Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...

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Derrick
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...

Post by Derrick »

Couple additions this morning:
  • Spell damage by circle converted from dice multiplier to dice roller.
  • Removes fizzle sounds from many non fizzle spell failures.
  • Correct speech hues for vendors
  • Fame decay rate reduced
  • Horses don't buck until they run out of loyalty, at which point they get released
  • Redo: No more fishing failures at GM
  • Fixed labels for Treasure Maps, was displaying level when placed on vendor.
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Duke Jones
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...

Post by Duke Jones »

Thanks for the update!
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Silverfoot
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...

Post by Silverfoot »

Derrick wrote:Treasure maps may only be dug up by the player that decoded them
Is this retroactive for maps that were decoded before this patch?

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Derrick
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...

Post by Derrick »

Silverfoot wrote:
Derrick wrote:Treasure maps may only be dug up by the player that decoded them
Is this retroactive for maps that were decoded before this patch?
Kind of. All decoded maps were undecoded last Sunday morning.
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Shy
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...

Post by Shy »

Not sure if anyone else is having these issues or not, but today I logged onto *character name* grandmaster wrestler...when last night I was grandmaster mage, and the night before gm scholar. Not sure if its random or not, I'd always assumed it was an alphabetical deal.

Also this evening, I was getting ALOT of fizzles, on sixth and below spells. By alot i mean 9 Energy Bolts in a row, then 3-4 explosions in a row. Cast about 6 successful, then repeat. Not sure if that's a character or game bug, Or If I'm just that unlucky. Thought I'd make a post and seek feedback. Thanks for the time.

Duke Jones
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...

Post by Duke Jones »

Shy wrote:Not sure if anyone else is having these issues or not, but today I logged onto *character name* grandmaster wrestler...when last night I was grandmaster mage, and the night before gm scholar. Not sure if its random or not, I'd always assumed it was an alphabetical deal.
I think you can fix that displayed GM Skill name displayed by doing the following:

-Lock your other GM skills.
-Click the GM skill you want displayed to show the little arrow pointing up to "allow skill gain"
-Log off
-Touch your nose with your eyes closed, spinning around exactly 3 times (optional)
-Log in and the GM skill that you have allowed to increase should be you're Displayed skill.
"When you remove human error, accuracy, and speed, you remove the human element."

dog1706
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Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...

Post by dog1706 »

Touch your nose with your eyes closed, spinning around exactly 3 times (optional)



I do not recommend this one, I tried it and fell down the stairs, and landed on my cat, which in turn pooped on my dog. What a mess. thanks alot duke!!!

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