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 Post subject: Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
PostPosted: Tue Feb 08, 2011 11:29 am 
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Derrick has found his white whale...


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 Post subject: Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
PostPosted: Tue Feb 08, 2011 3:59 pm 
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The elusive bug... squished! Nice work Derrick!

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 Post subject: Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
PostPosted: Tue Feb 08, 2011 9:46 pm 
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Nice work!



99 little bugs in the code,
99 bugs in the code,
Fix one bug,
Compile again,
104 little bugs in the code...


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 Post subject: Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
PostPosted: Tue Feb 08, 2011 9:57 pm 
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Panthor the Hated wrote:
99 little bugs in the code,
99 bugs in the code,
Fix one bug,
Compile again,
104 little bugs in the code...
This is so true :P

Thanks guys, and yeah, this was definitely my white whale; something I'd glanced at 100 times before, but never realized the glitch until last night.

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 Post subject: Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
PostPosted: Fri Feb 11, 2011 4:21 pm 
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are gm hallies hitting for less, or is this just magic hallies?


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 Post subject: Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
PostPosted: Fri Feb 11, 2011 7:06 pm 
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all weapons

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