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Derrick
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Post subject: Shard Issues today Posted: Fri Jan 14, 2011 1:09 am |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Sorry this is so late in posting, we've had some troubles today as most are aware and I wasn't sure if I was going to post this as a patch or attempt to revert it. I thought at this point we were relatively stable, the issue that is believed to cause the two crashes were patched after the second one (around 10:30ET) and I wasn't anticipating any further problems overnight.
However, due to the shard hang at midnight we are going to revert this patch, there will be no time lost, we'll revert to tonight's last save, but it's going to take a few minutes to accomplish this. I will update here on the progress.
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 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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MatronDeWinter
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:17 am |
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UOSA Donor!! |
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User Rep: Good

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Joined: Wed Mar 04, 2009 3:35 am Posts: 7246 Location: 你的錢包
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Thanks for the hard work that you are undoubtedly putting into this whole process.
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Sandro
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:17 am |
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Joined: Sat Jan 02, 2010 8:43 pm Posts: 3906 Location: Korea
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MatronDeWinter wrote: Thanks for the hard work that you are undoubtedly putting into this whole process.
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iamreallysquall
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:18 am |
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User Rep: Kind
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Joined: Sat Mar 14, 2009 3:26 pm Posts: 1806
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much love for you! i appreciate all your hard work.
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Telamon
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Post subject: . Posted: Fri Jan 14, 2011 1:20 am |
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User Rep: Scoundrel
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Joined: Sun Dec 26, 2010 3:39 pm Posts: 1168
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Last edited by Telamon on Mon Jun 25, 2012 11:04 pm, edited 1 time in total.
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Leviathan
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:22 am |
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Joined: Mon May 25, 2009 9:45 pm Posts: 20
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inky
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:37 am |
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User Rep: Unsung
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Joined: Tue Dec 28, 2010 1:18 am Posts: 5
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Really thanks Derrick for the hard work to keep this shard better and provide such a good uo t2a playing experience
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Matty
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:38 am |
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UOSA Donor!! |
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User Rep: Fair
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Joined: Sun Nov 21, 2010 5:14 pm Posts: 1482
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derrick idk whether to thank you or be pissed at you... this game is addicting! you've done a great job. will contribute when i'm not a broke college student anymore
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marmalade
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:46 am |
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Joined: Sun Apr 19, 2009 5:02 pm Posts: 1531
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Fuego
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:47 am |
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User Rep: Unsung
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Joined: Mon Jan 10, 2011 2:19 pm Posts: 2
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No worries mate, all of us appreciate your hard work and dedication.
Cheers!
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Kryptonical
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:48 am |
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Joined: Mon Jan 12, 2009 2:54 pm Posts: 1209
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Derrick
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 1:50 am |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Thanks guys. I should have added above that none of this is by any means the fault of the RunUO 2.1 code. It was a complex merge, and addition to other possible incompatibilities that I missed, it has come with additional memory requirements as well. For the memory part a new server was ordered for us this afternoon, but there are additional problems here as well and the best thing to do at this time is just to revert, and reassess  I'm presently trying to patch the save data so that we don't need to revert to this morning's save. I can't say how long this might take, but I'm hoping this will be successful quickly. I'll be loading and testing this conversion locally which will add to the time though. Thanks for your understanding.
_________________
 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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shire99
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 2:00 am |
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Joined: Fri Oct 02, 2009 9:17 am Posts: 99
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Thanks, Derrick.
As for the save times, Let me know if you'd like help on the Mods :)
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Derrick
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 2:11 am |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Server is coming back up, please report any issues with urgency. Any issues are likely to be house related, but this has been tested locally and everything looks good. We will do a save shortly after shard up.
_________________
 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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Derrick
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Post subject: Re: Shard Issues today Posted: Fri Jan 14, 2011 2:28 am |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Shard patch revert looks solid. Thanks to everyone for their patience and encouragement.
In addition to the need to fix some other problems discovered today, we'll wait for server upgrade before trying this again.
_________________
 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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