Patch 10 - January 27, 2008

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Derrick
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Patch 10 - January 27, 2008

Post by Derrick »

First off I want to appoligize for this morning's crashes. We made a lot of changes last night and had a small error in the Thief code. It's been fixed.

Changes Effective this Morning:
  • Hireables are dressable/equipable by their masters.
    Monsters can no longer pass obstacles.
    Monsters can not break furniture.
    Hireable daily charge increased (based on their skills)
    NPC Theives will no longer be able to steal newbie/blessed items.
    Weapon delay will no longer reset on unequip. Unequiping a weapon will not have an effect on when it will be ready to use again.
    NPC Mage skills nerfed. (They were outrageously high)
    The chance of a horse obeying your command has been doubled.
    House placement rules for towers have been adjusted
    Hired NPC's will now accept additional funds from their owners
    Stuck Menu may now be used in Dungeons
    Gate travel now usable by criminals and combatants
    Animal trainers will now sell you an animal regardless of how many you already have.
    Human NPC's will say spell mantra(this will likely be removed in the future Related Post)
Other recent changes:
  • Run speed of hireables reduced.
    Stat gain should be a little easier.
    Added destination label to Public Moongates. Single Left Click to see where it goes.
    Murder count decay set to 8 hours.
Last edited by Derrick on Sun Jan 27, 2008 3:45 pm, edited 1 time in total.

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Post by Derrick »

Here are a few things we will be adding soon:
  • * NPC hirelings equipped items will not be deleted upon their death. This goes along with the changes in this patch that made it possible to equip them but was overlooked.
    * Stable All command at stables will stable all your pets up to the maximum that you may stable based on your skills.
    * Insta-Res aka "Resurrect with Penalties" This was a T2A era feature that was removed when Young players were introduced. More information on this to follow including how to disable it for your character.
    * Tracking skill will be changed to the classic style.
    * Animal lore will also be reverted to the classic. It will be similar in behavior to the Anatomy and Eval Int skills.
    * Brigand, Orc, and Ratman camps will spawn randomly throughout the world and the existing camps spawns will be removed.
    * The rest of the T2A era Rares will be added. About half of them are in game right now.

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