All times are UTC - 5 hours [ DST ]


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 38 posts ] 
Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Fri Sep 11, 2009 8:49 pm 
Offline
User Rep: Unsung
 Profile

Joined: Sat Jun 27, 2009 11:05 pm
Posts: 544
Did you switch the BS not missing for lighter hp hits?

Edit: Update it takes 7 hits from a BS to kill a headless?


Top
 
These Support SecondAge
Links open a new window.
UOSA Donors & Subscribers do not receive these ads.

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Fri Sep 11, 2009 9:26 pm 
Offline
User avatar
User Rep: Trustworthy
Trustworthy
 WWW  ICQ  Profile

Joined: Thu Dec 13, 2007 7:49 pm
Posts: 9002
Location: Cove
malice-tg wrote:
- one EV would drop a balron to 5-10% life if the balron had zero mental %.. so not sure if they had more hps or more damage.
There is indication that EV may have ignored armor, and we're not yet positive on this; If so then that would close the gap on the above statement
malice-tg wrote:
- no mobs agro'ed on evs or blades they were like other mobs neutral, the ev had to "attack".
I agree
malice-tg wrote:
- evs / blades would only attack a mob if you dropped it like perfectly right next to the mob in the 9 tile area around it. sometimes to make it attack you had to run back and forth.
- if you dropped your ev more than once space away it would sit there and then attack the closest player for some reason ( noto pks born as blades / evs attacked blue people in the dungeon )
I agree with both of these. I'm not clear on why yet, but this may be corrected soon.
malice-tg wrote:
- evs and blades attacking the str + int thing was part of the new AI that came in with pathfinding, not part of the era.
Stats and skills are definitely part of era target acquisition for Blades and EV's, it was no surprise to me that this was in the Demo AI
malice-tg wrote:
- - there was no LOS with agro from mobs or EV's. so that means they would lock on targets through walls and get stuck easily. this meant also ev noto pking was very easy because you could get flagged by someone behind a wall.
This is something that i wasn't aware of, but it is confirmed in demo code, and the LOS check will be removed.
malice-tg wrote:
sorry i thought this patch was going to include this stuff.
This thing was fired off pretty fast, as EV's and Blades were essentially broken for two days. I wish I had more time to work on it and discuss it before publish, I'll try to get the indicated changes in as soon as possible.

Mirage wrote:
What other monsters had their loots revamped?
There were no other loot reductions, some NPC's will wield a greater variety of weapons, and different clothing, and some creatures will drop more junk, like arrows or bread.

Eulogy wrote:
Did this patch effect the summon daemons stats?
I sure hope so :)
Yes

tekai wrote:
Morbid curiousity, Did you change the fame givin from Mage Lords?
You guys are sharp. Yes, I'd not even remembered making this change, but the evil mage lord stats were decreased to affect their stat level reductions, there were a little over infated previously. I belive the only other Fame/Karma levels touched were Brigands.

poogoblin wrote:
Did you switch the BS not missing for lighter hp hits?
I took the stats as they were, and without numerical analysis. I ran some tests against standard creatures, and it "felt" right to me based on a straight face test against personal memory. My personal hunch was that that the DPS would increase, but it really depends on what they are hitting of course, previously weapon skill of the target effected hit chance, but it no longer does.

_________________
Image
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Fri Sep 11, 2009 9:46 pm 
Offline
User Rep: Unsung
 Profile

Joined: Sat Jun 27, 2009 11:05 pm
Posts: 544
The DPS feels like a drastic drop, also did it change from magical damage not hurting BS to magic hurting the BS? An Air Ellie beat my BS pre patch the BS would tear through these things (considering they didn't get dispellled)

Is my memory foggy, I used to think a decent dexxer wouldn't be able to stand toe to toe with a BS in era (not counting trapping or running away and healing).


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Fri Sep 11, 2009 10:07 pm 
Offline
User avatar
User Rep: Trustworthy
Trustworthy
 WWW  ICQ  Profile

Joined: Thu Dec 13, 2007 7:49 pm
Posts: 9002
Location: Cove
We did fight blade spirits back in the day for parry, which should work really well now, and it's wasn't too bad by my memory with a healer. I haven't seen a dexer try and stand toe to toe with one though.

Edit: I just ran some tests, and cannot see how a dexer can stand up to a blade spirits

_________________
Image
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."


Last edited by Derrick on Fri Sep 11, 2009 10:12 pm, edited 1 time in total.
testing


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Fri Sep 11, 2009 10:14 pm 
Offline
User Rep: Unsung
 Profile

Joined: Sat Jun 27, 2009 11:05 pm
Posts: 544
Ok fair enough, I just seem to be having negative outcomes with BS vs mobs...time I started being able to cast EV anyway.


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Fri Sep 11, 2009 10:53 pm 
Offline
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Fair
 Profile

Joined: Fri Jul 03, 2009 5:31 pm
Posts: 3477
Location: Taylor Michigan
Derrick wrote:
We did fight blade spirits back in the day for parry, which should work really well now, and it's wasn't too bad by my memory with a healer. I haven't seen a dexer try and stand toe to toe with one though.

Edit: I just ran some tests, and cannot see how a dexer can stand up to a blade spirits

So if by accident you trap yourself, or someone else with an EV or Blade Spirit it's pretty much over since your every spell is going to be interrupted by both poison and aggro creatures that never miss?

_________________
Derrick wrote:
I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Fri Sep 11, 2009 11:28 pm 
Offline
UOSA Donor!!
UOSA Donor!!
User Rep: Unsung
 Profile

Joined: Tue Dec 16, 2008 2:46 pm
Posts: 1448
archaicsubrosa77 wrote:
Derrick wrote:
We did fight blade spirits back in the day for parry, which should work really well now, and it's wasn't too bad by my memory with a healer. I haven't seen a dexer try and stand toe to toe with one though.

Edit: I just ran some tests, and cannot see how a dexer can stand up to a blade spirits

So if by accident you trap yourself, or someone else with an EV or Blade Spirit it's pretty much over since your every spell is going to be interrupted by both poison and aggro creatures that never miss?


That is the way it was...

_________________
Image


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Fri Sep 11, 2009 11:38 pm 
Offline
UOSA Donor!!
UOSA Donor!!
User avatar
User Rep: Fair
 Profile

Joined: Fri Jul 03, 2009 5:31 pm
Posts: 3477
Location: Taylor Michigan
So what's the difference then with 8th circle summons? Are there any? Do they mimic naturally spawned creatures of the same type?

_________________
Derrick wrote:
I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Sat Sep 12, 2009 12:20 am 
Offline
UOSA Subscriber!
UOSA Subscriber!
User Rep: Good
Good
 Profile

Joined: Wed Jun 24, 2009 7:44 pm
Posts: 4607
It just took me five Blade Spirits to drop a drake. FIVE.

I feel like their HPs have dropped 10-fold. Were they really this fragile? They're practically useless; I don't see how anyone would have used them in 1999 if they were this pathetic.

_________________
Tips & Tricks
Tips & Tricks pt. 2
Animal Taming
Healing
Weapon Basics


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Sat Sep 12, 2009 11:04 am 
Offline
User Rep: Unsung
 Profile

Joined: Sat Jun 27, 2009 11:05 pm
Posts: 544
removed due to actual testing


Last edited by poogoblin on Sat Sep 12, 2009 11:04 pm, edited 1 time in total.

Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Sat Sep 12, 2009 10:37 pm 
Offline
User Rep: Unsung
 Profile

Joined: Sat Jun 27, 2009 11:05 pm
Posts: 544
uo stratics hunters guide wrote:
Like with balrons, the most efficient way to kill a daemon is to to trap it, drain mana and then use an energy vortex or blade spirits. One energy vortex will take out a daemon, as will two to three blade spirits.


Ok after a few tests, the BSs die WAY too quick... 4-5 good hits from a daemon and its done...does the BS need some AR or something?


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Sun Sep 13, 2009 8:59 pm 
Offline
User Rep: Unsung
 Profile

Joined: Thu Sep 25, 2008 2:01 am
Posts: 175
blade spirits weren't a very good option for pvm in t2a. they seem about right now. when playing a mage i would usually drop a couple ev's near my target then run back and forth til they locked on(if necessary).


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Sun Sep 13, 2009 9:08 pm 
Offline
User Rep: Unsung
 Profile

Joined: Sat Jun 27, 2009 11:05 pm
Posts: 544
I never actually played a mage in T2A...I was probably just spoiled from the way they were pre-patch. They do seem to kill faster I just have cast more of them.


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Mon Sep 14, 2009 11:56 am 
Offline
User avatar
User Rep: Unsung
 Profile

Joined: Wed Feb 11, 2009 12:21 am
Posts: 692
My Lord title decayed in a day, and I had thought I was pretty good into it. It seems like the fame decays far to fast here.

_________________
[01:12:32] <Nevermore> Stranger you are the reason I hate christmas
[01:12:36] <Nevermore> You specifically
[01:12:44] <Nevermore> Every year? Christmas sucks. Because of Stranger


Top
 

 Post subject: Re: Patch 115 - Sept 11, 2009: Monster stats, EV & BS AI
PostPosted: Mon Sep 14, 2009 1:27 pm 
Offline
UOSA Subscriber!
UOSA Subscriber!
User Rep: Good
Good
 Profile

Joined: Wed Jun 24, 2009 7:44 pm
Posts: 4607
Stranger wrote:
My Lord title decayed in a day, and I had thought I was pretty good into it. It seems like the fame decays far to fast here.


I just noticed this as of a couple days ago. Do you, also, feel like there was a recent change here?

_________________
Tips & Tricks
Tips & Tricks pt. 2
Animal Taming
Healing
Weapon Basics


Top
 

Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 38 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Support Second Age: These links Open in a New Window

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Extended by Karma MOD © 2007—2012 m157y