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 Post subject: Re: Patch 129 - May 3, 2010: Guards, Murder Counts, Decay
PostPosted: Sat May 08, 2010 6:16 pm 
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Looting of corpses will not trigger NPC's calling guards, however the guards may still be called by a player.


I just got gwhacked by an npc calling guards when i tried this. was at jhelom mage shop if that info is needed



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 Post subject: Re: Patch 129 - May 3, 2010: Guards, Murder Counts, Decay
PostPosted: Sun May 09, 2010 8:05 am 
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So with things decaying in courtyards, How will you prevent someone from recalling into your castle?..


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 Post subject: Re: Patch 129 - May 3, 2010: Guards, Murder Counts, Decay
PostPosted: Sun May 09, 2010 11:37 am 
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Chriswithatemper wrote:
So with things decaying in courtyards, How will you prevent someone from recalling into your castle?..


Buy a castle without runes marked inside.

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 Post subject: Re: Patch 129 - May 3, 2010: Guards, Murder Counts, Decay
PostPosted: Mon May 10, 2010 12:02 pm 
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Im having an issue with Guards.
I have a blue toon, attack another blue toon outside of town. Chase them into guards. And I get guard whacked without doing any damage in town. Is this the way it was suppose to be? I remember being outside of guards and starting a fight and it was able to carry on into town.

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 Post subject: Re: Patch 129 - May 3, 2010: Guards, Murder Counts, Decay
PostPosted: Wed May 12, 2010 9:33 pm 
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You still get automatically G wacked if you loot a corpse in town.

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 Post subject: Re: Patch 129 - May 3, 2010: Guards, Murder Counts, Decay
PostPosted: Wed May 12, 2010 9:50 pm 
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I'm looking into both of these reports. Thanks!

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 Post subject: Re: Patch 129 - May 3, 2010: Guards, Murder Counts, Decay
PostPosted: Thu May 13, 2010 11:38 am 
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Fixed this morning:
  • NPC's should now not call guards when players loot a blue corpse
  • Murder count eligibility for Tamers and Tinkers was fixed

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 Post subject: Re: Patch 129 - May 3, 2010: Guards, Murder Counts, Decay
PostPosted: Fri May 14, 2010 10:15 am 
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Mini Patch this morning:
  • Tournament: Players on the same team are now able to damage each other
This was in response to this thread regarding the Earthquake spell in tournaments: viewtopic.php?f=8&t=18198&p=161326

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