What I meant is I thought there might be an extra tick during the damage delay, but after testing it again this morning, I don't see a problem.Faust wrote:That is how it works with the original swing timer.
All OSI timers run on variables of 0.25s(ticks).
I timed 20 arrows, 50 arrows, and 25 bolts this morning with a 100 dex char.
About 5.25 sec per bolt and a little more than 4 sec per arrow firing rate. That was just standing there firing at another char from a short distance away.
I'm going to play around with it later, but it seems fine to me. What I remember being era-accurate is archers complaining about being nerfed, lol.