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 Post subject: Re: Tinkering Guide
PostPosted: Mon Jul 14, 2008 6:26 am 
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I'm not 100% sure so don't quote this info, but:

100 Tinker
100 Carpentry (?? not sure about this, my tinker can't make trap unless im blind)
1+ explosion potion (i believe greaters yield higher trap damage)

Too be honest, I rarely recall making traps at all. The only time I ever used them enough to raise the mule skills was in factions for placing town-traps.

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 Post subject: Re: Tinkering Guide
PostPosted: Fri Aug 29, 2008 12:47 pm 
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You dont need poisoningto make the poison traps.
You can use a lesser poison and if the tinker is GM its wicked.

I remember back when I first started playing someone left one out at the bank and I opened it.I had 3 people that were GM anat and healing trying to cure and a mage casting GH when I was low.We tried for about 20 minutes before giving up and letting me die.


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 Post subject: Re: Tinkering Guide
PostPosted: Fri Sep 26, 2008 2:00 pm 
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You just need tinkering to make traps. I had one wayyyyyyyy back in the day....drop a closed chest at town and watch em drop.....we used to drop it along the road between vesper and minoc...no one could resist opening it.

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 Post subject: Re: Tinkering Guide
PostPosted: Fri Sep 26, 2008 4:08 pm 
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I think a GM poison trapped box was level 5 poison.

My buddy had a mule which was 7x GM all tradeskills, with like 50 murder counts a week, just from dropping a box with 100 stones in it, just outside of any town.

I'd giggle like a girl everytime someone opened it and started *spazming uncontrollably*. :lol:
An Nox! An Nox! An Nox! An Nox! dead...

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 Post subject: Re: Tinkering Guide
PostPosted: Fri Sep 26, 2008 10:31 pm 
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Instant explosion was best I thought. I remember the first time me and my best friend left a trapped box on the side of vesper and someone sniffed around it, then finally got the balls to open it and ughhhh. We were laughing so hard we couldn't even loot the corpse.

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 Post subject: Re: Tinkering Guide
PostPosted: Thu Oct 02, 2008 8:44 am 
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ahh the memories.

Gm stealth char with a tinker who could ummmm, never leave the house.

Used to hang out stealthed in the lich room at cov. I had a trapped box with a bunch of hides in it making people (who would have loot/armor/weaps on them) to heavy to recall out.

I would stealth right next to the lichs and as soon as someone killed a lick i would drop the box on the lich's corpse.

This worked 99.9 % of the time. My tinker never saw daylight again...


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 Post subject: Re: Tinkering Guide
PostPosted: Thu Oct 02, 2008 3:57 pm 
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Does is count as a murder if someone dies from a trap on this shard?


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 Post subject: Re: Tinkering Guide
PostPosted: Thu Oct 02, 2008 4:06 pm 
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It does. Currently the top murderer on the bounty board is a tinker.


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 Post subject: Re: Tinkering Guide
PostPosted: Thu Oct 02, 2008 9:36 pm 
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Okay, either I'm getting really lucky and no one is reporting my character as a murderer, or something is wrong. I've killed probably 20 people with traps and I don't have any murders when I say, "I must consider my sins." He's lost Karma a few times, but has 0 murder counts.


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 Post subject: Re: Tinkering Guide
PostPosted: Sat May 09, 2009 2:48 am 
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That's a good guide if you start with 50 skill, however what should be made from 30-50 skill?

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 Post subject: Re: Tinkering Guide
PostPosted: Sat May 09, 2009 1:32 pm 
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Chumbucket is the perfect example of constant death via trapped boxes. I could not stop my curiosity from opening the trapped boxes he left in my house, prolly killed me 10 times before i finally learned my lesson! I know you need for sure gm tinkering, but you could buy any box to trap just from the tinkerer. I also believe that you can just by the greater poison potions a gm alchemist makes and use those for the traps.


And in Chums absence the rest of the shard picks up the slack with trapped boxes all over town!

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 Post subject: Re: Tinkering Guide
PostPosted: Sun May 17, 2009 3:25 pm 
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kodiak if you're killing thieves with your boxes you won't be getting counts:P


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 Post subject: Re: Tinkering Guide
PostPosted: Mon May 18, 2009 12:43 pm 
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on top of that, you wont get counts if you put the chest on the ground...

if you have the chest in your bag while you trap it, then you will get a count ;-)

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 Post subject: Re: Tinkering Guide
PostPosted: Wed May 20, 2009 12:07 am 
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Stephen wrote:
That's a good guide if you start with 50 skill, however what should be made from 30-50 skill?


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 Post subject: Re: Tinkering Guide
PostPosted: Tue Jun 02, 2009 12:04 am 
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Rofl i learned my lesson with trapped Boxe in OSI back in the day.if my curiosity is uncontrollable i simply put everything on the bank save with 1-2 bandage and 1-2 reg for cure poison and open it.If i die than Oh well .

If someone put a boxe in your house . geez come on .It's like frigging obvious haha.


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