Caor Reod wrote:Very true,
as I found out the stealth skill is also at the a bit cumbersome state, decided to change it to more of treasure hunterish with stealing for rares.
Stealing
Cartography
Lockpicking
Hiding
Magery
Musicianship
Provocation
This template is more focused, and seizes upon certain synergies (which is good). I'll remark some more, in case it helps you refine your design.
You've got GM Hiding & GM Magery and no Stealth nor Meditation. GM Magery will allow you to cast Invisibility (instead of devoting 100 Skill Points to Hiding), which will "hide" you, albeit under a timer; 50+ Meditation, rather than GM Hiding, might prove to be more effective, if you're going to have GM Magery.
I'll repeat that GMing Magery is really expensive, and also repeat that it isn't necessary: your template would still work (actually, even better) with 80 Hiding, 80 stealth, and 40 Magery (you'd need scrolls for Recall, and maybe certain other spells); being able to Stealth is a no-muss-no-fuss way to approach a number of dungeon chests, and without Stealth you'd have to deal with the local spawn ... EVs would suffice very well, but you'd want Meditation, and I'll repeat again that it is expensive (and without Meditation, time-consuming) to GM Magery in the first place ...
Standing alone, your template might actually work better with Peacemaking, rather than Provocation. I'll point-out that normal movement will "break" Peacemaking on certain high-end mobs (i.e. Daemons, Balrons), but Teleportation won't ... and you can "no-fail" free-cast Teleportation just fine with 35-40 Magery. The reason why I am steering away from Provocation is that you always must have at least 2 mobs, and you will require 10 seconds between each Provocation-use; Peacemaking will work on everything on-screen, and I think the timer is lower (5 seconds, but I'm probably wrong; I don't use Peacemaking much); if you only use Teleportation for movement, you can likely keep mobs 'mezzed' while you do your other stuff. Food for thought; yes?
You've added Cartography to your template. On the
Other Professions page that I cited above, you'll see that I've included "Owings and Malloy" (under "
Lark", and inspired by NPCs that appear in Ultima 7): you can operate up to 3 accounts at UOSA; my "Owings and Malloy" is merely one way in which you can have the Treasure-Hunting-skillset divided between two characters (in particular, you will note that the Cartographer is NOT the Lockpicker), each developed on separate accounts, to be played together, multi-clienting.
A GM Cartographer who also has GM Mining can unearth a Treasure-Map chest from 5 tiles away (and, so, be outside the ring of spawn): I can't tell you how happy I have been that
William of Yew, my own Treasure Hunter, has always had GM Mining.
I have no more advice at this juncture, but I would invite further discussion.
SS