Player towns

A place to discuss shard marketing ideas to find players seeking a T2A experience.
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HardCore
Posts: 1088
Joined: Fri Nov 28, 2008 12:15 pm

Player towns

Post by HardCore »

Figure the rules out.
Image
The Core [PEE]: http://my.uosecondage.com/Status/Guild/236
<Vega-> I'm about to go to the gym but that is worth missing a couple reps for
https://www.youtube.com/watch?v=pMhfbLRoGEw

Dunder Mifflin Inc
Posts: 556
Joined: Fri Feb 20, 2015 1:26 pm
Location: Scranton, PA

Re: Player towns

Post by Dunder Mifflin Inc »

HardCore wrote:Figure the rules out.

Not constructive

HardCore
Posts: 1088
Joined: Fri Nov 28, 2008 12:15 pm

Re: Player towns

Post by HardCore »

Super constructive landlubber. Kaivan doesn't want ideas from players on how guild towns should work. Figuring out the rules = community development.

Of course the idea isn't as good as removing old add ons to place more houses haha. That will bring in tons of people and keep retention up!
Image
The Core [PEE]: http://my.uosecondage.com/Status/Guild/236
<Vega-> I'm about to go to the gym but that is worth missing a couple reps for
https://www.youtube.com/watch?v=pMhfbLRoGEw

Anarcho
Second Age Staff
Second Age Staff
Posts: 350
Joined: Fri Nov 29, 2013 8:35 pm

Re: Player towns

Post by Anarcho »

Locking this, as this is both the wrong forum and wrong way of approaching this.

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