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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Fri Feb 24, 2012 1:20 pm 
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Bull wrote:
this opening bank delay never existed in any era of uo and should be fixed.

Yes it did... in fact there was about half a second delay for EVERYTHING (it even had a name: dial-up)

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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Fri Feb 24, 2012 2:56 pm 
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I played the every day through the whole era and you are wrong. Perhaps this was the case with vendors but not with opening the bank vault. Bank vault was ALWAYS instantaneous with zero delay.


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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Fri Feb 24, 2012 4:37 pm 
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There is presently a 1998 demo server up at test.uosecondage.com I encourage you to test the delays there.

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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sat Feb 25, 2012 12:08 am 
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Derrick wrote:
There is presently a 1998 demo server up at test.uosecondage.com I encourage you to test the delays there.


I can't really say anything other than the demo bank opening is definitely faster than our current bank open. (I just logged into it to test)

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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sat Feb 25, 2012 3:13 am 
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Although I am not a fan of this patch from an ease-of-use standpoint, I'll accept it as era-accurate and learn to deal with it. UO isn't meant to be easy :) Interacting with vendors through walls and many tiles away definitely did not feel right. The length of the squelch seems to be excessively long I find, but I don't recall ever being squelched in era so I'm not sure what the length was like. I found that changing my macro from "vendor sell bank guards i wish to release this" to just "vendor sell" makes it pretty difficult for me to get squelched when selling items, so it really isn't too much of an issue.


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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sat Feb 25, 2012 2:44 pm 
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Just like to note a 2nd person came on there and agreed fully with me.

There's definitely more of a delay on the demo server than how it was before anything was changed, but it seems about half of a delay than the current delay we have.

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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sat Feb 25, 2012 2:57 pm 
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Abbot wrote:
Just like to note a 2nd person came on there and agreed fully with me.

There's definitely more of a delay on the demo server than how it was before anything was changed, but it seems about half of a delay than the current delay we have.

Part of the diffence may be related to the length on the network queue on Second Age maybe. On the demo server, you're the only player(s) on.

The delay is 1 tick, or 1/4 second. There is no shorter configurable time on either Second Age, or on OSI.

I do appreciate the feedback and testing.

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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sat Feb 25, 2012 9:00 pm 
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why duplicate OSIs code meant to prop up thier shody servers
server you have must be 100x better than theirs, this change just seems silly

is the next era acurate step to recreate lag and reverts? :?


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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sat Feb 25, 2012 9:56 pm 
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Hey Derrick is the delay in pet command supposed to be that way with the new patch?
Now when i command a pet to kill there is a 1 or 2 second delay before the target icon appear and sometime it doesn't appear at all.
(i don't use a razor macro i use the ingame macro with a single line command)

Any one else is having this issue?


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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sat Feb 25, 2012 10:16 pm 
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Papua is totally messed up!

Can't bank from outside (era you definitely could) so need moar bankers.

The mage shop is broken. If you want to buy anything you have to teleport under the shop.

Broke broke broke!


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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sun Feb 26, 2012 1:52 am 
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A squelched character should have "(squelched)" next to its name, no?

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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sun Feb 26, 2012 4:14 am 
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Inda wrote:
Papua is totally messed up!

Can't bank from outside (era you definitely could) so need moar bankers.

The mage shop is broken. If you want to buy anything you have to teleport under the shop.

Broke broke broke!



try typing

! (spacebar) before you say bank

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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Sun Feb 26, 2012 1:03 pm 
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Naljier wrote:
why duplicate OSIs code meant to prop up thier shody servers
server you have must be 100x better than theirs, this change just seems silly

is the next era acurate step to recreate lag and reverts? :?



Sounds good to me...If you need help on this Derrick let me know, it will go something like this:

If (IsNaljier)
{
Naljier.RecreateLag = True
}


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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Wed Feb 29, 2012 5:05 pm 
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What happend with co-ower status on the other chars on your account if you have a house? Now i cant do anything with my other char in the house, im just a "friend".


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 Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
PostPosted: Wed Feb 29, 2012 5:16 pm 
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Xantim wrote:
What happend with co-ower status on the other chars on your account if you have a house? Now i cant do anything with my other char in the house, im just a "friend".


If your 'friend' character owns their own house they cannot be a co-owner of any other, so are automatically down-graded to friend status in houses that they were co-owned to (whether by being on the same account or manually added).

It's been like that for a while, if that is the issue.

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