- Bug fix:
- Some house targets such as lockdown/secure/release were failing if the target was "out of reach". This has been fixed.
- Stamina was not always refreshing properly when a pet was following, fixed.
Some animals were becoming untamable if they had too many previous owners, fixed.
- Items:
- When entering into a no magics event, stat modifications and other buffs were not always being set properly, this has been fixed.
- You will no longer be able to carry any spell effects into an event region, and dex loss from armor will always apply in these events.
- The double dipping of charges when equipping an item such as "of refection" should be fixed.
- The two items above were accomplished through a major rewrite and unification of the enchanted item code. This has been in testing on test center for a few days, but please report any issues.
- Fixed possible problem with a slower than intended meditation rate when wearing non-metallic armor.
- Other cleanup of obsolete code in Armor and Jewelry may minimally improve save times.
- The ammo "drop" rate has been adjusted based on better information. There will be less arrows in corpses due to hits, but more arrows on the ground due to misses.
- Ghosts will no longer prevent the dropping of an item in their location.
- Work was done to avoid and/or provide debug information in case of recurrence of a rogue core crash that occurred on Sept 22 and again on Nov 30.
- When entering into a no magics event, stat modifications and other buffs were not always being set properly, this has been fixed.