Dark Secrets

A collection and archive of non-player ran, Shard Events.
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Katz
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Joined: Thu Nov 06, 2014 12:36 am

Re: Dark Secrets

Post by Katz »

Fantastic events from UOSA staffers! Thanks for all the work y'all have been putting in.

woekan
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Joined: Sat Mar 29, 2014 2:59 pm

Re: Dark Secrets

Post by woekan »

Clement has accepted the prism of light and it is in his house at Nujel'm.

What is next?

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Boomland Jenkins
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Re: Dark Secrets

Post by Boomland Jenkins »

woekan wrote:Clement has accepted the prism of light and it is in his house at Nujel'm.

What is next?
The Prism has been magically locked in place at Nate's desert refuge. Nate only needs to learn more of the local culture.

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Notes & Tips:
* Nate's 8th journal has been copied and added to the archive in Britain's Public Library's upstairs room.

* Nate's chat dialog has been updated to include the next steps. It's up to you to discover the keywords/triggers.

* NPCs can get "confused" when too many players are standing next to them in groups saying random trigger words, so if you are having trouble advancing, have extra characters nearby remain quiet, or step at least 4 tiles away for best results.

* When in doubt, if you really feel something is broken, let me know. Other Staff will probably refer you back to me regarding Dark Secrets questions.
Eat. Sleep. Ultima.

woekan
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Joined: Sat Mar 29, 2014 2:59 pm

Re: Dark Secrets

Post by woekan »

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We have found the locals. They are north of the jewel of the island. But they wont talk.

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Boomland Jenkins
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Re: Dark Secrets

Post by Boomland Jenkins »

woekan wrote:Image

We have found the locals. They are north of the jewel of the island. But they wont talk.
They are speaking again, I guess the house cat had their tongue.

When in doubt, look for any type of keg, bottle, or barrel that could contain Nate's mead. Anywhere Nate's been, his mead is sure to be.
Eat. Sleep. Ultima.

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Bixby Legbone
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Re: Dark Secrets

Post by Bixby Legbone »

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Bixby Legbone
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Re: Dark Secrets

Post by Bixby Legbone »

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Sultan of Swing
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Re: Dark Secrets

Post by Sultan of Swing »

Back in Vesper Redford is frantically brewing!
Redford.jpg
Redford.jpg (45.56 KiB) Viewed 9657 times
He tell's me that Nate delivers the honey for the Mead
and that his Brother lives in a Shanty town outside Vesper
Redford 2.jpg
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I visit his brother Dwight outside of Vesper to see if he knows of Nate's wherabout's
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Dwight.jpg
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The Hunt Continues!
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woekan
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Joined: Sat Mar 29, 2014 2:59 pm

Re: Dark Secrets

Post by woekan »

I went to check on Nate today. To ask him if he is ready to tell me some more Dark Secrets. But he is not home. Maybe he went out to do groceries. Does anyone know where he went off to?
---

Nevermind he is back!

Redbeard1972
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Joined: Mon Dec 08, 2014 4:47 pm

Re: Dark Secrets

Post by Redbeard1972 »

Dungeon librarys ? Theresa one in covetous dungeon i believe. not home to check :(

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Myrnae
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Re: Dark Secrets

Post by Myrnae »

Redbeard1972 wrote:Dungeon librarys ? Theresa one in covetous dungeon i believe. not home to check :(
I think this is the library in T2A Ice Dungeon where the Ice Fiends are

Sultan of Swing
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Re: Dark Secrets

Post by Sultan of Swing »

There's another keg and mystery in Wind Library,

haven't figured out what to say to the Elder yet though,
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Myrnae
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Re: Dark Secrets

Post by Myrnae »

I tried too, typed everything I could think of she would respond to, no dice. I noticed her name was all lower case, significant or typo?

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Boomland Jenkins
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Re: Dark Secrets

Post by Boomland Jenkins »

Myrnae wrote:I tried too, typed everything I could think of she would respond to, no dice. I noticed her name was all lower case, significant or typo?
The name is actually randomly generated each time the NPC respawns, so it's not significant (this is the case with a majority of the "talking NPCs" that aren't directly tied to the plot)

Just to confirm, I double checked the dialog on the Wind elder and everything is setup and working correctly - I did 2 tests this morning to verify that.
Eat. Sleep. Ultima.

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Myrnae
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Re: Dark Secrets

Post by Myrnae »

Boomland Jenkins wrote:
Myrnae wrote:I tried too, typed everything I could think of she would respond to, no dice. I noticed her name was all lower case, significant or typo?
The name is actually randomly generated each time the NPC respawns, so it's not significant (this is the case with a majority of the "talking NPCs" that aren't directly tied to the plot)

Just to confirm, I double checked the dialog on the Wind elder and everything is setup and working correctly - I did 2 tests this morning to verify that.
Oh yeah I forgot when an NPC is generated there is a name table queried to assign a name.. been awhile since I coded RunUO :)

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