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Derrick
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Post subject: Patch 121 - December 13, 2009 Posted: Sun Dec 13, 2009 1:23 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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- Pet commands persist through stabling
- Player vendors no longer open paperdoll when double clicking.
- Fixes issue with Halloween Egg Bombs, causing the rotten egg color to not remove on the target
- Staff will no longer be counted if on a boat when determining who can control the boat.
Changes prior to this mornings patch, post Patch 120: - Easement/bug fix to Inn logout
- The Guildmaster always sees member title in guildstone menus
- BagBall Score Boards working
- Shields give wearer a message when they have been destroyed
- Fixed problem with jewelry, causing it to become unidentified to the wearer
- Fame and Karma adjustments for many NPC's
- Fixes to Pirate Miner Blacksmith and other vendors' clothing layers
- Switchover to 64bit server architecture. Plenty of room for more stuff now!
- Upgraded offsite automated backups using higher compression and more reliable transfer method.
- Less spam in #secondageevents IRC channel during Double Domination games
- More (all) in game chests and lockable type containers are trappable
- Fixes an issue with my.uosecondage.com layer ordering, especially of chain tunic
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 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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kill drizitz
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Mon Dec 21, 2009 2:40 pm |
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Joined: Sat Mar 29, 2008 10:07 pm Posts: 819
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Derrick wrote: [*]Switchover to 64bit server architecture. Plenty of room for more stuff now! [*]More (all) in game chests and lockable type containers are trappable[/list] does this mean you can place houses "improperly"? and does the second one refer to the amount of dungeon lvl 3-4 chests?
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Mikel123
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Mon Dec 21, 2009 3:04 pm |
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Joined: Wed Jun 24, 2009 7:44 pm Posts: 4607
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I think the first one refers to the amount of items the server can handle.
I think the second one means that a tinker can trap any lockable container.
* * * * * Also, the pet stabling/commanding stuff works perfectly, just tested it out the other day with a bunch of different commands.
_________________ Tips & Tricks Tips & Tricks pt. 2 Animal Taming Healing Weapon Basics
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Derrick
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Mon Dec 21, 2009 3:13 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Aye, sadly no changes to house placement yet, but it's on the short list.
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 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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archaicsubrosa77
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Wed Jan 06, 2010 6:07 pm |
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Joined: Fri Jul 03, 2009 5:31 pm Posts: 3477 Location: Taylor Michigan
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It says all in game chests are trappable...this doesnt seem to be the case. Did this include dungeon spawn chests?
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Derrick wrote: I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
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Derrick
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Wed Jan 06, 2010 9:18 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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It should have. Thanks for the post, i'll check this out.
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 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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archaicsubrosa77
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Wed Jan 06, 2010 9:47 pm |
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Joined: Fri Jul 03, 2009 5:31 pm Posts: 3477 Location: Taylor Michigan
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It was giving "this must be in your pack to use" statements.
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Derrick wrote: I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
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Charles Darwin
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Thu Jan 07, 2010 2:28 am |
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Joined: Sat May 16, 2009 6:48 pm Posts: 129 Location: Delucia
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Looking good Derrick! It's nice to come back to UOSA and see the shard growing well. Congratulations, and thanks for the hard work! PS Not deleting accounts after inactivity - Coolest thing ever 
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Derrick
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Sun Jan 10, 2010 11:27 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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archaicsubrosa77 wrote: It was giving "this must be in your pack to use" statements. Please try this again. I was able to trap a dungeon treasure chest after lock-picking it and popping the trap. If you are unsuccessful please give detailed info, such as which type of trap you were trying to set, and verify that you had the required materials in your pack. Also, if you could, send a page from the location of the box, it may be a problem with specific chests. Thanks!
_________________
 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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archaicsubrosa77
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Mon Jan 11, 2010 12:35 am |
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Joined: Fri Jul 03, 2009 5:31 pm Posts: 3477 Location: Taylor Michigan
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I made my tinker just for this and waited, I did it backwards and targeted the chest before the ingot...oops. Totally my fault. Been awhile such I got him out. Thanks for checking it out though.
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Derrick wrote: I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
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Derrick
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Post subject: Re: Patch 121 - December 13, 2009 Posted: Mon Jan 11, 2010 10:11 am |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Thanks for the follow up  Locking thread, new notes coming.
_________________
 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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