Fightnight 16/8! Hone your wizardskills on the battlefield!!

Post your player run event here.
Forum rules
Please make the topic as descriptive and concise as possible. If your event has not been changed to sticky or announce and you would like it to be, please contact a staff member. Announced events, which show up on our main website Must include the event date in the topic title.
User avatar
inkognito
UOSA Donor!!
UOSA Donor!!
Posts: 1907
Joined: Tue Oct 27, 2009 7:10 am

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by inkognito »

I like the no mobs idea...but I'm afraid while it might be more suitable for the pure fielders and pvp fanatics (and sneaky sneaks), other maybe newer players would be left in the dust with not much to do except accidently attack a red who has 10 blue friends right there to gank them into oblivion.
Maybe one part of a city can be over ran by monsters and be more attractive to pvm types whilst a red vs blue type of battle happens in another part of the city? Kind of like a two front siege on the city. Maybe if the reds are outnumbered spawn some brigands and other red npcs to help attack blue players. Maybe to complete the siege, the reds gotta kill a blue npc in the heart of the city. Just throwing out some ideas to have the encounters fresh and fun for all playstyles.
Image
Li Meiyang wrote:Banned for"trashtalking for no reason"
Inkognito was flamebaiting me with all the "no" stuff.WTF is that?
Inkognito●GM Provocation

User avatar
Populus
Posts: 2223
Joined: Tue Jul 14, 2009 8:01 am
Location: Sweden

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by Populus »

What's being discussed now is far from the original idea for fightnight, not to say I don't like it.
Back on DFI the fightnights were all about getting old pvpers and guilds to log on for huge fieldfights.

But reading these suggestions I might sit down and actually write up a cool event like that.
ImageImageImage
[cA]

TheRealDeal
Posts: 10
Joined: Sun Jul 13, 2014 8:44 am

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by TheRealDeal »

Lord Mammoth wrote:So when is the next UOSA Fight Night and what city? Is there anything we can do to improve it? More mobs, less mobs, no mobs next time? Anything else that would make it more enjoyable?
why make it difficult how about swallowing your pride and bring back the original events, its not rocket science its just common sense.

User avatar
Lord Mammoth
Posts: 314
Joined: Mon Aug 19, 2013 8:09 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by Lord Mammoth »

TheRealDeal wrote:
Lord Mammoth wrote:So when is the next UOSA Fight Night and what city? Is there anything we can do to improve it? More mobs, less mobs, no mobs next time? Anything else that would make it more enjoyable?
why make it difficult how about swallowing your pride and bring back the original events, its not rocket science its just common sense.
You speak of my pride like you know me. If you did know me you would know that I am in favor of some sort of automated events. However, all decisions are not made solely based on my opinion. I have worked tirelessly, alone, with other GMs, and with other players, to add content in place of automated events, usually with very little gratitude. That being said lets keep this topic on topic. Anymore discussion of automated events in this topic will be removed as there are other topics where your comments would be welcome.

Populus,

I like the idea of keeping the Fight Night about PVP. As far as a blue'a vs red's type event where a town is partially taken over by reds I could code a spawner to spawn red npcs and after a number of the red npcs are killed it would spawn blue instead. This would affectively signal that blues own that area now. If enough blue npcs are killed it would switch back to spawning red npcs. This could be done for the "blues area" aswell, just in reverse. Not sure if that would be fun or not. The NPCs would attack the other side in defense of their area.
Lord Mammoth

Ali
Posts: 144
Joined: Tue Jan 21, 2014 12:29 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by Ali »

Really bummed I had to miss this event.

Mammoth's idea sounds great! There are lots of variations that could be dreamed up.

You could have an NPC (Lord British!?) in town that the blues had to defend. Or better yet escort to another town.

Or some item that had to be recovered CTF style by the reds or blues.
Boomland Jenkins wrote:
The Internet giveth and the Internet taketh away.

User avatar
Lord Mammoth
Posts: 314
Joined: Mon Aug 19, 2013 8:09 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by Lord Mammoth »

Ali wrote:Really bummed I had to miss this event.

Mammoth's idea sounds great! There are lots of variations that could be dreamed up.

You could have an NPC (Lord British!?) in town that the blues had to defend. Or better yet escort to another town.

Or some item that had to be recovered CTF style by the reds or blues.
CTF style would be hard to accomplish without some sort of automation. However, a boss for each side with a significant amount of HP that when killed signals that sides defeat is easily accomplished.
Lord Mammoth

Happy Gilmore
Posts: 1048
Joined: Fri Feb 22, 2013 6:10 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by Happy Gilmore »

Mammoth the idea of Npc spawning does sound like a cool idea. The other day at the begining of the fight night it was pretty lame until the red group came in. Hats off the reds that made it happen. My idea was since everything is kind of trophy driven is to make it so the blue shop owners would spawn with a certain item. Make it so this item cant be banked or transfered and must stay in your main bag. If killed by pvp then all these items are lootable. Once you reach a certain amount then there is a turn for a trophy. Therefore people would be flagging by killing the shop owners. Looting the NPC blue body would flag you as well, so there will be alot grays running around instead of blues waiting to gank the few reds that showed up.

So objective would be to kill blue NPC and not dying or pvp all these ruthless people killing the town owners.
Last edited by Happy Gilmore on Fri Aug 22, 2014 10:38 pm, edited 1 time in total.

Jay
Posts: 765
Joined: Sun May 05, 2013 2:41 am

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by Jay »

maybe get some sort of tournament going to kick off the next "fight night" hosted by the gms?
if successful the gms can practically make a macro and host future "fight night" tournaments on a regular basis?
^also posting results/screen shots of the "fightnights" on the main page.

User avatar
Ill Gates
Posts: 737
Joined: Fri Feb 01, 2013 4:50 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by Ill Gates »

Lose guards as well as murders in town.
Image

(SaberOwnsVega) i will have better future than u got atm im telling u id be richer for edecational and 10X SMARTER
(SaberOwnsVega) garentee'd

[01:45] == #secondage Cannot join channel (+b) - you are banned

User avatar
Populus
Posts: 2223
Joined: Tue Jul 14, 2009 8:01 am
Location: Sweden

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by Populus »

Ill Gates wrote:Lose guards as well as murders in town.
Turning off murdercounts would impact gameplay too much, at least in my opinion. For some pure pvp mayhem we could simply host it in Bucs. But that's been done a thousand times so it's not very exciting.
ImageImageImage
[cA]

malice-tg
UOSA Donor!!
UOSA Donor!!
Posts: 309
Joined: Sat May 31, 2008 12:11 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by malice-tg »

sorry i missed it i had to work

bigbob
Posts: 86
Joined: Thu Jul 16, 2015 6:09 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by bigbob »

whens the next fight night?

iamreallysquall
Posts: 1806
Joined: Sat Mar 14, 2009 3:26 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by iamreallysquall »

wow its been a year since .......
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

User avatar
morgan1109
UOSA Donor!!
UOSA Donor!!
Posts: 494
Joined: Mon Sep 29, 2014 4:31 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by morgan1109 »

This sounds awesome. The wife is having family in from California, so I shall be there only in spirit.

Happy wife, happy life boys. Learn it, and live it.
Thanks,

Eomin - Armsman
Varak - Treasure Hunter
Djimon - Smith/Tinker/Carpenter
Lorne - Scribe
Herm - Assassin

User avatar
aron656player
Posts: 227
Joined: Tue Mar 15, 2011 11:23 pm

Re: Fightnight 16/8! Hone your wizardskills on the battlefie

Post by aron656player »

i'm in lars

Post Reply