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Pirul
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 12:54 pm |
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Joined: Wed Jan 27, 2010 8:19 pm Posts: 5754 Location: New Windmere
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Understood.
_________________
 <ian> 2 chicks making out are not gay
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Lord Cavewight of GL
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 1:01 pm |
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Joined: Tue Jun 23, 2009 11:26 am Posts: 1629
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No more resist sessions? Im freeeee!!!! lol. I enjoyed doing them but im kinda glad its all over. I gmed resist on 7 chars btw. Hope everyone else got what they needed. 
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BlackFoot
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 1:23 pm |
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UOSA Donor!! |
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Joined: Fri May 16, 2008 9:33 am Posts: 7668 Location: Canada
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So casting from outside of town into guardzone will no longer gain resisst on the character in town correct? cause its only 1 dmg?
_________________
 <IronfistMax> tell me where you are in game, and ill come thank you personally Mad_Max: blackfoot you sent everyone to a slaughter <Derrick> We will not negotiate with terrorists. UOSA Society of Adventure and History [UoH]
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Rendar
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 2:59 pm |
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UOSA Donor!! |
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User Rep: Unsung
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Joined: Thu Feb 25, 2010 5:07 am Posts: 177
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Hicha wrote: Look ladies, its not that hard to collect 3k bandages and flamestrike yourself, in your house, with a second character healing you if you can't heal yourself.
If you macro magery on yourself outside of town, you should be around 93 resist anyway by the time you GM magery, and it only takes another day and a half to finish resist. qft.
_________________ Lord Rendar Knight, UDL http://www.undeadlords.net Catskills/Siege Perilous Your soul for Myrkul!
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son
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 3:00 pm |
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UOSA Donor!! |
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Joined: Sun Nov 16, 2008 8:15 pm Posts: 3329 Location: I put an r in it http://my.uosecondage.com/Status/Player/67484
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# You can no longer refresh a house by opening an internal house door
This sucks for castle owners.
_________________

rdash wrote: BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
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Sandro
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 3:39 pm |
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Joined: Sat Jan 02, 2010 8:43 pm Posts: 3906 Location: Korea
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great patch
_________________ [14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote: Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
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Downs
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 4:12 pm |
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Joined: Tue Feb 03, 2009 3:34 pm Posts: 4100
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Pascal
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 4:16 pm |
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User Rep: Unsung
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Joined: Mon Jul 07, 2008 4:57 pm Posts: 38
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BlackFoot wrote: So casting from outside of town into guardzone will no longer gain resisst on the character in town correct? cause its only 1 dmg? Is this correct? I seem to remember gathering mages in Wind and having them cast onto me from outside town in order to GM resist quickly... Will this no longer work?
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ShastaMcNasty
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 4:41 pm |
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UOSA Subscriber! |
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Joined: Wed Feb 18, 2009 1:46 am Posts: 714
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Derrick wrote: [*]Vendors take a days pay when redeeded. If for no other reason, this is to prevent the creation of free backpacks by creating and deleting vendors.
wtf...where am i supposed to get my free backpacks now???
_________________

[23:25] <chainsoar> some rat f#&* on foot just killed me with a single ebolt
[18:19] <MatrondeWinter> I once saw ShastaMcNasty kill chad- with only a pitchfork, 5 bandaids, and the unlock spell.
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Dagon
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 6:52 pm |
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Joined: Tue Jun 16, 2009 11:09 am Posts: 949
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marmalade
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Fri May 21, 2010 7:27 pm |
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Joined: Sun Apr 19, 2009 5:02 pm Posts: 1531
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I'm pretty sure that before this patch was implemented, bonnets were not on the tailor npcs sell list. they are now. also, the bonnets that you can buy are not dyable.
_________________
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Dr. Octagonecologyst
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Sat May 22, 2010 3:53 am |
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User Rep: Unsung
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Joined: Mon Feb 08, 2010 12:46 am Posts: 102 Location: Moonglow
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Derrick wrote: [*]Magic Resist gains are now based partially on damage, in addition to the circle of the spell. This means you cannot gain into high levels of resist while taking minimal damage. ( thread) Did they put the damage modifier in the code in a patch to stop people from macroing resist in town? I remember gming resist in town in early T2A by casting ebolt on myself.
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Sandro
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Sat May 22, 2010 4:10 am |
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Joined: Sat Jan 02, 2010 8:43 pm Posts: 3906 Location: Korea
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You haven't been able to gain resist in town on UOSA for well over a year now.
_________________ [14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote: Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
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Dr. Octagonecologyst
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Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies? Posted: Sat May 22, 2010 4:28 am |
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User Rep: Unsung
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Joined: Mon Feb 08, 2010 12:46 am Posts: 102 Location: Moonglow
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Sandro wrote: You haven't been able to gain resist in town on UOSA for well over a year now. I was talking about OSI.... And if this damage modifier is from the demo, how is it that people were gming resist in town in the early part of t2a, while doing no damage to themselves in the process?
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