Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

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Derrick
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Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by Derrick »

  • Weapons will swing at their speed based on when you last swung, instead of what you last swung.
  • Archery weapons will advance towards readiness while moving
  • Attacking someone that doesn't have a combatant will cause them to autodefend
  • Wrestling has a fixed speed and is not effected by stamina.
  • Item use delay of 0.5 seconds
  • Item lift delay of 0.5 seconds
  • Vendors will be dressed via their paperdoll, the "Customize" gump is gone
  • Fishers with > 80 fishing have a chance of pulling up a sea serpent on failure
  • Newbied items left on the ground will decay shockingly fast
  • Runebook crafting will be done by using the skill and targeting a blank rune. It will no longer show in the craft menu
  • Sound corrections to Explode, Fireball and Bardiche
  • Mana Drain and Mana vamp resists adjusted
  • Loot increase on sea serpents and deep sea serps
  • "Make last item" for most crafting skills. Either target the tool to make last item, or choose make last from the menu in the case of Blacksmithy. This is not yet implemented for inscription.
  • Due to this change, Tinkering now requires resource selection
  • No more passive skill gains for crafting, meditation, or anatomy
  • Tourney Leaderboards limited to top 100 due to a book page overflow client crash when opening the book.
  • Fancy shirts will protect the arms when nothing else is worn on the arms
  • Sheep have a slight chance to avoid being shorn
  • GM made world maps now show correct Scale
  • Sudden Death begin time in tourney matches now multiplies by the number of players per team
  • Barrel Hoops spelling correction (new hoops only)
  • Tinkered items will no longer retain the color of the metal used.

Deja vu
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by Deja vu »

My ork that is archery only for a weapon really like these changes. Thanks!

Rohegan
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by Rohegan »

Derrick wrote:
  • Vendors will be dressed via their paperdoll, the "Customize" gump is gone
And now the price of colored sandals drops like crazy.

P.S. Please don't change it, I like my bright blue sandals. All 4 pairs of them.
Rohegan - The GM Bowyer / Giorgio Armani - The GM Blacksmith/Tailor

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BloodyBandage
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by BloodyBandage »

This is a really significant patch. The team deserves great praise for it. I knew something was off before and everyone put their heads together to get here. Looking forward to more field fights and enjoying the changes...hopefully we don't have to tweak it more :)

Derrick 2012!

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venox
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by venox »

nice patch. good work all involved.

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Derrick
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by Derrick »

Thank's for the kind words guys

Unfortunately it looks like this patch broke all crafting skill gain.
Don't craft for gain until a post is made indicating it's been fixed.

ecetres
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by ecetres »

Never mind just figured out to type in " [vendor name] status" to find out charge per day, gold held for me, and account after vendor changes.
Guerrilla wrote:
i know i cry alot.... its only because i suck, and I'm going to uninstall UO as you read this

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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by .:Blondie:. »

Nice patch :) But about the "Loot increase on sea serpents and deep sea serps" ... I think there is a decrease.

Since the patch, I fished up 6 sea serpents and 3 deep sea serpents. They sometimes drop magic items now BUT they hardly drop maps and bottles anymore. In total from 6 sea serpents and 3 deep sea serpents I got:

2 lvl 1 T-maps
1 message in a bottle
2 magic items (hat and sword)
and a few scrolls, gems, regents, and 250-600g per

Before the patch I noticed better odds of getting maps and bottles.

Is a decrease in maps and bottles supposed to happen?

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Derrick
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by Derrick »

Previously you would only get a serp when you fished up a bottle or a map, now in addition to those serps, whose frequency are unchanged, you will also pull up serps when you fail at > 80 fishing skill. What's you're seeing is more serps, although I'm actually surprised that you are failing fishing at GM

Swiftiger
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by Swiftiger »

Weapons will swing at their speed based on when you last swung, instead of what you last swung
Could you clarify this?

Does this mean that switching to a weapon works the same way as archery?

For example, you swing with a Katana and switch to a Halberd.

Since its based on WHEN you last swung and not WHAT:
Assuming the Katana has a 1s swing cooldown and the Halberd has a 6s cooldown, if you switch from the Katana to the Halberd half a sec after swinging, do i have to wait .5s to swing the Halberd or 5.5s?

cuz it sounds like id have to wait the 5.5s... since its "not" based on WHAT i last swung, only WHEN...

If you could clarify what that change actually does, I'd really appreciate it!
Thx!

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Derrick
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by Derrick »

If you swung a weapon (doesn't matter what) and you change weapons before you are ready to swing again, you will be ready to swing when the swing time weapon you are holding in your hand at that time has elapsed since you last swing.
Do you you swing with a kat, and then drop the kat and immediately arm a hally, the hally will swing 4.5 seconds (at 25 dex) after you swung the kat.
If you are ready to swing based on the weapon in hand and you do not swing, but change weapons, the weapons change will not change the fact that you are ready to swing.
For the purpose of all of the above, wrestling is a weapon.

This probably couldn't have been stated more crypticly. I hope this makes sence.

~|~Damaja
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by ~|~Damaja »

brilliant patch.
Do you still have to stop moving in order to fire your readied arrow?

Swiftiger
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by Swiftiger »

Thank You for your quick response Derrick!!

Also, that was some quick work to get crafting skills working again! NICE WORK!

@Damaja
Yes, i bought a bow and went out to test this for just a few minutes.

I still had to be stopped before my bow would fire at all.
Also, whether i ran for 2s or 20s, i still had to be stopped for a full second before the bow would fire.
(as in, the cooldown does continue while moving, but it is not an INSTANT stop fire, it still took a second before the shot would fire! And if I didnt wait the full second and I moved before the shot fired, the next time i stopped to fire I would then have to wait the full second once again)

StDrahcir
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by StDrahcir »

Derrick wrote:[*]No more passive skill gains for crafting, meditation, or anatomy
What are you referring to? Like the minor magery gain you get from inscription? Or the gains from fighting to anatomy?
Last edited by StDrahcir on Sun Nov 16, 2008 3:13 pm, edited 1 time in total.
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Faust
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Re: Patch 70 - Nov 15, 2008: Weapon swing change, Crafting, more

Post by Faust »

Swiftiger,

This is a quote from one of my posts that fully explains all the delays/restrictions with archery in a thread called Swing Time Error in the Suggestions forum section.
Faust wrote:Here is a short version for every function involved with archery.

Equip Delay Reset: It works like this... If you equip a bow while your combat timer isn't zero it will reset your combat timer to the original delay. If your combat timer is zero and you equip a bow it shoots instantly like it should.

Movement Delay: If you are moving and you stop there is a 1 second delay applied before you can shoot a bow. This delay only applies immediately after you stop moving.

Combat Movement Restriction: This restricts your combat timer from ticking downwards when you are moving. This is incorrect for archery and will be removed in the near future. This will still apply to all other weapons.

Damage Delay: This delay is applied after you've shot a bow. Think of the damage delay for an ebolt or magic arrow. When you cast an ebolt by targetting something there is a 1 second damage delay. The same goes for archery in this case, essentially you shoot, it waits one second while the arrow is flying through the air and it does the damage when the delay ends.

I hope I covered it all in a short and understandable manner. I know all of this can get quite confusing at times.

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