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Vendor spawn rates

Posted: Sun Jan 13, 2013 3:45 am
by Demetrius
Are they going to fix the spawn rates so that three people don't control the regs and scrolls market?
It's frustrating when trying to buy regs and 3 people are AFK macro buying everything!
Any chance the spawn rates could return to what they were before?

Re: Vendor spawn rates

Posted: Sun Jan 13, 2013 4:51 am
by Populus
Block their recall spots, drag the vendors away, kill them. All era accurate solutions.

Re: Vendor spawn rates

Posted: Sun Jan 13, 2013 4:55 am
by Samorite
Populus wrote:Block their recall spots, drag the vendors away, kill them. All era accurate solutions.
or name and shame them ;)

Re: Vendor spawn rates

Posted: Thu Jan 17, 2013 11:21 pm
by Demetrius
How do you kill vendors without getting guard whacked?

Re: Vendor spawn rates

Posted: Fri Jan 18, 2013 2:39 am
by Pirul
By being resourceful...and using the search function in these forums.

Re: Vendor spawn rates

Posted: Mon Jan 21, 2013 12:02 am
by Demetrius
So, could this "search" be used to "disperse" the AFK regeants gatherers?

Re: Vendor spawn rates

Posted: Mon Jan 21, 2013 12:36 am
by Pirul
You asked a question, which I answered (even doing the work for you). Of course I could just remove the link from my reply, and then you'd have to really go use the search function at the top right hand of each and every forum page.

Re: Vendor spawn rates

Posted: Mon Jan 21, 2013 6:51 pm
by nubnub
Second Age Shard Rules

You may not gather things unattended. This includes Mining, Lumberjacking, lockpicking in dungeons, cotton picking/sheep shearing, and fishing. You may also not sell items to vendors AFK for profit

:idea:

Re: Vendor spawn rates

Posted: Mon Jan 21, 2013 11:00 pm
by Pirul
nubnub wrote:Second Age Shard Rules

You may not gather things unattended. This includes Mining, Lumberjacking, lockpicking in dungeons, cotton picking/sheep shearing, and fishing. You may also not sell items to vendors AFK for profit

:idea: