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Fender
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 5:26 pm |
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UOSA Donor!! |
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Joined: Fri Aug 21, 2009 2:28 pm Posts: 66
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Im trying to sell my stuff to a vendor and get squelched. I understand about spamming but this is idiotic.  If there are issues with spamming, then deal with those directly, dont create a pain in the ass for everyone else. I dont get to play much and this just cuts my time even more. Geez
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Roser
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 5:32 pm |
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Joined: Sat Jan 30, 2010 12:01 am Posts: 3362 Location: In your tree house with binoculars
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Yay patch day!
Thank you Derrick.
For those of you complaining about banking distance, try typing "!yell bank"
_________________

Horus and Roser's General Store At Ocllo Bank [b]Regs, Kegs, Scribe, Ingots, Boards, BROKEN DREAMS NOTHING MORE.
Get good Anarcho.
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Roser
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 5:46 pm |
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UOSA Subscriber! |
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Joined: Sat Jan 30, 2010 12:01 am Posts: 3362 Location: In your tree house with binoculars
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I tested the yell command just now (!+Spacebar) And it definitely works on the stable master, but not at all on the banker.
_________________

Horus and Roser's General Store At Ocllo Bank [b]Regs, Kegs, Scribe, Ingots, Boards, BROKEN DREAMS NOTHING MORE.
Get good Anarcho.
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Fender
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 5:51 pm |
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UOSA Donor!! |
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Joined: Fri Aug 21, 2009 2:28 pm Posts: 66
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There was already something that detected spam and its still in use. Why keep messing with it?
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Derrick
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 5:54 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Fender wrote: There was already something that detected spam and its still in use. Why keep messing with it? As posted earlier, it only detects spam coming from the client, and not from razor, and it also doesn't do anything except tell you it's queuing it, the server side part was absent. If you slow down your macro for selling ever so slightly I think you'll find that it's not much of a problem at all. If this isn't the case, please politely let us know.
_________________
 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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Fender
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 6:59 pm |
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UOSA Donor!! |
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Joined: Fri Aug 21, 2009 2:28 pm Posts: 66
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*Very Nice and polite* Please adjust it. It makes selling a pain. I dont sell stuff right away because I dont want to be in the vendor shop all the time.
Before I could just say vendor sell 6 times fast. Then the vendor would buy the items at his/her own pace. Now, I have to stare at the ceiling and say "vendor sell 1 mississippi, 2 mississippi" or risk getting a 30-60 sec squelch? Why? It just doesnt seem needed in regular day to day dealings with vendors.
btw, I wasnt calling you idiotic Derrick, I was talking about effect of the repeat selling. Sorry if you took it that way.
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Fender
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 7:02 pm |
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UOSA Donor!! |
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Joined: Fri Aug 21, 2009 2:28 pm Posts: 66
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Light Shade wrote: I've been buying/selling to test this and have noticed no issues unless I just mash the keys and hold them down...aka...seems fine to me. Sounds like people are hitting the keys multiple times because the buy/sell gumps don't instantaneously appear anymore. Might take a little getting used to, but again, I see no actually problem with it.
-L/S I understand your point. If Im selling misc items, then theres no problem at all. If Im selling gems or scrolls then yea, theres an annoyance.
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Derrick
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 7:07 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Fender wrote: btw, I wasnt calling you idiotic Derrick, I was talking about effect of the repeat selling. Sorry if you took it that way. I didn't take it that way  There is an honest need to reduce the speed of these transactions. Really a 0.25 or 0.5 sec pause should do it though. The severity of the filter drops off fast when there is a pause. I'll do some more testing myself as well. Thanks.
_________________
 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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Fender
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 7:22 pm |
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Joined: Fri Aug 21, 2009 2:28 pm Posts: 66
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Derrick wrote: I'll do some more testing myself as well.
Thanks
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Naljier
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 10:30 pm |
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User Rep: Fair
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Joined: Tue Mar 17, 2009 3:17 pm Posts: 506
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now we just need to address afk rare gathering and we'll be golden...
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Light Shade
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Thu Feb 23, 2012 11:46 pm |
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UOSA Subscriber! |
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Joined: Sat Oct 23, 2010 12:42 pm Posts: 2567 Location: Trammel
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Naljier wrote: now we just need to address afk rare gathering and we'll be golden... That is certainly being abused.
_________________
 [20:08] <@Kaivan> We have a ridable Maahes in Green Acres. [10:00] <TheBreadman> leeds did a takeover on secondage [10:00] <@Derrick> hax
Tom: Get bad bro
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Frodiesel
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Fri Feb 24, 2012 12:17 am |
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User Rep: Unsung
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Joined: Mon Jan 24, 2011 12:22 pm Posts: 10
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First of all I would like to say thank you Derrick and any other UOSA staff. The reason i love this shard is for the accuracy and i'm sure it takes an unimaginable amount of time and energy to keep it all running smoothly and constantly improving.
Second I will say that i noticed the problem with the sell agent and getting squelched. I put in a .5 sec delay into my macro for razor and it works perfectly. I can spam it as much as i want almost without being hushed.
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kevin-theidocghost
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Fri Feb 24, 2012 5:32 am |
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UOSA Donor!! |
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User Rep: Kind
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Joined: Mon Nov 28, 2011 12:49 am Posts: 936
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im sad D: this messed up my healing macro!
Cast greater heal . . . . . . . . . . . . .
IM SO FRUSTRATED!
_________________

Timelord wrote: Every single person in the game is out to kill you, loot you and take everything you own at any time.
http://www.twitch.tv/imr4350/
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Bull
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Fri Feb 24, 2012 12:25 pm |
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User Rep: Scoundrel
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Joined: Sun Dec 26, 2010 1:21 pm Posts: 449
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this opening bank delay never existed in any era of uo and should be fixed.
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