Barrage of Wizards

A collection and archive of non-player ran, Shard Events.
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Roser
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Re: Barrage of Wizards

Post by Roser »

Where da banners at?

Is the troll quest repeatable? Same char / diff char / diff account?
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janicki
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Re: Barrage of Wizards

Post by janicki »

I see that the dark ash is almost collected. I am looking forward to see where the next part of the event takes place considering it is inside of Destard at the moment

Vandaen
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Re: Barrage of Wizards

Post by Vandaen »

janicki wrote:I see that the dark ash is almost collected. I am looking forward to see where the next part of the event takes place considering it is inside of Destard at the moment

Apparently sometime during the night last night, the pyromancers and firebugs moved out of Destard. Checked all levels and almost no trace (the lava pit is still there, but that's it.)

Edit: Seems Brigant, the Troll King, is no longer outside his dwelling. Methinks he has enough ash, but hasn't told anybody but his monstrous forces. No more pyromancers/firebugs south of the mountain, and no more trolls/ratfolk/lizardmen/ogres near Brigant and other areas that I can see.

Now we wait...

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Boomland Jenkins
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Re: Barrage of Wizards

Post by Boomland Jenkins »

Summon The Warlock

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You must locate the Warlock of Trinsic. You will not find the Warlock in the city of Trinsic. To summon him back into this world, you are presented with eight clues. Visit the locations depicted below to push the storyline.

The following locations have multiple triggers which need to be activated to progress the event.

1. An underground tunnel is the safest way to escape the Castle.
2. These unfriendly townies live in solitude all but a few weeks per year.
3. If there was ever a speakeasy in Britannia, it would probably be here.
4. This hermit lives on a remote island and only walks into town once per year.
5. Don’t get lost while looking for this wealthy family’s Estate.
6. "There's safety in numbers" may not be the case when visiting this easily crowded island.
7. In the ruins of the fallen city of Ascalon, you’ll find an old hunting lodge.
8. This shipping port was once home to the largest organization of Merchants known to Britannia.

Seek out the truth and share your tales of adventure.

By investigating the locations above thoroughly, the Warlock’s location will be known.

Follow the clues, find the Warlock, and report back to Garth!

Update - Feb 6th, 8PM
All the triggers have been located and activated. Each location above has a rune with a hint on it. They are coordinates to a location.

The triggers mentioned above activated new spawns in Britannia involving the Pyromancers. Most notably: The Hedge Maze and a ruined building in the Jungles of Trinsic. Investigating either of these locations may provide you with powerful words to return to Garth with.
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vintirex
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Re: Barrage of Wizards

Post by vintirex »

couple of pics from crystalline
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Greenplastic
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Re: Barrage of Wizards

Post by Greenplastic »

Been looking for "The suicidal husbands bride is buried here" for about 4-5 hours now. Anyone have any suggestions?

crystaline
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Re: Barrage of Wizards

Post by crystaline »

The pictures i took are at serpents hold. the building near the docks has cracks in the floor. And as i was going up the stairs from there i found dark ash. I also have found it in NE Trinsic.

Happy Gilmore
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Re: Barrage of Wizards

Post by Happy Gilmore »

SPOILER ALERT! If you don't want to see where the clues are, then stop reading!

I set foot to find out answers about the 8 clues.

Many long hours I found all the clues but number 4.

After all my hard work and time, you won't believe how many banners I got! I will keep this number a secret to keep the banner value high.
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Rockle
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Re: Barrage of Wizards

Post by Rockle »

Picture of banner plx
esco - Today at 2:13 PM
Master Jace you're so sexy
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Farenathir
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Re: Barrage of Wizards

Post by Farenathir »

The final clue has been solved!
Clue #4
Clue #4
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There was a nasty old Hermit that was originally occupying the place, but I 'convinced' him to rejoin society in his next life (good deed done for the day!)
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As you can see, the final clue is the number 138'

Is it just me, or does this appear to be a set of coordinates and a date? What could this mean?!

Timber
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Re: Barrage of Wizards

Post by Timber »

These are indeed Coordinates to the next location 138 46S 36 52 E. What does February and thursday have to do with it?
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Gus
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Re: Barrage of Wizards

Post by Gus »

For those interested, I uncovered 4 of the clues.

1. An underground tunnel is the safest way to escape the Castle.

A green In Flam scroll( not pictured ), and a funky purple Symbol of the Beast.
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2. These unfriendly townies live in solitude all but a few weeks per year.

Back at Cranky Town..
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The cranky forge comes back to life!
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6. "There's safety in numbers" may not be the case when visiting this easily crowded island.
I think I got here first, but the rune may have already been there.

Some spells cards on a small island, what could go wrong?
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An ambush!
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The spell cards and pyromancers were no match for my mighty spell!
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8. This shipping port was once home to the largest organization of Merchants known to Britannia.

Just South of the $$$ rune library, there was some green kindling on the fire and and a green hatchet on the logs.
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FakeEcaj
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Re: Barrage of Wizards

Post by FakeEcaj »

Timber wrote:These are indeed Coordinates to the next location 138 46S 36 52 E. What does February and thursday have to do with it?
Could be this upcoming Thursday! We'll have to wait and see I suppose.

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Grofus
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Re: Barrage of Wizards

Post by Grofus »

Is there a quest for chapter 3?
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EyeOfHorus - Today at 12:03 AM
Grofus is the man tho
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we need about 5 more Grofy's on UOSA

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Boomland Jenkins
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Re: Barrage of Wizards

Post by Boomland Jenkins »

Grofus wrote:Is there a quest for chapter 3?
Nope, just a series of investigations. Monsters spawning in this chapter have the same drop rates as they did previously, so you are still able to complete past quest scrolls if you're in need of Ash.
Eat. Sleep. Ultima.

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