- You will no longer auto-defend on weapon swings or damage alone.
- Monsters will induce auto-defend only when they attack you
- Monsters cannot attack without Line Of Sight, however they can still "acquire" you without line of sight.
- This has implications for pets being induced to attack other creatures though walls.
- Monsters will "counter-swing" on an attacker even if they are not currently engaging that attacker. (i.e., if following another combatant)
- Monsters are much less likely to switch combatants.
- Monsters and NPC's will not usually "run"
- Body Weight changes: (thread)
- A players base Body Weight is now 10, this was incorrectly set to 14.
- Mounts no longer add one stone of weight to the player when mounted.
- Hair and Beard weigh one stone each if applicable.
- Backpack weighs 3 stones (no change to this)
- This gives a naked player an overall weight of 13 to 15 stones varying on their hairstyles.
- There were a couple flaws found in the fatigue algorithm.
- It is not expected that running range will be much effected, however stamina loss while walking on a mount and animals natural stamina regeneration should see much improvement.
- An issue with extremely rapid loyalty loss when a mount becomes highly fatigued has been corrected.
- Horses, Llamas, Nightmares & Ostards stamina has been adjusted to match higher values found in archives.
- NPC's will no longer call guards on the cutting up of blue corpses
- Stolen items are only returned if the item is stolen in town, and the thief is killed in town. (Thanks MasterPiece)
Patch 132 -July 1, 2010: Fatigue, Monster aggression, Weight
Patch 132 -July 1, 2010: Fatigue, Monster aggression, Weight
These changes are primarily corrections and refinements to changes implemented in Patch 131.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
Great updates
We appreciate all of UOSA's efforts.
Thanks a lot for everything you guys do.
We appreciate all of UOSA's efforts.
Thanks a lot for everything you guys do.
Buce. That's how I remember itDerrick wrote:Monsters cannot attack without Line Of Sight, however they can still "acquire" you without line of sight.
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
that one's cool.Derrick wrote: [*]Stolen items are only returned if the item is stolen in town, and the thief is killed in town. (Thanks MasterPiece)[/list]
The New Yew Bank Mall! Don't bother shopping anwhere else!RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
cA's Database of Adventures!!!
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
Woot need to diet just shave. LOLBody Weight changes: (thread)
A players base Body Weight is now 10, this was incorrectly set to 14.
Mounts no longer add one stone of weight to the player when mounted.
Hair and Beard weigh one stone each if applicable.
Backpack weighs 3 stones (no change to this)
This gives a naked player an overall weight of 13 to 15 stones varying on their hairstyles.
]
On another note its nice that you have paid attion to the little things and get them correct.
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
can someone give practical examples of how this was before and now with this patch? cbaDerrick wrote:
- You will no longer auto-defend on weapon swings or damage alone.
- Monsters will induce auto-defend only when they attack you
- Monsters cannot attack without Line Of Sight, however they can still "acquire" you without line of sight.
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
Prior to this, if you attacked me and ran into town, all I would need to do is follow you into town and hit my AttackLast target, which would induce you to auto-defend and subsequently get you guard-whacked.GomerPyle wrote:can someone give practical examples of how this was before and now with this patch? cbaDerrick wrote:
- You will no longer auto-defend on weapon swings or damage alone.
- Monsters will induce auto-defend only when they attack you
- Monsters cannot attack without Line Of Sight, however they can still "acquire" you without line of sight.
Monsters will continue to aggro you through walls, however you shouldn't be seeing the "an orc is attacking you!" message.
"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
It also means that because the monster on the other side of the wall cannot actually attack, but only "acquire", they will not incite your pets to attack them through a wall if your pets would not otherwise attack them on their own.Hicha wrote:Monsters will continue to aggro you through walls, however you shouldn't be seeing the "an orc is attacking you!" message.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
If i go toe to toe (wrestling ) with gm wrestling against an regular orc. he destroys me in like four hits. i cant even get a greater heal off without being disrupted.. that does not seem right at all.
- MatronDeWinter
- UOSA Donor!!
- Posts: 7249
- Joined: Wed Mar 04, 2009 3:35 am
- Location: 你的錢包
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
I agree that orcs, mongbats, and other low-mid monsters seem to strong here. There is another thread on this somewhere though.Apok wrote:If i go toe to toe (wrestling ) with gm wrestling against an regular orc. he destroys me in like four hits. i cant even get a greater heal off without being disrupted.. that does not seem right at all.
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
Yea, we need to make a new thread on this again with evidence. I am certain ettins, ogres, mongbats, orcs are too strong on here. Even with magic weapons it takes forever and I remember newbies with 70 swords taking them down pretty fsat with a GM weapon.MatronDeWinter wrote:I agree that orcs, mongbats, and other low-mid monsters seem to strong here. There is another thread on this somewhere though.Apok wrote:If i go toe to toe (wrestling ) with gm wrestling against an regular orc. he destroys me in like four hits. i cant even get a greater heal off without being disrupted.. that does not seem right at all.
Most mongbats won't die to lightning or 1 hally hit. What??!!! Mongbats used to be one-hit-kill even for complete newbies with 60 swords/tactic and hardly any anat. lol.
- son
- UOSA Donor!!
- Posts: 3329
- Joined: Sun Nov 16, 2008 8:15 pm
- Location: I put an r in it http://my.uosecondage.com/Status/Player/67484
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
Ive proposed to Derrick that he make pet stats and weapon/armor stats public, however this seems to be a headache for him to do.
I wondered if he made certain code segments public, that the community could pull the data and make it readable on the wiki.
This way we could verify certain things like Orc hps/dmg etc.
I wondered if he made certain code segments public, that the community could pull the data and make it readable on the wiki.
This way we could verify certain things like Orc hps/dmg etc.
rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
im sure what certain people of pvp community will do is adjust their euo scripts properly!son wrote: I wondered if he made certain code segments public, that the community could pull the data and make it readable on the wiki.
Chesapeake Nov. 1998 — July 2000
Second Age Feb. 2009 —
Second Age Feb. 2009 —
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
I remember mongbats having an extremely low amount of hp, so much in fact I felt like a badass being able to 1 or 2 shot them with just wrestling.MatronDeWinter wrote:I agree that orcs, mongbats, and other low-mid monsters seem to strong here. There is another thread on this somewhere though.Apok wrote:If i go toe to toe (wrestling ) with gm wrestling against an regular orc. he destroys me in like four hits. i cant even get a greater heal off without being disrupted.. that does not seem right at all.
"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
There are two type of mongbats.
Weak - Dies in one hit always usually having less than 10hp.
Strong - Dies in a few hits usually having around 50hp.
Weak - Dies in one hit always usually having less than 10hp.
Strong - Dies in a few hits usually having around 50hp.
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
Code: Select all
<536>
# mongbat Difficulty 4
<type NORMAL MONGBATS>
<frequency 100>
<region { DESPISE 0 ZOO_DUNGN 0 MONGBATSMALL 0 MONGBATMEDIUM 0 MONGBATLARGE 0 DARKFOREST 0 DARKERFOREST 0 FORESTNOTNEARTOWN 0 MONGBAT 0 } >
<regionlimit { DESPISE 9 ZOO_DUNGN 1 MONGBATSMALL 5 MONGBATMEDIUM 10 MONGBATLARGE 15 DARKFOREST 10 DARKERFOREST 10 FORESTNOTNEARTOWN 6 MONGBAT 3 } >
<sex OTHER>
<name 536>
<corpsename mongbat>
<alignment EVIL>
<notoriety -125>
<objvar int petCanTame 80>
<objvar int petAckSfx monster_mngbat1>
<objvar int petRefuseSfx monster_mngbat4>
<script monster>
<sfxnotice monster_mngbat1>
<sfxidle monster_mngbat2>
<sfxhit monster_mngbat3>
<sfxwashit monster_mngbat4>
<sfxdie monster_mngbat5>
<strength 1d25+55>
<intelligence 1d25+25>
<dexterity 1d20+60>
<hp 1d25+55>
<mana 1d25+25>
<stamina 1d20+60>
<movetype MT_FLYING>
<sk skill_melee 1d150+350>
<sk skill_magic_defense 1d150+150>
<sk skill_battle_defense 1d100+500>
<sk skill_weapon_hand 1d150+200>
<naturalwc 3d3>
<naturalac 10>
<resource food 9 3 MEAT>
<resource shelter 16 1 SPOOKINESS>
<resource shelter 288 1 CAVES>
<resource shelter 576 1 DUNGEONS>
<resource production 3 0 CARNIVOREMEAT>
<resource production 6 0 LEATHER>
<resource desire 1 -3 DANGER>
<resource desire 1 -3 HOUSES>
<resource desire 1 -3 WATER>
<resource desire 1 -3 MOUNTAINS>
<resource desire 1 2 SELF>
<friends 536>
<friends 558>
<@@@ END @@@>
Code: Select all
<558>
# easy mongbat Difficulty 1
<type NORMAL MONGBATS>
<frequency 200>
<region { JUNGLE 0 SWAMP 0 EMONGBATSMALL 0 EMONGBATMEDIUM 0 EMONGBATLARGE 0 FORESTNEARTOWN 0 FORESTNOTNEARTOWN 0 DARKFOREST 0 DARKERFOREST 0 NEWBIE 0 DESPISE 0 WINDFOREST 0 } >
<regionlimit { JUNGLE 40 SWAMP 40 EMONGBATSMALL 10 EMONGBATMEDIUM 20 EMONGBATLARGE 40 FORESTNEARTOWN 76 FORESTNOTNEARTOWN 90 DARKFOREST 30 DARKERFOREST 40 NEWBIE 76 DESPISE 20 WINDFOREST 25 } >
<sex OTHER>
<name 536>
<corpsename mongbat>
<alignment EVIL>
<notoriety -125>
<objvar int petCanTame 5>
<objvar int petAckSfx monster_mngbat3>
<objvar int petRefuseSfx monster_mngbat4>
<script monster>
<sfxnotice monster_mngbat1>
<sfxidle monster_mngbat2>
<sfxhit monster_mngbat3>
<sfxwashit monster_mngbat4>
<sfxdie monster_mngbat5>
<movetype MT_FLYING>
<strength 1d5+5>
<intelligence 1d9+5>
<dexterity 1d13+25>
<hp 4d2>
<mana 0>
<stamina 15d3+25>
<sk skill_melee 1d50+50>
<sk skill_magic_defense 1d90+50>
<sk skill_battle_defense 1d130+250>
<sk skill_weapon_hand 1d50+50>
<naturalwc 1d2>
<naturalac 2d5>
<resource food 5 1 MEAT>
<resource shelter 16 1 SPOOKINESS>
<resource shelter 288 1 FOREST>
<resource shelter 288 1 JUNGLE>
<resource shelter 288 1 SWAMP>
<resource shelter 576 1 DUNGEONS>
<resource production 3 0 CARNIVOREMEAT>
<resource desire 1 -3 DANGER>
<resource desire 1 -3 WATER>
<resource desire 1 -3 MOUNTAINS>
<resource desire 5 1 GOLD>
<@@@ END @@@>