11:05 am
by Yew Bastard
randale wrote:Thinking my 3 IDOC toons will be (all GM)

Item ID
Magery
Meditation
Lumberjacking
Mining
Fishing

Last skill........not sure, either Tracking or Detect Hidden
I dont think you understand what an IDOC toon is supposed to do.....

Re: Does any of you have 3 IDOC toons?

Posted: Fri Dec 08, 2017 10:53 pm
by randale
Yew Bastard wrote:
randale wrote:Thinking my 3 IDOC toons will be (all GM)

Item ID
Magery
Meditation
Lumberjacking
Mining
Fishing

Last skill........not sure, either Tracking or Detect Hidden
I dont think you understand what an IDOC toon is supposed to do.....
I think I do, all they need is item id and hiding, they will use the item ID macro on the sign constantly to see when it will turn to IDOC, then later (I think 12-16 hours, I'd have to check) it will fall. That doesn't mean they can't have other skills to do other things as well. Unless, you mean a toon to find the IDOCs, or greatly worn houses, which I use another one for that. Oh..........I see I forgot hiding, but they already have that gm'd.

Re: Does any of you have 3 IDOC toons?

Posted: Sat Dec 09, 2017 2:26 am
by Yew Bastard
randale wrote:
Yew Bastard wrote:
randale wrote:Thinking my 3 IDOC toons will be (all GM)

Item ID
Magery
Meditation
Lumberjacking
Mining
Fishing

Last skill........not sure, either Tracking or Detect Hidden
I dont think you understand what an IDOC toon is supposed to do.....
I think I do, all they need is item id and hiding, they will use the item ID macro on the sign constantly to see when it will turn to IDOC, then later (I think 12-16 hours, I'd have to check) it will fall. That doesn't mean they can't have other skills to do other things as well. Unless, you mean a toon to find the IDOCs, or greatly worn houses, which I use another one for that. Oh..........I see I forgot hiding, but they already have that gm'd.
OHHHHH, so the part where you list 6 skills that "will be GM" and ask for the 7th (tracking or detect hidden) already includes hiding being 100? AH-HA I see now. Sorry I guess my glasses must have been smudged...... Am I wrong or do we only have a 700 point skill cap? Please be sure to check the "show real" button on your skill list. Default may say you have 1100 skill points but that is not the case....

*awaits your acknowledgement of fuck up*

Re: Does any of you have 3 IDOC toons?

Posted: Sat Dec 09, 2017 5:06 am
by SighelmofWyrmgard
Please, regarding the stupidest thread ever launched on UOSA, simply refrain from replying.

That is all.

SS

Re: Does any of you have 3 IDOC toons?

Posted: Sat Dec 09, 2017 11:04 am
by randale
Yew Bastard wrote:
randale wrote:
Yew Bastard wrote:
randale wrote:Thinking my 3 IDOC toons will be (all GM)

Item ID
Magery
Meditation
Lumberjacking
Mining
Fishing

Last skill........not sure, either Tracking or Detect Hidden
I dont think you understand what an IDOC toon is supposed to do.....
I think I do, all they need is item id and hiding, they will use the item ID macro on the sign constantly to see when it will turn to IDOC, then later (I think 12-16 hours, I'd have to check) it will fall. That doesn't mean they can't have other skills to do other things as well. Unless, you mean a toon to find the IDOCs, or greatly worn houses, which I use another one for that. Oh..........I see I forgot hiding, but they already have that gm'd.
OHHHHH, so the part where you list 6 skills that "will be GM" and ask for the 7th (tracking or detect hidden) already includes hiding being 100? AH-HA I see now. Sorry I guess my glasses must have been smudged...... Am I wrong or do we only have a 700 point skill cap? Please be sure to check the "show real" button on your skill list. Default may say you have 1100 skill points but that is not the case....

*awaits your acknowledgement of fuck up*
I meant I already have it GM'd, but I forgot to put it there, the skills aren't exactly right.