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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Thu Sep 23, 2010 12:42 pm 
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Search the forums for "mainland" and you will find a post on how to do that. As far as I can tell, the instructions only work for the "single client" UOAM from this download.


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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Thu Sep 23, 2010 3:09 pm 
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On the UOAssist tab under Additional Settings on UOAM, make sure you check "Show Objects that would appear on UO's Radar Map" and "Send Notifications to game window". Enter a file name, such as Houses, in the box for "Log Houses to this file".

Start 1 client only of UO, and then start up UOAM. It should then record and keep all the housing info that you pass by.

I had problems with it at first but it seems it was from running more than one client with it, or logging in and out of several clients leaving only 1 still running with UOAM, and it wouldn't record and save the info correctly then.


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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Thu Sep 23, 2010 4:22 pm 
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Oh, also, I set both of the numbers to "every 1 second". I think the default is 3 seconds, but you could miss some that way. I don't find any degradation of gameplay with that going every second... I don't notice it at all.


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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Tue Sep 28, 2010 10:45 am 
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Hey Dagon -- what is UOAM written in, C++? I am curious how it works. I'm actually a programmer by trade and would be glad to re-implement large parts of UOAM and/or get it working better. Are the sources freely available?


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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Tue Sep 28, 2010 5:09 pm 
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No, sources are very much not available, and never will be. I've tried emailing the author before (as well as many others, I'm sure), but it's not going to happen, ever.

But yes, I believe it's VC++


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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Sun Oct 10, 2010 7:20 am 
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So then how did you implement this? Or did you do some DLL magic to replace certain functions to trick the program?


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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Thu Sep 15, 2011 12:57 am 
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Doing good job...thanks.


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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Wed Jul 10, 2013 8:37 am 
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The map is just totally black, can't see the land nor water. Can only see all the POI's

Checked all the settings as far as i know. Running on W7 and ran it as admin.

I tried to tell UO Automap the specific location under MAP->UO Client but I am having trouble. I put in
C:Program Files (x86)\Electronic Arts\Ultima Online Classic
as the file path but it still didn't work do I need to add something else to the end of the path as well?
Thanks in advance to any and all help with this issue..


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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Wed Jul 10, 2013 8:32 pm 
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Is it possible to drop a label on the map and share it with other people..either through sending them a file or linking together? I see that you can share a marker but that is pretty limited. I'm thinking of being able to share 100+ labels with another person and being able to edit them.

Anyone?


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 Post subject: Re: DOWNLOAD: UO Auto-Map 9.0 Beta - UOSA Exclusive Multi-Cl
PostPosted: Thu Jul 11, 2013 2:19 pm 
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Freight Elevator wrote:
Is it possible to drop a label on the map and share it with other people..either through sending them a file or linking together? I see that you can share a marker but that is pretty limited. I'm thinking of being able to share 100+ labels with another person and being able to edit them.

Anyone?


^^


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