Patch 67 - Oct 22, 2008

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Derrick
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Patch 67 - Oct 22, 2008

Post by Derrick »

Changes effective this morning:
  • Fix for players getting frozen after survival event
  • Monsters will no longer continue to follow to your last visible location after you've hidden.
  • Some tweaks were done to the way magic properties are applied to armor and weapons. The chance of getting a magic weapon or armor with multiple magic properties is increased.
  • Slight increase to charges on clothing and some wands in dungeon treasure chests
  • Other slight adjustments to dungeon treasure chests.
  • Fix for public houses being lockable. (If you are now locked out of your public house, please page from the house owner: Paperdoll -> Help)
  • Added some more towns to the blue event area gates for returning from an event.
  • "Felucca" no longer appears on the gate menu.
Other changes since last patch:
  • Food lifted from poisoned stacks won't leave behind an unpoisoned stack
  • Camp spawns doubled (For real this time)
  • Enables multiple mortar/pestle crafting simultaneously
  • Mobs will now aggress Blades Spirits and EV's
  • Lord/Lady will now appear in crafter name for GM Exceptional items
  • Vendor pricing adjustment for quality and durability is now applied to all craftable items
  • Anatomy training added to healer, warrior and ranger guildmasters
  • Rounding errors for armor AR fixed
  • Added some items to tinkering
  • Removes the ability to use harmful targets and explosion potions in Event Join and Spectator areas
  • Fix for a problem causing a pets owner to be flagged criminal when the pet retaliates from a provocation or dispel
  • Fix for item stacking in a full container when an item is dropped to sub container with stacking item inside. (You'll no longer get the container full message if it can stack)

Purge
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Re: Patch 67 - Oct 22, 2008

Post by Purge »

Nice gj guys! :D

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BloodyBandage
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Re: Patch 67 - Oct 22, 2008

Post by BloodyBandage »

Very nice, does that mean all camp spawns and is it the number of them at once or just how fast they respawn?

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Derrick
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Re: Patch 67 - Oct 22, 2008

Post by Derrick »

Thanks.

On the camp spawns it's the total maxium number of them. The mysterious spawn rate is unchanged

Layt
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Re: Patch 67 - Oct 22, 2008

Post by Layt »

Pardon my ignorance, but could you define 'camp spawn' for me? Thanks :)

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Derrick
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Re: Patch 67 - Oct 22, 2008

Post by Derrick »

They are monster camps that spawn around the world, usually an innocent is held prisoner.

You can check postings on local bulletin boards to help locate them.

Grubb
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Re: Patch 67 - Oct 22, 2008

Post by Grubb »

Were camps added to T2A lands too? I have yet to see one unless they were all way north.

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Derrick
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Re: Patch 67 - Oct 22, 2008

Post by Derrick »

Check Del and Papua Bulletin boards ;)

Layt
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Re: Patch 67 - Oct 22, 2008

Post by Layt »

I think I found a camp with no spawns? Just a guy insisting there must be a key around

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Redbeard72
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Re: Patch 67 - Oct 22, 2008

Post by Redbeard72 »

Derrick wrote:Check Del and Papua Bulletin boards ;)

those cool camps are in t2a love you ... ;]
Image
Derrick wrote:

The second scenario is not extremely likely, but it is more likely now than it was previously.

CougarNut
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Re: Patch 67 - Oct 22, 2008

Post by CougarNut »

What kinds of items were added to tinkering?

Thanks

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Derrick
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Re: Patch 67 - Oct 22, 2008

Post by Derrick »

CougarNut wrote:What kinds of items were added to tinkering?

Thanks
Silverware, possibly one other item that I can't recall.
All items from era tinkering (not wedding rings) should now be available, and the resource requirements should now be correct.

alatar
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Re: Patch 67 - Oct 22, 2008

Post by alatar »

does that mean we can use multiple gems to embue on jewelry now?
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bOmb
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Re: Patch 67 - Oct 22, 2008

Post by bOmb »

alatar wrote:does that mean we can use multiple gems to embue on jewelry now?
I was just going to ask if you could do this. I remember seeing rings with 999999XXX diamonds.

Pretty sure it actually said the amount of gems used as well.

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Derrick
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Re: Patch 67 - Oct 22, 2008

Post by Derrick »

the multiple gem items weren't in era, at last in oct '99.

I remember seeing this patch note at one time, but can't remember the date on it

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