Aye, this is a long time raror bug long mistaken for desynch; I honestly don't have any idea the cause, beyond knowing how to trigger it. This is sometimes mistaken for, or reported as desynch but this is not something we can fix.Loathed wrote:this may shed a lil' light on de-syncs. If you have a client running a looping macro that calls on item use or movement, u will need to completely close out and open a new client else you'll get insane amounts of de-syncs along with robotic movement, from what i can tell tho it only affects the client that is looping the macro, not others.
Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
![Image](http://www.uosecondage.com/misc/derrick0204.jpg)
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
Ardos wrote:Derrick, so every item blessed before this date regardless of weather it was blessed with a clothing bless deed from Christmas or silver is unbreakable? Also is there any way to determine between old blessed clothing and blessed clothing after today so you know if the item your buying is in fact breakable or not?
This is the only reason for this grandfathering, as such there is no reason to indicate which items will break and which will not. It is only intended that those who reasonably expect their own items not to break due to my prior statements be satified in this regard.Derrick wrote:the allowance for existing blessed clothing is granted only due to specific statements by me in the past that these items will not break.
![Image](http://www.uosecondage.com/misc/derrick0204.jpg)
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
Great patch.
I was hoping to see the reactive armor changes as well!
Oh well maybe next patch
I was hoping to see the reactive armor changes as well!
Oh well maybe next patch
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
Derrick, during the T2A era, if a GM indicated something was as it was supposed to be it was not grandfathered if that changed. You are a GM, I do not see how a response of "because I said" is valid and accurate to the era in which it is the shards goal to emulate. There is a notice everywhere for online games that game experience may change, this applies to nearly every facet; and while you are not a company the game made has the implication that it can change, so why not let it change?
Example: I paged a GM for assistance and a black and gold robe figure appeared shortly thereafter. I asked him if I my coal could be stolen because of it's weight. He indicated that it could not, yet a year or so later the weight was adjustable and it was stealable and not grandfathered.
Example: I paged a GM for assistance and a black and gold robe figure appeared shortly thereafter. I asked him if I my coal could be stolen because of it's weight. He indicated that it could not, yet a year or so later the weight was adjustable and it was stealable and not grandfathered.
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
Glad to see the desync has been worked on, it's a huge problem.
Gonna test now!
Gonna test now!
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
This question has already been answered above for this purpose of this patch. There are other discussions in more appropriate forums in which debate on this continues.noxmonk wrote:so why not let it change?
![Image](http://www.uosecondage.com/misc/derrick0204.jpg)
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
Sooo if something was blessed prior to today, it's not breakable?Derrick wrote:Ardos wrote:Derrick, so every item blessed before this date regardless of weather it was blessed with a clothing bless deed from Christmas or silver is unbreakable? Also is there any way to determine between old blessed clothing and blessed clothing after today so you know if the item your buying is in fact breakable or not?This is the only reason for this grandfathering, as such there is no reason to indicate which items will break and which will not. It is only intended that those who reasonably expect their own items not to break due to my prior statements be satified in this regard.Derrick wrote:the allowance for existing blessed clothing is granted only due to specific statements by me in the past that these items will not break.
IE. I blessed my leprachaun hat with a CBD from xmas like 2 weeks ago. will this item break?
![Image](http://i1287.photobucket.com/albums/a622/Downs11/gk_ruins_shard2_zps782e6c98.jpg)
The New Yew Bank Mall! Don't bother shopping anwhere else!RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
cA's Database of Adventures!!!
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
also, this patch = win
![Image](http://i1287.photobucket.com/albums/a622/Downs11/gk_ruins_shard2_zps782e6c98.jpg)
The New Yew Bank Mall! Don't bother shopping anwhere else!RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
cA's Database of Adventures!!!
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
CorrectDowns wrote:Sooo if something was blessed prior to today, it's not breakable?
IE. I blessed my leprachaun hat with a CBD from xmas like 2 weeks ago. will this item break?
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
- Dead Rabbit
- Posts: 21
- Joined: Tue Jan 18, 2011 6:06 pm
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
The minimum swing speed has been corrected from 5 seconds to 10 seconds. (this is approximate, there is other overhead involved)
So does this mean that it'll take longer to hit someone? It sounds that way to me. 5 seconds to hit someone??
If anyone wants to explain this to me like I'm a child.. that's fine. I'll understand it better that way
![Smile :)](./images/smilies/icon_smile.gif)
Celebrate Rabbits!! http://www.ferryhalim.com/orisinal/g3/carrot.htmDerrick wrote:
And thanks also to Poppy Thornapple for providing some critical insight into this.
[00:55:46] <MrLotto> I love dolls
- nightshark
- UOSA Subscriber!
- Posts: 4550
- Joined: Mon Apr 20, 2009 10:47 pm
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
I think "maximum swing rate" would be more clearDead Rabbit wrote:The minimum swing speed has been corrected from 5 seconds to 10 seconds. (this is approximate, there is other overhead involved)
So does this mean that it'll take longer to hit someone? It sounds that way to me. 5 seconds to hit someone??
If anyone wants to explain this to me like I'm a child.. that's fine. I'll understand it better that way
Basically before you could have 0 dex and still swing a h-xbow every 5 seconds. This was incorrect.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
The weapon speeds, or swing speed to dex (really stamina) calculation has not changed; what changed is the cap, in that prior if your stamina was so low that you would swing at a speed less than once every 5 seconds, your weapon would swing every 5 seconds, 5 seconds was the minimum speed, or the maximum time between swings. That number has been corrected to be 10.
![Image](http://www.uosecondage.com/misc/derrick0204.jpg)
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
-
- UOSA Subscriber!
- Posts: 3367
- Joined: Sat Jan 30, 2010 12:01 am
- Location: In your tree house with binoculars
- Contact:
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
Right on! Thanks for all the hard work Derrick.
Maybe Rooftop Archery in the next patch?
(shooting from z-axis)
Maybe Rooftop Archery in the next patch?
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Image](https://i.imgur.com/N4QjLLN.gif)
- Dead Rabbit
- Posts: 21
- Joined: Tue Jan 18, 2011 6:06 pm
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
Ahhh.. I get it!
thanks!
thanks!
Celebrate Rabbits!! http://www.ferryhalim.com/orisinal/g3/carrot.htmDerrick wrote:
And thanks also to Poppy Thornapple for providing some critical insight into this.
[00:55:46] <MrLotto> I love dolls
Re: Patch 140 - Jan 19-26: RunUO 2.1 + misc item mechanics.
bye bye retarded archer templatesDerrick wrote:The weapon speeds, or swinfg speed to dex (really stamina) calculation has not changed; what changed is the cap, in that prior if your stamina was so low that you would swing at a speed less than once every 5 seconds, your weapon would swing every 5 seconds, 5 seconds was the minimum speed, or the maximum time between swings. That number has been corrected to be 10.
![Wink ;)](./images/smilies/icon_wink.gif)