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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Sat Apr 17, 2010 7:44 pm 
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Started fishing at 2pm est and finished at 7pm est same boat for both fishermen.

Fisherman 1 used Matron's macro suggestion, continuous fishing with 1 delay on wait for target

Fisherman 2 was 9.5 second delay

Fisherman 1 - 1498 fish , assorted boots, messes of fish, 4 tmaps, 2 MiBs

Fisherman 2 - 1438 fish, assorted boots, messes of fish, 3tmaps, 2 MiBs

Just some useful stats

p.s. I seem to have noticed even before this patch that with two fisherman on one boat I pulled up almost the same amount of items as when I had one. Derek told me that other fishermen in the area do not affect the drop rate but perhaps someone with two boats could test independently.


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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Sat Apr 17, 2010 9:49 pm 
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Good lord, 5 hours and only 2 Mibs each? You should have close to 10! :evil:

Worst ninjaeditnerfpatcheffortever.

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Mon Apr 19, 2010 3:21 am 
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WOOT ... i stayed Awake!!!!!

2 GM Fishermen
2 hours fishing

i got 3 MIBs
and 1 Map

was kept busy with the Serpent spawn .. i believe i had 7 Serpents hunting me down

was nice not falling asleep at the wheel for a change!

KUDOS

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Mon Apr 19, 2010 12:40 pm 
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Not a good morning so far. 5hrs, 2MiB's & 2TMaps.

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Mon Apr 19, 2010 6:06 pm 
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DarkWing wrote:
WOOT ... i stayed Awake!!!!!

2 GM Fishermen
2 hours fishing

i got 3 MIBs
and 1 Map

was kept busy with the Serpent spawn .. i believe i had 7 Serpents hunting me down

was nice not falling asleep at the wheel for a change!

KUDOS


So we are applauding a ninja nerf edit as well as the totally unrealistic serpent spawn rate now? Its one extreme to the other.....I saw more serpents the other day than I have in months, and fewer mibs/maps than ever before.

Kudos my ass........its a major S.N.A.F.U.

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Mon Apr 19, 2010 6:14 pm 
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Brules wrote:
DarkWing wrote:
WOOT ... i stayed Awake!!!!!

2 GM Fishermen
2 hours fishing

i got 3 MIBs
and 1 Map

was kept busy with the Serpent spawn .. i believe i had 7 Serpents hunting me down

was nice not falling asleep at the wheel for a change!

KUDOS


So we are applauding a ninja nerf edit as well as the totally unrealistic serpent spawn rate now? Its one extreme to the other.....I saw more serpents the other day than I have in months, and fewer mibs/maps than ever before.

Kudos my ass........its a major S.N.A.F.U.



i am just glad i am not Falling Asleep at Sea no more!!

The New Spawn Rate will put an End to the AFK fishermen

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Mon Apr 19, 2010 6:50 pm 
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2 GM fishers Set Sail

[11:47] Start Fish
[11:50] Sea Serpent
[11:50] Fisher #1 gets a Map
[11:54] Water Ellie
[11:57] Water Ellie
[12:01] Water Ellie
[12:10] Water Ellie
[12:17] Water Ellie
[12:19] Water Ellie
[12:30] Sea Serpent
[12:38] Water Ellie
[12:38] Sea Serpent
[12:41] Sea Serpent
[12:45] Water Ellie
[12:48] Water Ellie
[13:04] Water Ellie
[13:09] Water Ellie
[13:09] Sea Serpent
[13:19] Water Ellie
[13:20] Fisher #1 MIB
[13:26] Water Ellie
[13:30] Sea Serpent
[13:45] Deep Sea Serpent
[14:00] Fisher #2 MiB
[14:44] Fisher #1 MiB
[15:11] Fisher #1 MiB
[15:17] Water Ellie
[15:21] Water Ellie
[15:29] Water Ellie
[15:32] Water Ellie
[15:38] Water Ellie
[15:46] Fisher #2 Map
[15:47] Fisher #1 MiB
[15:47] Water Ellie

Thats:
19 Water Ellies
6 Sea Serpents
1 Deep Sea Serpent

Fisher #1
4 MIB
1 Map

Fisher #2
1 MIB
1 Map

I love the Spawn Increase! but
something needs to be done about the MIB/Map Pulls

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Mon Apr 19, 2010 10:24 pm 
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UOSA Should not rely on spawn to handle AFK macroers.........I don't see them turning up the other spawns to handle miners and lumberjacks.

Obviously they find it easier to tweak serps and eles overs mib/tmaps.

:evil:

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Mon Apr 19, 2010 10:43 pm 
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Brules wrote:
UOSA Should not rely on spawn to handle AFK macroers.........I don't see them turning up the other spawns to handle miners and lumberjacks.

Obviously they find it easier to tweak serps and eles overs mib/tmaps.

:evil:

i see it as refreshing ... my fisher now has something to do, rather than polish his boat while Fishing!

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Tue Apr 20, 2010 10:36 am 
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Derrick,

Running 2 Fisherman from the same boat while going slow forward should not decrease the MiB spawn in anyway. (1 ea/hr). Is that correct?

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Tue Apr 20, 2010 11:22 am 
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Rendar wrote:
Derrick,

Running 2 Fisherman from the same boat while going slow forward should not decrease the MiB spawn in anyway. (1 ea/hr). Is that correct?

That's correct. And fishing at around 9 secs per cast will net on average 1 MiB and one treasure map per hour.

Averages are funny though and while i don't doubt the reports above in this thread that some people yield less that that in certain intervals, the average is and will continue to be one of each per hour.

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Tue Apr 20, 2010 12:17 pm 
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Derrick wrote:
Rendar wrote:
Derrick,

Running 2 Fisherman from the same boat while going slow forward should not decrease the MiB spawn in anyway. (1 ea/hr). Is that correct?

That's correct. And fishing at around 9 secs per cast will net on average 1 MiB and one treasure map per hour.

Averages are funny though and while i don't doubt the reports above in this thread that some people yield less that that in certain intervals, the average is and will continue to be one of each per hour.


No one yet has demonstrated a 1/hour avg in any way.....far less actually.

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Tue Apr 20, 2010 12:32 pm 
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Brules wrote:
Derrick wrote:
Rendar wrote:
Derrick,

Running 2 Fisherman from the same boat while going slow forward should not decrease the MiB spawn in anyway. (1 ea/hr). Is that correct?

That's correct. And fishing at around 9 secs per cast will net on average 1 MiB and one treasure map per hour.

Averages are funny though and while i don't doubt the reports above in this thread that some people yield less that that in certain intervals, the average is and will continue to be one of each per hour.


No one yet has demonstrated a 1/hour avg in any way.....far less actually.



Starting at 7:30pm EST and running until 3:30pm EST. (8 hours)

I should have expected roughly: 16 MIB's and 16 Treasure Maps


What I actually got: 9 MIB's & 10 Treasure Maps.

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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Tue Apr 20, 2010 5:16 pm 
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It really seems pointless to post our findings on the pull rate when the data shown clearly reflects a much lower rate than it is suppose to be, yet nothing is done, and according to other posts nothing will be done. I loved fishing, but now there really is no point, sure we have more serps and water els but honestly I didn't spend hours upon hours fishing to GM so that I could fight monsters. I guess since it doesnt involve pvp it doesn't matter, fisherman got nerfed and no documentation supports why? I didn't realize that fishing was so overpowered?


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 Post subject: Re: Patch 128 - April 14 2010: Fishing, Spawns
PostPosted: Tue Apr 20, 2010 5:33 pm 
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Raiko98 wrote:
It really seems pointless to post our findings on the pull rate when the data shown clearly reflects a much lower rate than it is suppose to be, yet nothing is done, and according to other posts nothing will be done. I loved fishing, but now there really is no point, sure we have more serps and water els but honestly I didn't spend hours upon hours fishing to GM so that I could fight monsters. I guess since it doesnt involve pvp it doesn't matter, fisherman got nerfed and no documentation supports why? I didn't realize that fishing was so overpowered?


AMEN

PvP'ers can farm massive amounts of trophies and silver points from 501378271943 events that run daily and sell them for hundreds of thousands of gold.....yet Derrick felt the need to completely CASTRATE fishing as a means of income for NO REASON. Not one person here has verified the "fishing is broken 5 mib's per hour" claim.

Promises to tweak pulls have yielded nothing except more serpents and eles, which the spawn rates for now are completely "not era accurate".

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