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Derrick
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Post subject: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 9:37 am |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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- Carveable/Scissorable Body Parts added.
- A bug allowing a player to be resurrected twice and receive two resurrect menus at the same time was fixed.
- Wand drops increased on Liches: viewtopic.php?f=8&t=11915
- Player will now receive a message when armor or clothing is destroyed
- Dye tub allows targeting when two tiles away
- Only the long shipwreck pillows will be dyable: viewtopic.php?f=8&t=12046
- Survival Game:
- Blade Spirits, and Energy Vortex no longer spawn as opponents in Survival
- Lava Lizard may now appear as an opponent
- Casting creatures no longer need to wait for melee range or damage to cast.
- Removed CTF Flag Timer: viewtopic.php?f=8&t=12036
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Hemperor
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 9:43 am |
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UOSA Subscriber! |
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Joined: Sat Jul 19, 2008 9:15 am Posts: 4368
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Does this mean brains?
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 [22:26] <ian> why am i making 3750 empty kegs [22:27] <ian> 1125000 for 3750 empty kegs ---------------------------------------- [10:44] <ian> a good cat is a dead cat
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Derrick
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 9:50 am |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Hemperor wrote: Does this mean brains? Any experimental data on the body parts can be posted here, but there will be no official guide to this.
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Hicha
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 10:37 am |
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Joined: Tue May 05, 2009 10:03 am Posts: 2262 Location: out selling permits
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Hemperor wrote: Does this mean brains? Confirmed; bladed object on "the head of Hemperor" turns it into "brain of Hemperor" and "skull of Hemperor" Best patch ever.
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archaicsubrosa77
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 11:42 am |
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Joined: Fri Jul 03, 2009 5:31 pm Posts: 3477 Location: Taylor Michigan
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I got a jack o lantern out of mine!!! What did you carve from yours pa?
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Derrick wrote: I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
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Sentinel
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 1:22 pm |
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Joined: Mon Oct 05, 2009 6:39 pm Posts: 119 Location: At Broadcast Depth.
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After a certain amount of cannibalistic activity: *You have come down with Kuru!*
Resulting in: - Dexterity loss - Inability to eat food - Random muscle spasms causing you to attack anything within one tile if a weapon is equipped
Let's not remove the bounty system though.
BTW, were there any Patch Notes or links to accompany this addition? Is it some sort of temporary Halloween thing?
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archaicsubrosa77
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 1:32 pm |
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Joined: Fri Jul 03, 2009 5:31 pm Posts: 3477 Location: Taylor Michigan
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DarkWing wrote: i must correct myself .. i found the head ... must have rolled under the table A bit overenthusiastic about hacking body parts if it rolled under the table.
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Derrick wrote: I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
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DarkWing
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 1:38 pm |
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Joined: Tue Jun 16, 2009 10:24 am Posts: 984
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archaicsubrosa77 wrote: DarkWing wrote: i must correct myself .. i found the head ... must have rolled under the table A bit overenthusiastic about hacking body parts if it rolled under the table. what can i say ... its a Fetish of mine!
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Derrick
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 2:12 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Sentinel wrote: BTW, were there any Patch Notes or links to accompany this addition? Is it some sort of temporary Halloween thing? There was copious discussion on this feature long ago and it's been on the implementation list for some time. It's understood that this was in from game inception, there may be patch notes somewhere for it's removal which it's believed to have happened sometime after EA acquired OSI.
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Sentinel
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 6:08 pm |
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Joined: Mon Oct 05, 2009 6:39 pm Posts: 119 Location: At Broadcast Depth.
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Hicha
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 9:39 pm |
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Joined: Tue May 05, 2009 10:03 am Posts: 2262 Location: out selling permits
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Sentinel wrote: http://wiki.uosecondage.com/?title=1998_Patch_Notes - 10/1/98
Awesomeness. "Body parts from chopping corpses will decay at an accelerated rate, and will also decay regardless of where they are kept."
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 "I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter
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Derrick
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Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game Posted: Thu Oct 29, 2009 9:46 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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hiicha wrote: Sentinel wrote: http://wiki.uosecondage.com/?title=1998_Patch_Notes - 10/1/98
Awesomeness. "Body parts from chopping corpses will decay at an accelerated rate, and will also decay regardless of where they are kept." Aye. I intended to get this in but it wasn't ready for patch this morning. Body parts will have a 90 second decay time just like noob items unless locked down as soon as I can get to it.
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