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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 12:54 pm 
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Understood.

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 1:01 pm 
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No more resist sessions?



Im freeeee!!!! lol. I enjoyed doing them but im kinda glad its all over.


I gmed resist on 7 chars btw. Hope everyone else got what they needed. :D


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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 1:23 pm 
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So casting from outside of town into guardzone will no longer gain resisst on the character in town correct? cause its only 1 dmg?

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 2:24 pm 
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Look ladies, its not that hard to collect 3k bandages and flamestrike yourself, in your house, with a second character healing you if you can't heal yourself.

If you macro magery on yourself outside of town, you should be around 93 resist anyway by the time you GM magery, and it only takes another day and a half to finish resist.

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 2:59 pm 
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Hicha wrote:
Look ladies, its not that hard to collect 3k bandages and flamestrike yourself, in your house, with a second character healing you if you can't heal yourself.

If you macro magery on yourself outside of town, you should be around 93 resist anyway by the time you GM magery, and it only takes another day and a half to finish resist.



qft.

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 3:00 pm 
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# You can no longer refresh a house by opening an internal house door

This sucks for castle owners.

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 3:39 pm 
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great patch

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 4:12 pm 
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Derrick wrote:
  • Snooping is a revealing action if stealthed.


I think i know how leet pvpers feel when you change swing timers/spell timers now...

minus that, great patch

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 4:16 pm 
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BlackFoot wrote:
So casting from outside of town into guardzone will no longer gain resisst on the character in town correct? cause its only 1 dmg?


Is this correct?

I seem to remember gathering mages in Wind and having them cast onto me from outside town in order to GM resist quickly... Will this no longer work?


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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 4:41 pm 
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Derrick wrote:
[*]Vendors take a days pay when redeeded. If for no other reason, this is to prevent the creation of free backpacks by creating and deleting vendors.


wtf...where am i supposed to get my free backpacks now???

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 6:52 pm 
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Hicha wrote:
Look ladies, its not that hard to collect 3k bandages and flamestrike yourself, in your house, with a second character healing you if you can't heal yourself.

but depending on exactly what's been done, and future changes, if you are 90+ resist you might have to be taking 98% damage to qualify for receiving a gain (like meditation), thats a more difficult aspect of it to quickly/easily macro.

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Fri May 21, 2010 7:27 pm 
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I'm pretty sure that before this patch was implemented, bonnets were not on the tailor npcs sell list. they are now. also, the bonnets that you can buy are not dyable.

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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Sat May 22, 2010 3:53 am 
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Derrick wrote:
[*]Magic Resist gains are now based partially on damage, in addition to the circle of the spell. This means you cannot gain into high levels of resist while taking minimal damage. (thread)

Did they put the damage modifier in the code in a patch to stop people from macroing resist in town? I remember gming resist in town in early T2A by casting ebolt on myself.


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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Sat May 22, 2010 4:10 am 
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You haven't been able to gain resist in town on UOSA for well over a year now.

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[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
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 Post subject: Re: Patch 130 - May 21, 2010: "a big patch of small goodies?
PostPosted: Sat May 22, 2010 4:28 am 
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Sandro wrote:
You haven't been able to gain resist in town on UOSA for well over a year now.

I was talking about OSI.... And if this damage modifier is from the demo, how is it that people were gming resist in town in the early part of t2a, while doing no damage to themselves in the process?


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