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 Post subject: Re: Patch 125 - Tinker Traps, Armoires, NPC Pants, Armor Layers
PostPosted: Thu Feb 11, 2010 10:59 pm 
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Derrick wrote:
Alex21 wrote:
The other day i signed up for survival waited for ages, then all of a sudden my character moved half a screen to where survival spits you out. Next thing another game of survival starts, so i sign up again and then i think there is another three games and i never get a game.....

What happened?

Likely what happened there was that the other three people that were in your round logged out. Did you win?

This is unrelated to this patch.


Nope i did not win =(

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 Post subject: Re: Patch 125 - Tinker Traps, Armoires, NPC Pants, Armor Layers
PostPosted: Sat Feb 13, 2010 8:53 pm 
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actually last sunday similiar happened to me there was the 4 of us playing we got removed and sent infront of brit tavern. Then shot back into the survival pit and once a fire ele spawnedf got shot back into brit permanently.

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 Post subject: Re: Patch 125 - Tinker Traps, Armoires, NPC Pants, Armor Layers
PostPosted: Sat Feb 13, 2010 10:08 pm 
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Sinner wrote:
actually last sunday similiar happened to me there was the 4 of us playing we got removed and sent infront of brit tavern. Then shot back into the survival pit and once a fire ele spawnedf got shot back into brit permanently.

Aye, this was a known incident related to the game, sorry about the trouble that day.

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 Post subject: Re: Patch 125 - Tinker Traps, Armoires, NPC Pants, Armor Layers
PostPosted: Mon Feb 15, 2010 10:33 am 
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I still can't use the crystal ball locked down.

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 Post subject: Re: Patch 125 - Tinker Traps, Armoires, NPC Pants, Armor Layers
PostPosted: Wed Feb 24, 2010 8:04 am 
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Derrick wrote:
  • Tinkered Explosion & Dart trap damage: Reduced by armor, and for exp by distance.


Is this era accurate?

Do we have a discussion link on this topic?

Not claiming it isn't but never heard of that effect (armor dmg reduction) with tink traps.


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