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 Post subject: How low (player number) can we go?
PostPosted: Sat Oct 28, 2017 2:05 am 
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I think someone said that Derrick would run the shard even if there was only one player. And, this has happened before. I was on the metropolis shard and signed in and was told I was the only player on the shard.

I read the thread about voting, and I can do that. I have an anonymous facebook account that I will use, as I really don't add online friends, only people I know in real life to it. I wonder what kind of people we'd get. I know about UO because I played it back in 99-2000 on the Lake Superior OSI shard. I'm wondering what age range of players we'd get (you can post your age if you don't mind, I'd like to know) I wonder if we'll get Millenialls under 30, who may never even have heard of the game. Another thing I realized is Derrick and the admins really are running this for OUR (the players) benefit, they can't profit off the shard (I think they deserve some money personally, for what they give us and the effort and money it takes to run it) and they don't play on it, where they can use their administrative powers (Unlike Telamon's Renaissance Shard- or so I heard) People may hate it, but if admins wanted to and need to, could they run in-game ads?

I like the shard now, but may eventually leave it. I mean, I think that's a reason expansions to games are made, to add new content. But, that can the negative effect of unbalancing/wrecking a good thing. Right now, I have a full 15 toons on all three of my accounts, and GM'd almost every skill worth GMing (ie- not camping, begging, herding, etc) Simply put, there may be nothing left for me to do, other than events, just run dry of options.


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 Post subject: Re: How low (player number) can we go?
PostPosted: Mon Oct 30, 2017 12:03 am 
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If a tree falls in Windmere* Woods, and no one is around to hear it, does it make a sound?

Depending on your answer, the lowest player count is either 0 or 1. It happens on server restarts.

* What's the deal with the spelling of this? Stratics and UOGuide list it as Windemere. If you mark it, it's spelled Windmere. Then there's also Windermere, which I've never seen in a UO context. Does anyone remember what the runes said on T2A?

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 Post subject: Re: How low (player number) can we go?
PostPosted: Mon Oct 30, 2017 9:29 am 
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Randale lol. Your personal gripes have little to do with pop.

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Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.

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 Post subject: Re: How low (player number) can we go?
PostPosted: Wed Nov 01, 2017 1:03 am 
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Capitalist wrote:
Randale lol. Your personal gripes have little to do with pop.


Really, how do you know other people didn't leave for the same reason I may?


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 Post subject: Re: How low (player number) can we go?
PostPosted: Wed Nov 01, 2017 1:05 am 
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Quote:
Depending on your answer, the lowest player count is either 0 or 1. It happens on server restarts.


I'm obviously not talking about server restarts. I meant regular players, actually I should take a look at that graph. Does Derrick and the admins maintain the server solely for the benefits of the players, since if you own your own UO reverse-engineered server, you can't profit from it.


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 Post subject: Re: How low (player number) can we go?
PostPosted: Wed Nov 01, 2017 1:28 am 
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randale wrote:
Capitalist wrote:
Randale lol. Your personal gripes have little to do with pop.


Really, how do you know other people didn't leave for the same reason I may?

Because I've made hundreds of people ragequit.

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Denis the Menace wrote:
Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.

Jakob wrote:
Regardless of douchebag, fair player or Vega.


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 Post subject: Re: How low (player number) can we go?
PostPosted: Wed Nov 01, 2017 1:43 pm 
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You guys haven't beaten this game yet? Thats why you don't have many players because they have already beaten it.. Man... and I thought it took me a long time to beat duck hunt on NES but you guys take the cake


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 Post subject: Re: How low (player number) can we go?
PostPosted: Wed Nov 01, 2017 3:37 pm 
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randale wrote:
Capitalist wrote:
Randale lol. Your personal gripes have little to do with pop.


Really, how do you know other people didn't leave for the same reason I may?


May?

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 Post subject: Re: How low (player number) can we go?
PostPosted: Wed Nov 01, 2017 3:42 pm 
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Grogor wrote:
randale wrote:
Capitalist wrote:
Randale lol. Your personal gripes have little to do with pop.


Really, how do you know other people didn't leave for the same reason I may?


May?

Attachment:
a.jpg


Yeah, I think I may get bored of this shard, after I've done everything. But, I also think I may not quit, just maintain my houses, etc, because I have a feeling I may regret it if I give everything up.


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 Post subject: Re: How low (player number) can we go?
PostPosted: Wed Nov 01, 2017 6:06 pm 
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Randale

The best thing to do if you are getting bored is to just refresh your cribs for awhile.

There are a lot of players who have lives and don't play regular, but don't give up anything.

Its much to hard to build up chars and some wealth, just to sell it off and attempt to
rebuild

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