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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Thu Oct 15, 2009 8:53 am 
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Chaos wrote:
Derrick wrote:
Zorce wrote:
This puts a damper on rune boats I guess.

Or not:
viewtopic.php?f=33&t=11600

There's no defeating player ingenuity, and we will never try :P


i agree .. and love that players can keep this going .. (and I really love this for my mining house .. {the patch in whole} ) but really does this help with lag .. a or a few or a few dozen boats moving without any real reason .. seeing there is a "bug" for this which is pretty easy to do unless you have somone geifing you .. i say remove restrictions for boats which are mobile .. still get the T2A feel without a need to waste server resources..


There is no question it is reducing lag big time around multiple houses. I had the same question about the lag as you but running around the museum and towers/keeps & castles near it now shows me just how much quicker it is now.


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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Thu Oct 15, 2009 4:11 pm 
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I use to have major problems in Ascalon around all the castles, so im kinda 50/50 on this patch. Because i love to house deco my tower top and loved the rune boats.

So im torn :?

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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Thu Oct 15, 2009 4:44 pm 
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Also enjoying less lag in heavily populated housing areas, however I do miss Roadkills boats in T2A. They were so convienent.


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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Thu Oct 15, 2009 5:03 pm 
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Maybe allow boat decks to be seen only in guard zones?

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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 7:57 am 
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Thank you for this patch! The rune ship loss does suck (don't be lazy, make a runebook! :D). Apparently there's a limit to the number of items UO can display with control-shift, and my house is in K^A town right next to a castle with a billion lockdowns. Control-shift would get overloaded with the castle's items and wouldn't display items in my house. Works great now. Thanks Derrick!


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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 9:22 am 
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Really happy to hear the positive feedback on the house and boat item filter. It was quite a bit of work to get this functioning properly, and although accurate I was kind of torn on it myself.

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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 10:10 am 
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Mini-Patch update on 10/16:
  • Condemned houses:
    • Houses will become condemned if:
      • The owner has not logged in for 365 days. (we may adjust this)
      • or 90 days if the account is banned.
      • If the owner character owns more than one house.
    • Condemned houses are not refreshable until the reasons for condemnation are remedied.
    • Single clicking the house sign will reveal if the house is condemned.
    • Opening the door or house sign to refresh a house will result in No message.
  • Boat speeds adjusted, and "forward one" fixed (was going forward two).
  • Fixes issue with players falling off boats caused by strange water tiles.
  • Boats can travel under bridges
  • LOS error: Spells should no longer be targetable on the bottom side of any roof tiles from outside the house.
  • Indecipherable maps no longer created if cartographer logs out during map creation.

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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 10:21 am 
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This mini-patch feels like a step in the right direction. Glorious work, Derrick. Thanks!

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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 10:42 am 
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I am torn about the boat item part of the patch. Will show all show names of items on a boat if its invisible to me?
Makes it hard for a poor pirate to snag things left on in a wrong spot on a ship. If show all doesnt work it allows a player to place items anywhere on their boat without worries. :?

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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 12:08 pm 
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Zorce wrote:
I am torn about the boat item part of the patch. Will show all show names of items on a boat if its invisible to me?
Makes it hard for a poor pirate to snag things left on in a wrong spot on a ship. If show all doesnt work it allows a player to place items anywhere on their boat without worries. :?


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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 1:40 pm 
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DarkWing wrote:
Zorce wrote:
I am torn about the boat item part of the patch. Will show all show names of items on a boat if its invisible to me?
Makes it hard for a poor pirate to snag things left on in a wrong spot on a ship. If show all doesnt work it allows a player to place items anywhere on their boat without worries. :?


Your Pirate Days are Over my Friend


What the hell is the fun in that? :(

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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 4:54 pm 
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It was said mobiles will appear on the ship however. My question is are corpses exempt from the visibility patch?

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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 5:55 pm 
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archaicsubrosa77 wrote:
are corpses exempt from the visibility patch?

Yes. Corpses, guildstones, items on steps, and items on planks are always visible.

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 Post subject: Re: Patch 118: Oct 13, 2009: House/Boat item visibility,
PostPosted: Fri Oct 16, 2009 9:02 pm 
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Ehhh I like this on houses but I am not really happy that this patch may have killed piracy.

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