Patch 64 - Oct 9, 2008

Information on the latest Server Patches
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Derrick
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Patch 64 - Oct 9, 2008

Post by Derrick »

Changes that have been in game for a couple days:
  • Fixed Magic Gnarled Staff drops on liches
  • Hue change for event announcements
  • Era accurate Resurrect menu
Changes that are new this morning:
  • T2A Era house menu
  • T2A Era guild menus
  • Instant Resurrection aka "Res with penalties" (10% permanent stat loss, but never below starting stats and skills)
  • Fix for pets attacking guarded targets (found another bug this morning though [thanks Coffee])
  • Bandage timers no longer Dex based
  • Karma awards for bandaging.
  • Fur now comes in both facings
  • Many Fixes for problems caused by players disconnecting during Tournament.
  • Players moved out of tournament arena if they log on within it and are not in a Tournament.
The bulk of the retro House, Guild, Res, and Insta-Res system was graciously provided by Faust. These menus were a lot of work and it's much appreciated. It's a great pleasure to see them on the shard.

The Insta-Res menu has been disabled for all characters at the skill cap, and can also be permanently disabled from the menu itself. We will not be reversing losses from this system, and it's best only used by brand new characters.
Here is some good advice on this system from Ultima Online Travelogues - Library
Ultima Online Travelogues wrote:If you die, never choose the option "Resurrect with penalties" in order to get back to life immediately. Doing so will lower your skills and stats. It is better to lose some equipment than to invest hours and days of playing to re-gain you lost points!
To get normally resurrected go to a healer or visit a shrine.
The res timers are now based on this patch strictly:
May 25 1999 9:41AM CST - Healing delays have been adjusted: -

Healing someone else now takes 5 seconds. Healing yourself still takes 15 seconds.
Curing poison on someone else now takes 6 seconds. Curing it on yourself still takes 18 seconds.
The delay for resurrecting with the healing skill is now ten seconds.
The dex bonus for healing was introduced only a couple weeks before the UO:R release, and this was after the removal of pre-casting. We've reverted to the earlier system for consistency in the combat system.

Here is some specific era info on how the guild menus work, especially in the war declaration system which is now quite a bit different:
Guild warfare is in place.
Guildmasters can now declare war against other guilds. When the war is mutually declared, a state of war exists. Note that the Declare War window only shows 150 guilds at a time. To get a different set of 150, simply cancel the window and reopen it.
- When you use the guildstone as a member, a menu will appear:
Recruit lets you sponsor someone for membership.
They can't be a member anywhere else
They have to be with you when you sponsor them
Only a dozen or so candidates can be on the list at a time
View roster lets you see current membership, 20 to a page.
View charter lets you see the clan's description and also launch to their website. Both of these must be entered by the GM.
Declare fealty lets you set who you are loyal to. The default is yourself. The person with the most people loyal (directly or indirectly) is automatically the leader of the guild.
Toggle abbreviation toggles whether or not people see the guild abbreviation above your name when they look at you. If there is no guild abbreviation, they see the full guild name.
Resign removes you from the guild. If resigning would leave the guild with no members, the guildstone vanishes and the guild is disbanded.
View candidates lets you see the list of people that are currently sponsored to the guild.

- If you are the guild's leader, you also get one more option, access guildmaster functions, which opens another menu.
The guild leader menu:
Set guild name lets you change the guild name--if it matches an existing guild's name, it won't be allowed
Set guild abbreviation works similarly.
Set guild charter lets you enter a small amount of text for the guild's charter statement, and also enter a website. The default website is http://www.ultimaonline.com
Dismiss member lets you kick out a current member.
Declare war is currently inactive, and says so on the menu.
Accept candidate moves someone from the candidates list to the accepted list.
Refuse candidate removes someone from the candidates list.
Set guildmaster title lets you change it from "Guildmaster" to whatever you want. It will be reflected on all menus and in any messages that include the title.
Grant title will let you give a title to another guildmember.
Return to main menu returns to the main menu

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Faust
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Re: Patch 64 - Oct 9, 2008

Post by Faust »

Hope everyone enjoys those new gumps and menus. It is just another step in laying the pavement for that T2A feel and experience.

Kid Steeze
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Re: Patch 64 - Oct 9, 2008

Post by Kid Steeze »

sweet no more timer dex on aids :D
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niqeo
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Re: Patch 64 - Oct 9, 2008

Post by niqeo »

Derrick wrote:[*]Bandage timers no longer Dex based
what exactly does this mean? I always remember 'the more dex you had' the faster you healed?? was this not the case?
Mr.Brown wrote:peace out bro hopefully you can play again..you taught me t2a pvp!
Nevermore wrote:Besides just by playing the shard, vets will have plenty of things that most people who haven't been around as long don't.

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Faust
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Re: Patch 64 - Oct 9, 2008

Post by Faust »

niqeo wrote:
Derrick wrote:[*]Bandage timers no longer Dex based
what exactly does this mean? I always remember 'the more dex you had' the faster you healed?? was this not the case?
Discussion on this topic:
http://forum.uosecondage.com/viewtopic.php?f=11&t=2380


First Healing System:
9/16/98 - Healing revisions:
The amount you heal now ranges up to 80 points of healing, scaled based on a composite of your healing skill and your anatomy skill.
At 60 in both healing and anatomy, you cure poison when you heal.
At 80 in both, you can resurrect ghosts.
Healing criminals and murderers now applies a criminal flag to the healer.
A lengthy delay applies after healing.
The above apply also to the Veterinary skill, where applicable

Second Healing System:
May 25 1999 9:41AM CST - Healing delays have been adjusted: -

Healing someone else now takes 5 seconds. Healing yourself still takes 15 seconds.
Curing poison on someone else now takes 6 seconds. Curing it on yourself still takes 18 seconds.
The delay for resurrecting with the healing skill is now ten seconds.

Third Healing System:
Server Publish Feb 23 2000 10:22AM CST - Dexterity and Healing

In an effort to balance the Healing skill with other methods of healing damage (such as healing potions and the greater heal spell), dexterity will affect the delay for healing and the penalty for finger slips while healing.

The higher a character’s dexterity, the less time it will take to complete a heal.
The amount of healing a character loses due to a finger slip will be reduced with a higher dexterity.
These changes are true for healing both yourself and other players.

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venox
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Re: Patch 64 - Oct 9, 2008

Post by venox »

dexxers have been gimped again
arggggggggggggggggggg
15 timers for appling aids.
i thought there was 3 healing options to choose from?

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Faust
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Re: Patch 64 - Oct 9, 2008

Post by Faust »

The third system is no different then the one implemented today which is the May 1999 healing system. The only difference between the two is that the May system implemented "shorter" delays when healing/curing a target besides yourself. The other addition is that they put a ten second delay on resurrect with bandages. By now after reading what I just said I highly doubt you're interested in that third option. I edited my post above with the other two systems to add the first system.

Which is a better choice?

First Healing System:
Self - 15s
Other - 15s
Cure Self - 18s
Cure Other - 18s
Res - 0s
No Insta Hit
Pre-Casting

Second Healing System:
Self - 15s
Other - 5s
Cure Self - 18s
Cure Other - 6s
Res - 10s
Insta Hit
Pre-Casting

Third Healing System: Based on having 100 Dex
Self - 10s
Other - 5s
Cure Self - 13s
Cure Other - 6s
Res - 10s
Insta Hit
No Pre-Casting

The choice is obvious...

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venox
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Re: Patch 64 - Oct 9, 2008

Post by venox »

yes,
the choice is obvious, i choose 3 please.

and why is intra hit and pre-casting tied to aids???

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Faust
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Re: Patch 64 - Oct 9, 2008

Post by Faust »

If you read my initial post on this topic you would know why. I will restate it once more...

Pre-Casting was removed before Healing option #3 was implemented for the upcoming UOR publish. In a common sense notion if you were to add Healing option #3 than you should also remove pre-casting.

The whole point of T2A accuracy is to be accurate to the second age system in place. Not juggle this and that for a Pre-T2a, T2A, and UOR cocktail. There has already been plenty of those in the past. I have went through over 10 of them in the last decade. If you were to add Healing option #3 it would simply defeat the purpose of a T2A shard. What then would give the opinion of a person who doesn't like Pre-Casting the right to not implement that feature also?

akeba
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Re: Patch 64 - Oct 9, 2008

Post by akeba »

So Dex no longer affects the penalty for finger slipping also.. correct? Gonna be interesting to see how strong the penalty is.

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Faust
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Re: Patch 64 - Oct 9, 2008

Post by Faust »

That should be the case. However, Derrick will have to independently confirm this.

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Derrick
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Re: Patch 64 - Oct 9, 2008

Post by Derrick »

Slips will no longer be dex based, but the penalty isn't much different than it was at 100 dex.

Here's some ino from the stratics site on healing:
  • A minimum level of 60 for both Anatomy and Healing will give a chance of 80% to cure someone who is poisoned.
  • A minimum level of 80 for both Anatomy and Healing will give a chance of 25% to resurrect a ghost.
  • Healing others has a 5 second delay. Healing yourself has a 15 second delay.
  • Curing others has a 6 second delay. Curing yourself has an 18 second delay.
  • Resurrecting others has a 10 second delay. It is not possible to resurrect yourself.
  • The healer has to stay close to the person he is healing.
  • If the healer is interrupted during the healing process then the amount of damage healed will decrease.
  • Healing someone can only result in gaining karma, never a loss of karma.

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BloodyBandage
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Re: Patch 64 - Oct 9, 2008

Post by BloodyBandage »

sounds good, step closer to greater accuracy. I remember Faust from Rebirth; very knowledgeable UO player, thx for the contributions.

draggle
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Re: Patch 64 - Oct 9, 2008

Post by draggle »

Was it always 1 tile to heal others? have to be able to swing at them to heal them?

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venox
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Re: Patch 64 - Oct 9, 2008

Post by venox »

bah,
cant we have 3 with pre-casting???

dexxers have been gimped with, archery, equip't timer, swing timer and now healing garrrrrrrrrrrrrrrrrr.
i like playing dexxers, but now the time it takes to apply an aid has increase dramatically, and the poison spell can make healing fail anyway.

mages feel bearing none of these effects... plus have this dbl hally hit thing.


puffs!!!

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