All times are UTC - 5 hours [ DST ]


Post new topic Reply to topic  [ 58 posts ] 
Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: Macing
PostPosted: Tue Jun 22, 2010 11:23 am 
Offline
User Rep: Unsung
 Profile

Joined: Thu Jun 17, 2010 11:16 pm
Posts: 27
SVrider wrote:
Hank wrote:
Are there any guides to these hire npc's? These are new to me.

Thank you!


if gold is involved i'll stand around all day and let you pound on me, just remember nothing above the neck or below the belt


Prude.


Top
 
These Support SecondAge
Links open a new window.
UOSA Donors & Subscribers do not receive these ads.

 Post subject: Re: Macing
PostPosted: Tue Jun 22, 2010 2:12 pm 
Offline
User Rep: Unsung
 Profile

Joined: Mon Jun 21, 2010 9:00 pm
Posts: 81
Location: Suffolk, VA
prude maybe, broke.. definitely :lol:

_________________
RIDE IT LIKE YOU STOLE IT


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 2:57 pm 
Offline
User Rep: Unsung
 Profile

Joined: Tue Jun 29, 2010 2:55 pm
Posts: 11
I realize I may be asking a dumb question, but here goes anyway... I'm wanting to raise my swords skill, and I was going to hire an npc to train on. What weapon should I use to do the least amount of damage? And should I make an alt to heal the npc?


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 3:09 pm 
Offline
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Fair
 Profile

Joined: Thu Mar 12, 2009 5:24 pm
Posts: 1456
Without looking it up either skinning knife or butchers knife.

_________________
Image

[21:27] <@Derrick> UOSA is a tribute to the feasibility of anarchy


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 3:48 pm 
Offline
User Rep: Unsung
 Profile

Joined: Fri May 08, 2009 12:31 pm
Posts: 448
Location: South Florida
Chaos is probably right.

If you have healing you can heal them yourself (it's fast since you're healing someone else). If not, then yes you should have a character on to heal.

_________________
Die In A Fire

Want free cloud storage? Get a DropBox!


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 4:54 pm 
Offline
User Rep: Unsung
 Profile

Joined: Tue Jun 29, 2010 2:55 pm
Posts: 11
Spitfire wrote:
Chaos is probably right.

If you have healing you can heal them yourself (it's fast since you're healing someone else). If not, then yes you should have a character on to heal.


Think an Alt with 50healing would suffice? XD


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 5:11 pm 
Offline
User Rep: Unsung
 Profile

Joined: Sat May 22, 2010 9:16 pm
Posts: 175
Magicant wrote:
Spitfire wrote:
Chaos is probably right.

If you have healing you can heal them yourself (it's fast since you're healing someone else). If not, then yes you should have a character on to heal.


Think an Alt with 50healing would suffice? XD


Yes, maybe. :) It won't hurt to buy anatomy and have the healer practice that on either the NPC or the char that's training melee. Increasing the healer's anatomy will help with the heals.

The healer's delay might need to be pretty quick, because there will be a lot of fails between 50-60 healing. I had my delay set at 10 seconds, because of the delay between anatomy attempts. It doesn't matter if your healer tries to heal the NPC at full health. You won't waste the bandage.

If 10 seconds is too long, set it to 6+ seconds, which will skip every other anatomy attempt.


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 5:21 pm 
Offline
User Rep: Unsung
 Profile

Joined: Tue Jun 29, 2010 2:55 pm
Posts: 11
Joueur Moyen wrote:
Magicant wrote:
Spitfire wrote:
Chaos is probably right.

If you have healing you can heal them yourself (it's fast since you're healing someone else). If not, then yes you should have a character on to heal.


Think an Alt with 50healing would suffice? XD


Yes, maybe. :) It won't hurt to buy anatomy and have the healer practice that on either the NPC or the char that's training melee. Increasing the healer's anatomy will help with the heals.

The healer's delay might need to be pretty quick, because there will be a lot of fails between 50-60 healing. I had my delay set at 10 seconds, because of the delay between anatomy attempts. It doesn't matter if your healer tries to heal the NPC at full health. You won't waste the bandage.

If 10 seconds is too long, set it to 6+ seconds, which will skip every other anatomy attempt.


Thanks for the tip :) I may just make an alt with 50 Healing/Anatomy and hope for the best XD


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 5:31 pm 
Offline
User Rep: Unsung
 Profile

Joined: Sat May 22, 2010 9:16 pm
Posts: 175
Magicant wrote:
Thanks for the tip :) I may just make an alt with 50 Healing/Anatomy and hope for the best XD


You might want to use that char someday after working up its healing. For one thing, that alt can be a healer during more than 1 training session. My healer now has 80 healing just from using bandages during training, on an NPC, a mage char, and now also himself working magery.

Start with resist, or maybe magery, IMO. (Buy anatomy.)

Edit: DEFINITELY start with 50 healing. :)

(Didn't want to give the impression I was saying otherwise.)


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 5:40 pm 
Offline
User avatar
User Rep: Trustworthy
Trustworthy
 Profile

Joined: Wed Jan 27, 2010 8:19 pm
Posts: 5754
Location: New Windmere
DO NOT start with resist. This is one of the common mistakes made since it is one of the hardest/most expensive skills to GM. You can easily buy resist to 30, and walk along a fire field to 55 in less than 20 minutes.

Also, when training against an NPC, please let me know your results as to their response to the "stop" command, as apparently this last patch has nullified the effect of telling your hireling to "stop". If there is another command to give for them to stop attacking please let me know, as it is, if you say "stop" they will continue to attack you so be ready to heal both the NPC and player gaining when you train. This might make it tougher when considering healing with a char with only 50 skill.

_________________
Image
<ian> 2 chicks making out are not gay


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 5:50 pm 
Offline
User Rep: Unsung
 Profile

Joined: Sat May 22, 2010 9:16 pm
Posts: 175
Pirul wrote:
DO NOT start with resist. This is one of the common mistakes made since it is one of the hardest/most expensive skills to GM. You can easily buy resist to 30, and walk along a fire field to 55 in less than 20 minutes.

Also, when training against an NPC, please let me know your results as to their response to the "stop" command, as apparently this last patch has nullified the effect of telling your hireling to "stop". If there is another command to give for them to stop attacking please let me know, as it is, if you say "stop" they will continue to attack you so be ready to heal both the NPC and player gaining when you train. This might make it tougher when considering healing with a char with only 50 skill.


Thanks, I didn't realize it was only 20 minutes. Does it matter what level the caster is?

If the "stop" command doesn't work, maybe triple client with two healers.


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 6:06 pm 
Offline
User avatar
User Rep: Trustworthy
Trustworthy
 Profile

Joined: Wed Jan 27, 2010 8:19 pm
Posts: 5754
Location: New Windmere
Joueur Moyen wrote:
Thanks, I didn't realize it was only 20 minutes. Does it matter what level the caster is?

If the "stop" command doesn't work, maybe triple client with two healers.

Don't hold me to the 20 minutes, it might take 25, but certainly not an hour. :P I'm assuming a higher level (of both magery and eval) caster might speed up the process as resist is now damage based, so you'd be looking for the most ammount of damage. (I did it with a GM Mage/GM Eval, so that's my benchmark)

Two healers *might* work. I'd macro anatomy overnight on both of them just to have them at a decent level. 1 GM Healer/Anatomy should be able to keep both chars healed easily, but will use a ton of bandies as he will need to heal every 8-9 seconds.

Also, for swords a skinning knife if much better as it will make *considerably* less damage overtime than a butcher knife. Some 10-12 skinning knifes should be enough to take you from 30 to GM. Be sure to include an "if R-Hand empty, equip by type skinning knife" in your macro.

_________________
Image
<ian> 2 chicks making out are not gay


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 9:30 pm 
Offline
User Rep: Unsung
 Profile

Joined: Tue Jun 29, 2010 2:55 pm
Posts: 11
As for my starting skills, I made the mistake of using "resist" as one of my 50 skills. I thought it was a good idea at the time, but I'm not gonna cry too much over it. My other 50 skill was magery. The template I'm shooting for is;

Magery
Meditation
Eval Int
Resist Spells
Wrestling
Swordsmanship
Tactics

my old pvp build from back when I actually played LONG LONG ago. I'm sure it's not really MY build, but it's the one I used :P

Looking back, I'm thinking rather than resisting spells, I should have gone with Tactics or Eval Int. (Eval only because it takes so fkin long)


Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 9:36 pm 
Offline
UOSA Subscriber!
UOSA Subscriber!
User avatar
User Rep: Good
Good
 Profile

Joined: Mon Apr 20, 2009 10:47 pm
Posts: 4550
The combat skill gain system is messed up and not accurate to how it was on OSI. The weird thing here is that your highest chance to gain seems to come from hitting something with the lowest possible weapon skill.

My first character here was a dexer, I GMed swords in about 5-6 hours fighting skeletons and timberwolves.

It's really evident when you macro that it's better to fight an NPC mage, which you have practically 100% chance to hit, than it is to fight a paladin - which you maybe have 50% chance to hit.

Mage will rocket you to GM in about 5 hours macro
Paladin I think takes around 12.

Macing is also the slowest weapon skill to GM.

Just fight weak stuff.
------------

I reccommend going to brit mage shop (I saw some mage NPCs in there yesterday which I'm quite certain were hirable). Go up to an NPC mage in a non-blue robe and say "[name] hire", then drop the amount of gold on him that he asks for. Control him just the way you would a pet.

edited out some stuff that is no longer relevant to uosa

_________________
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE


Last edited by nightshark on Wed Apr 25, 2012 5:35 pm, edited 1 time in total.

Top
 

 Post subject: Re: Macing
PostPosted: Tue Jun 29, 2010 9:53 pm 
Offline
User Rep: Unsung
 Profile

Joined: Tue Jun 29, 2010 2:55 pm
Posts: 11
I need something that will get me some income for regs. I'm a newbie to this shard and have nothing to work work so GMing magery will be quite a hurdle.


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 58 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Support Second Age: These links Open in a New Window

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Extended by Karma MOD © 2007—2012 m157y