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 Post subject: Archery weapon range bug
PostPosted: Sun Feb 01, 2015 11:50 pm 
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Posting this here because the shard dev forums are like a ghost town right now.

Quite some time ago on UOSA we were able to use melee attacks and archery on a target without Z-axis being factored in. One could stand on top of any structure no matter how high and melee or shoot a target that stands below.

This was an obvious melee bug and was patched out, however, after this patch archery began to act the same way as melee weapons when factoring in Z-axis. So this means the higher you stand from your target the shorter your weapon range becomes. If your Z-position is high enough from the target you wont be able to shoot at it at all.

Currently on the official UO servers archery does not act this way. There is no Z-axis limitation on archery, it acts like magery does when factoring in 2d/3d target range.

I do not know of any patch notes that ever changed archery back and fourth from being 2d to 3d, so I assume we should have the same functionality as the official servers currently do.

Pew pew!

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 Post subject: Re: Archery weapon range bug
PostPosted: Tue Feb 03, 2015 1:48 pm 
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I've taken the time to test this behavior on the demo, and have found that there is indeed no difference in range regardless of the height difference between the attacker and victim. We'll try to get this changed at some point in the near future.

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 Post subject: Re: Archery weapon range bug
PostPosted: Tue Feb 03, 2015 1:52 pm 
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*High fives Kaivan*

Thanks for looking into this, much appreciated! I feel like I should get the demo running on my PC :D

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 Post subject: Re: Archery weapon range bug
PostPosted: Tue Mar 31, 2015 4:46 pm 
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*Knocks an Arrow*

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 Post subject: Re: Archery weapon range bug
PostPosted: Thu Mar 10, 2016 4:42 pm 
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bumpage

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 Post subject: Re: Archery weapon range bug
PostPosted: Tue Apr 05, 2016 8:05 pm 
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Bump...in hopes of change!

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 Post subject: Re: Archery weapon range bug
PostPosted: Sun Apr 10, 2016 2:00 am 
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One more thing that is very broken about archery....

There is a double prep time the occurs sometimes when you equip the weapon. Say the prep time for a HX bow is 6 seconds, about half the time it takes 12.

Archery is very bugged and has been for over 3 years now.

Pls fix

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 Post subject: Re: Archery weapon range bug
PostPosted: Tue Apr 26, 2016 2:06 am 
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I agree with Rose....bump and please take a look at this......it's been posted for a long time!

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 Post subject: Re: Archery weapon range bug
PostPosted: Tue Apr 26, 2016 7:42 am 
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I actually shared this thread with Anarcho yesterday to see if he's had any time to look into this.

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 Post subject: Re: Archery weapon range bug
PostPosted: Tue Apr 26, 2016 2:59 pm 
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Kaivan wrote:
We'll try to get this changed at some point in the near future.


a year and some change later...

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 Post subject: Re: Archery weapon range bug
PostPosted: Fri May 20, 2016 3:33 pm 
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There's little that I can do to fix the problem directly. Both Boomland and I have spoken with Anarcho about this, as well as many other bugs/fixes, but ultimately, whether a fix gets rolled out for any particular mechanic rests on his shoulders and has to conform to his schedule.

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