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 Post subject: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 9:20 am 
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  • Healing/Curing can no longer yield a karma loss for the healer when healing/curing less reputable players. Thanks Nightshark
  • Fixed some bugs with friended mounts. Thanks Rose, GuardianKnight, more.
    • It should no longer be possible to dismount another player if you are friended to his mount.
  • The Survival game will be back online with some changes. Thanks Nevermore.
  • Some additional blocking items such as footstools, which are only blocking when not locked down will now be smashable by monsters.
    • Any items locked down in a house or are otherwise not movable can never be smashed in this manner.
  • Correction to the reagents used to inscribe the Telekinesis spell. Thanks sotrans & MoJo's
  • Red brigands are aggressive again. Thanks Safir
  • Issue with some spells not always triggering aggression/criminality should be fixed. (EQ/CL) Thanks Wharf Rat & Loathed
  • Dispel spell is no longer criminal. Thanks Hurricane
  • Fixed issue that prevented the cutting of newbie cloth. Thanks Rose.
  • Some clothing items given as holiday gifts may no longer be unraveled.

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 9:30 am 
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Derrick wrote:
Some clothing items given as holiday gifts may no longer be unraveled


can we get a 5 minute extension on this?!!??!?!

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 9:52 am 
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Wish i knew the hat thing was going to be undone... I woulsn't have paid 100k per hat and I sure as heck woulda cut at least 1 of them :(

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 10:00 am 
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I must say I am happy with the patch. As for hats, that is the risk you take when you just assume the devs of a a T2A accurate shard are gonna give away neon white cloth :-p Though I can certainly emphasize and if the red cloth I bought is useless I would probably be just as annoyed....granted, as an orc I can just cut em into a bandage and be happy as a clam.

Frankly though, im just happy to see a patch note. Yay.

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 10:04 am 
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I was really asking someone in IRC if cutting a hat was was a bug. That's how surprised I was to see that as a patch note.

People weren't complaining that people were cutting the items so much as they were complaining that they didn't like the trammel colors lol.

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 10:08 am 
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GuardianKnight wrote:
I was really asking someone in IRC if cutting a hat was was a bug. That's how surprised I was to see that as a patch note.

People weren't complaining that people were cutting the items so much as they were complaining that they didn't like the trammel colors lol.


Yeah, I saw that too. Most people, without knowing, just stated "derrick knew and put them in to be cut", which I personally think is a silly assumption. Still, I can see his perspective. If he told everyone the patch was coming then what would have been the point? Everyone would have immediately cut their hats. This way solves the 'problem' without a revert and as quickly as possible.

On a different note, what is the mounted change?

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 10:13 am 
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It solves 1 problem but another one is created. We have people with pure white clothing running around and the other half of the people bought the hats for a very expensive amount and now can't use them. OSI would have told everyone that this is illegal and your items will be taken away or you will be banned.

Why are their bug created items allowed to continue existing while my items that i wanted to cut are not cuttable?

I realize that this is a pain in the butt issue and I apologize for complaining but this kind of thing has never happened with cloth.

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 10:23 am 
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Aww, the hat Sandro and I worked together to steal is now worthless!

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 10:24 am 
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I don't see this issue as being much of a problem. The hats were not intended to be cut and now are not able to be cut. We certainly are not going to take players items away from them, or threaten bans as a result of an unanticipated mechanic. There's nothing malicious about the cutting of the hats, it just wasn't intended.

I'd appreciate it if this thread didn't turn into a 15 page rant about the inequities of the unexpected.

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 10:27 am 
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Can someone clarify the horse patch? I am not sure if it affects my frenzied riding, zero taming, mojoka.

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 10:30 am 
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Ronk wrote:
Can someone clarify the horse patch? I am not sure if it affects my frenzied riding, zero taming, mojoka.

This only relates to a bug in which if you were friended to a horse and someone else was riding it, you could mount it by double clicking the horse using a macro. It would also leave a ghost horse behind where the rider was standing. It doesn't have any effect on anything "normal".

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 10:36 am 
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Derrick wrote:
Ronk wrote:
Can someone clarify the horse patch? I am not sure if it affects my frenzied riding, zero taming, mojoka.

This only relates to a bug in which if you were friended to a horse and someone else was riding it, you could mount it by double clicking the horse using a macro. It would also leave a ghost horse behind where the rider was standing. It doesn't have any effect on anything "normal".

Ah, okay, thanks :-p

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 11:56 am 
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Epic, yay patching!

Keep up the great work Derrick, team and all contributing members of UOSA!

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 12:27 pm 
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Super lame how I can't make any ice cloth now like everyone else did. Completely unfair, delete the other ice clothes or let me have the same opportunity. How many times has this happened where Derrick says "oops I don't know how that item got in the game ok you can have it BUT NO ONE ELSE!!" How Derrick, Grandmaster freeshard GM, could not anticipate this is beyond me.

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 Post subject: Re: Patch 142 - July 7, 2011: Mount bugs, Survival, More
PostPosted: Thu Jul 07, 2011 12:39 pm 
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Edited for a bad analogy. Another UO life lesson learnt- Don't put all your money into pretty hats


The patch said some clothing can no longer be unraveled. Just wanted to clarify that all hats from july 4th can no longer be cut? Or is it just the ice white? Thanks


Last edited by CrackMayn7 on Thu Jul 07, 2011 1:13 pm, edited 1 time in total.

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