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 Post subject: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Wed Feb 03, 2010 11:36 am 
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  • Thie issues causing the shard to hang on restart should now be fixed. The problem was caused by an interface with the myUOSA site which was not terminating on shard restart.
  • Teratheans, Ophidians, Giant Serpent and Elder Gazer have seen a speed increase
  • Fixes issue with explosion potion LOS against mobiles when the ground is not visible, but the mobile is.
  • Fixes notoriety and karma for villains in Warlords Keep and Gypsy Camp
  • The post-T2A style Hair Deed will no longer be available. Only the classic OSI style deed with no pictures, but which includes the "afro" (called curly) will be created from here out.
  • NPC Shopkeepers will not do business with with Dread Players (karma < -9999)

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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Wed Feb 03, 2010 11:46 am 
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Derrick wrote:
  • Vendors will not treat with Dread Players (karma < -9999)


I am guessing "trade"
Does this mean they cannot set up vendors, or cannot purchase from player vendors, or both?


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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Wed Feb 03, 2010 11:53 am 
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NPC vendors in town. I don't think it impacts player-run vendors.

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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Wed Feb 03, 2010 12:05 pm 
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Just got back from Ophidian Fortress.........*They Are Scary Again!!!*


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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Wed Feb 03, 2010 12:23 pm 
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robz wrote:
Does this mean they cannot set up vendors, or cannot purchase from player vendors, or both?
Thanks, I reworded, this is for NPC shopkeeps only.

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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Wed Feb 03, 2010 2:39 pm 
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And right as I go to buy a house deed with Sandro..

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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Wed Feb 03, 2010 3:24 pm 
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Sandro wrote:
And right as I go to buy a house deed with Sandro..

I forgot to credit Sandro with reporting this bug. I'm sorry to hear it bit you so soon.

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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Wed Feb 03, 2010 3:38 pm 
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Derrick wrote:
Sandro wrote:
And right as I go to buy a house deed with Sandro..

I forgot to credit Sandro with reporting this bug. I'm sorry to hear it bit you so soon.


It's no big deal to raise karma briefly then drop it back down. :wink:

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[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Wed Feb 03, 2010 3:46 pm 
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Really? I've had a hard time dropping Karma. As far as I know, they only way to get to dread is to kill Nobles, right? I don't know where to find them these days, except for in town, which is not a good idea.

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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Thu Feb 04, 2010 8:16 am 
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Fixes issue with explosion potion LOS against mobiles when the ground is not visible, but the mobile is.

Huh? Could you explain this one a bit more? I dont understand. I dont us purple pots so Im confused... naturally ;)


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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Thu Feb 04, 2010 10:07 am 
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Sargo wrote:
Fixes issue with explosion potion LOS against mobiles when the ground is not visible, but the mobile is.

Huh? Could you explain this one a bit more? I dont understand. I dont us purple pots so Im confused... naturally ;)

The issue was that when targeting a mobile with an explosion potion, you would get "target cannot be seen" if the mobile was standing in a place where he could be seen (i.e. you could target a spell on him), but the ground beneath his feet could not be seen. It was an error in the Line Of Sight check that was specific to purple potions.

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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Thu Feb 04, 2010 7:02 pm 
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Quote:
The post-T2A style Hair Deed will no longer be available. Only the classic OSI style deed with no pictures, but which includes the "afro" (called curly) will be created from here out.


Hey Derrick, can you post a picture of the two types? Or at least the current menu as of this patch?

I'm curious what it looks like, no big deal though :)


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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Thu Feb 04, 2010 7:52 pm 
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Psilo wrote:
Quote:
The post-T2A style Hair Deed will no longer be available. Only the classic OSI style deed with no pictures, but which includes the "afro" (called curly) will be created from here out.


Hey Derrick, can you post a picture of the two types? Or at least the current menu as of this patch?

I'm curious what it looks like, no big deal though :)

Sure:)


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HairDeeds.jpg
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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Fri Feb 05, 2010 11:21 am 
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Derrick wrote:
The issue was that when targeting a mobile with an explosion potion, you would get "target cannot be seen" if the mobile was standing in a place where he could be seen (i.e. you could target a spell on him), but the ground beneath his feet could not be seen. It was an error in the Line Of Sight check that was specific to purple potions.


Thanks for the reply Derrick. Your right on top of things as always! Long Live UO 2nd Age!


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 Post subject: Re: Patch 124 - Feb 2, 2010: Shard Stability, Speeds, Exp. Pots
PostPosted: Fri Feb 05, 2010 7:56 pm 
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why such a drastic increase to the speed of these creatures? granted its been a long time since i played t2a but i don't remember them every being that fast. (aside from silver serpents)


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