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Re: Tinkering Guide

Posted: Mon Jul 14, 2008 6:26 am
by alatar
I'm not 100% sure so don't quote this info, but:

100 Tinker
100 Carpentry (?? not sure about this, my tinker can't make trap unless im blind)
1+ explosion potion (i believe greaters yield higher trap damage)

Too be honest, I rarely recall making traps at all. The only time I ever used them enough to raise the mule skills was in factions for placing town-traps.

Re: Tinkering Guide

Posted: Fri Aug 29, 2008 12:47 pm
by LudKrud
You dont need poisoningto make the poison traps.
You can use a lesser poison and if the tinker is GM its wicked.

I remember back when I first started playing someone left one out at the bank and I opened it.I had 3 people that were GM anat and healing trying to cure and a mage casting GH when I was low.We tried for about 20 minutes before giving up and letting me die.

Re: Tinkering Guide

Posted: Fri Sep 26, 2008 2:00 pm
by Mirage
You just need tinkering to make traps. I had one wayyyyyyyy back in the day....drop a closed chest at town and watch em drop.....we used to drop it along the road between vesper and minoc...no one could resist opening it.

Re: Tinkering Guide

Posted: Fri Sep 26, 2008 4:08 pm
by Dashiva
I think a GM poison trapped box was level 5 poison.

My buddy had a mule which was 7x GM all tradeskills, with like 50 murder counts a week, just from dropping a box with 100 stones in it, just outside of any town.

I'd giggle like a girl everytime someone opened it and started *spazming uncontrollably*. :lol:
An Nox! An Nox! An Nox! An Nox! dead...

Re: Tinkering Guide

Posted: Fri Sep 26, 2008 10:31 pm
by Mirage
Instant explosion was best I thought. I remember the first time me and my best friend left a trapped box on the side of vesper and someone sniffed around it, then finally got the balls to open it and ughhhh. We were laughing so hard we couldn't even loot the corpse.

Re: Tinkering Guide

Posted: Thu Oct 02, 2008 8:44 am
by Hoots
ahh the memories.

Gm stealth char with a tinker who could ummmm, never leave the house.

Used to hang out stealthed in the lich room at cov. I had a trapped box with a bunch of hides in it making people (who would have loot/armor/weaps on them) to heavy to recall out.

I would stealth right next to the lichs and as soon as someone killed a lick i would drop the box on the lich's corpse.

This worked 99.9 % of the time. My tinker never saw daylight again...

Re: Tinkering Guide

Posted: Thu Oct 02, 2008 3:57 pm
by Kodiak
Does is count as a murder if someone dies from a trap on this shard?

Re: Tinkering Guide

Posted: Thu Oct 02, 2008 4:06 pm
by Derrick
It does. Currently the top murderer on the bounty board is a tinker.

Re: Tinkering Guide

Posted: Thu Oct 02, 2008 9:36 pm
by Kodiak
Okay, either I'm getting really lucky and no one is reporting my character as a murderer, or something is wrong. I've killed probably 20 people with traps and I don't have any murders when I say, "I must consider my sins." He's lost Karma a few times, but has 0 murder counts.

Re: Tinkering Guide

Posted: Sat May 09, 2009 2:48 am
by Stephen
That's a good guide if you start with 50 skill, however what should be made from 30-50 skill?

Re: Tinkering Guide

Posted: Sat May 09, 2009 1:32 pm
by ecetres
Chumbucket is the perfect example of constant death via trapped boxes. I could not stop my curiosity from opening the trapped boxes he left in my house, prolly killed me 10 times before i finally learned my lesson! I know you need for sure gm tinkering, but you could buy any box to trap just from the tinkerer. I also believe that you can just by the greater poison potions a gm alchemist makes and use those for the traps.


And in Chums absence the rest of the shard picks up the slack with trapped boxes all over town!

Re: Tinkering Guide

Posted: Sun May 17, 2009 3:25 pm
by Euph
kodiak if you're killing thieves with your boxes you won't be getting counts:P

Re: Tinkering Guide

Posted: Mon May 18, 2009 12:43 pm
by Bigoud
on top of that, you wont get counts if you put the chest on the ground...

if you have the chest in your bag while you trap it, then you will get a count ;-)

Re: Tinkering Guide

Posted: Wed May 20, 2009 12:07 am
by Hicha
Stephen wrote:That's a good guide if you start with 50 skill, however what should be made from 30-50 skill?
clock parts

Re: Tinkering Guide

Posted: Tue Jun 02, 2009 12:04 am
by grimsk
Rofl i learned my lesson with trapped Boxe in OSI back in the day.if my curiosity is uncontrollable i simply put everything on the bank save with 1-2 bandage and 1-2 reg for cure poison and open it.If i die than Oh well .

If someone put a boxe in your house . geez come on .It's like frigging obvious haha.