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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 3:48 pm 
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Everlynn wrote:
The vendor change is just plain stupid rediculous Derrik.... You are making it nearly impossible make large transactions.


Just wait until this guy gets put in:

A Vendors backpack has the same weight and item count restrictions as a regular backpack. (i.e. 400 stones / 125 items max.)

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 4:02 pm 
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Keep a locked down pile of gold in the house like people did back in the day.

Transactions for a large sum of gold can be sold on a personal level no differently then it did back then too.

Yeah, it sucks but that's life in the t2a era along with the rest of the other hassles that existed in game. The players lived with and found ways to get around it. The community here will do the same.

There will always be the bad with the good on a shard like this.

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 Post subject: Re: Patch 122 - Jan 11, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 4:27 pm 
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Derrick wrote:
If these house owners log in within the next 14 days, they or a friend of the house will then be able to refresh it.



if someone friended to the house can refresh what was the point of condemning?

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 Post subject: Re: Patch 122 - Jan 11, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 4:32 pm 
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Kith wrote:
Derrick wrote:
If these house owners log in within the next 14 days, they or a friend of the house will then be able to refresh it.



if someone friended to the house can refresh what was the point of condemning?


A condemned house cannot be refreshed unless the owner logs into his account.

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 4:57 pm 
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hiicha wrote:
Everlynn wrote:
The vendor change is just plain stupid rediculous Derrik.... You are making it nearly impossible make large transactions.


Just wait until this guy gets put in:

A Vendors backpack has the same weight and item count restrictions as a regular backpack. (i.e. 400 stones / 125 items max.)


Buy your bulk regs now

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 5:12 pm 
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Faust wrote:
There will always be the bad with the bad on a shard like this.


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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 5:15 pm 
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the vendor thing is pretty annoying, i would imagine more so for people who actually do large transactions.
but on the other side of this, they have had the luxury for 2 years of doing it the easy way.
an advantage i would guess as a result of changes like this could be a more active player base.
it sucked to do all that back and forth busy work on OSI but that was an integral element of gameplay.

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 5:27 pm 
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I think the vendor change is pretty great, expect to see your local vendors camped a little more now! Changes that promote player-player interaction are ALWAYS good.

I do have my doubts about the taming message though. I seem to remember it always calling the right animal, but I might be mistaken. I'll see if I have any taming pics from t2a.

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 5:28 pm 
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Are you insinuating that there is no good features during the t2a era Gomer?

Why are you playing on a t2a shard if this is true?

...

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 5:31 pm 
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Faust wrote:
Are you insinuating that there is no good features during the t2a era Gomer?

Why are you playing on a t2a shard if this is true?

...

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 6:26 pm 
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YAY this is great

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 6:28 pm 
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GomerPyle wrote:
thanks for the vendor changes Wise, .


sorry but your welcome?


MatronDeWinter wrote:
I think the vendor change is pretty great, expect to see your local vendors camped a little more now! Changes that promote player-player interaction are ALWAYS good.

I do have my doubts about the taming message though. I seem to remember it always calling the right animal, but I might be mistaken. I'll see if I have any taming pics from t2a.



and this is exactly the reason I would like to see this, also makes the few players on the shard that sells millions in transactions & rares on vendors life a little more difficult, boo hoo? I have 4 vendors and all sell lots of stuff :) should be fun now :D

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 6:43 pm 
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If you consider toting 10k at a time back and forth to the bank fun I suggest you get out more. I do not agree that this will encourage camping of vendors more. Maybe it will at first but as a merchant I will simply take 10k at a time, detect before I take it and ban anyone who is camping. There are so many vendors and to say that this will somehow encourage player interaction is a falsehood IMO.

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 6:48 pm 
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Shea wrote:
If you consider toting 10k at a time back and forth to the bank fun I suggest you get out more. I do not agree that this will encourage camping of vendors more. Maybe it will at first but as a merchant I will simply take 10k at a time, detect before I take it and ban anyone who is camping. There are so many vendors and to say that this will somehow encourage player interaction is a falsehood IMO.


just block off access to your Vendors! via tables etc. collect gold put in pile Cast Gate to Secure Bank Location (bank boat) drag 60k Piles to bank!

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 Post subject: Re: Patch 123 - Jan 28, 2010: O/C Guilds, Vendors, Houses, Misc
PostPosted: Thu Jan 28, 2010 6:51 pm 
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DarkWing wrote:
Shea wrote:
If you consider toting 10k at a time back and forth to the bank fun I suggest you get out more. I do not agree that this will encourage camping of vendors more. Maybe it will at first but as a merchant I will simply take 10k at a time, detect before I take it and ban anyone who is camping. There are so many vendors and to say that this will somehow encourage player interaction is a falsehood IMO.


just block off access to your Vendors! via tables etc. collect gold put in pile Cast Gate to Secure Bank Location (bank boat) drag 60k Piles to bank!


That would work if it was my house, but its not. Im running a vendor in a guild member's house. Guess Ill have to work in getting co-owned but that might be a tough pill to swallow for ppl in my guildie's position.

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