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 Post subject: Reactive Armour Bug
PostPosted: Sun Jun 21, 2015 4:51 am 
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Hello! I have strong reason to believe that Reactive Armour is changing incoming physical damage into outgoing magical damage and is thus not being effected by armored targets.

I recently witnessed Reactive Armour doing approximately 15-20 damage to myself while wearing the most powerful armor in the game (invulnerability platemail). I actually died from my own hit. I was using a very powerful weapon (+25 vanq double axe) on an unarmored mage with RA on. Keep in mind, a nice magical halberd very rarely hits me for over 10 damage when wearing invulnerability plate, in fact it usually does about 6-8 damage.

Should Reactive Armour be reflecting physical damage as physical or magical? And what does the code say it is actually doing right now?

Skip to 0:15 in this video to see this happening. You will have to pause it frame by frame to see what is going on.

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 Post subject: Re: Reactive Armour Bug
PostPosted: Sun Jun 21, 2015 5:04 am 
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I just did a quick test of this and it is very easy to see that the damage reflected by RA is indeed magical damage.

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 Post subject: Re: Reactive Armour Bug
PostPosted: Sun Jun 21, 2015 5:24 am 
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let them fix paralyze first please

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 Post subject: Re: Reactive Armour Bug
PostPosted: Sun Jun 21, 2015 9:18 pm 
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Reactive armor actually does typeless damage. In the demo, there are two different functions that pass calculated values for damage from the scripts to the core, the doDamageType and doDamage functions. The demo iteration of reactive armor utilizes the doDamage function, which doesn't specify a type of damage that's done. So far as we know, this makes the damage effectively immune to armor.

Now, there are 4 patches that refer to reactive armor between 1998 and 2000, and one refers to an unspecified bug that was fixed with relation to the spell. But without any more concrete information, we have no way to determine if the behavior seen in the demo is the bug in question, or whether there were background changes or simply a different bug was fixed. Either way, our best information right now indicates that damage reflected by reactive armor does not have a damage type, and should not be reduced by armor.

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 Post subject: Re: Reactive Armour Bug
PostPosted: Sat Dec 19, 2015 8:17 am 
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I still think this is broken... I just did 29% damage to myself using a 25 vanq longspear.... It may have been more damage than that as I died from my own blow... lol

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