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the bazookas
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Fri Feb 24, 2012 1:20 pm |
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UOSA Donor!! |
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Joined: Tue Aug 02, 2011 4:57 pm Posts: 671
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Bull wrote: this opening bank delay never existed in any era of uo and should be fixed. Yes it did... in fact there was about half a second delay for EVERYTHING (it even had a name: dial-up)
_________________ Most people like us, or at least they like what we do. Regardless, we appreciate all our victims, and we hope that their encounter with us is a memorable one. -a machine gun, a bazooka, and a grenade ... a not-for-profit organization (usually)
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Bull
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Fri Feb 24, 2012 2:56 pm |
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User Rep: Scoundrel
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Joined: Sun Dec 26, 2010 1:21 pm Posts: 449
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I played the every day through the whole era and you are wrong. Perhaps this was the case with vendors but not with opening the bank vault. Bank vault was ALWAYS instantaneous with zero delay.
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Derrick
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Fri Feb 24, 2012 4:37 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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There is presently a 1998 demo server up at test.uosecondage.com I encourage you to test the delays there.
_________________
 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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Abbot
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Sat Feb 25, 2012 12:08 am |
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User Rep: Unsung
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Joined: Sun Sep 04, 2011 1:12 am Posts: 215
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Derrick wrote: There is presently a 1998 demo server up at test.uosecondage.com I encourage you to test the delays there. I can't really say anything other than the demo bank opening is definitely faster than our current bank open. (I just logged into it to test)
_________________ <Soma> He may be a pedophile, but he's a damn good smith <Sheer_Luck> Yeah but all the hally handles smell funny.
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OhSnap
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Sat Feb 25, 2012 3:13 am |
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UOSA Donor!! |
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Joined: Fri Apr 16, 2010 4:48 pm Posts: 156
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Although I am not a fan of this patch from an ease-of-use standpoint, I'll accept it as era-accurate and learn to deal with it. UO isn't meant to be easy  Interacting with vendors through walls and many tiles away definitely did not feel right. The length of the squelch seems to be excessively long I find, but I don't recall ever being squelched in era so I'm not sure what the length was like. I found that changing my macro from "vendor sell bank guards i wish to release this" to just "vendor sell" makes it pretty difficult for me to get squelched when selling items, so it really isn't too much of an issue.
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Abbot
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Sat Feb 25, 2012 2:44 pm |
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User Rep: Unsung
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Joined: Sun Sep 04, 2011 1:12 am Posts: 215
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Just like to note a 2nd person came on there and agreed fully with me.
There's definitely more of a delay on the demo server than how it was before anything was changed, but it seems about half of a delay than the current delay we have.
_________________ <Soma> He may be a pedophile, but he's a damn good smith <Sheer_Luck> Yeah but all the hally handles smell funny.
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Derrick
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Sat Feb 25, 2012 2:57 pm |
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Joined: Thu Dec 13, 2007 7:49 pm Posts: 9003 Location: Cove
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Abbot wrote: Just like to note a 2nd person came on there and agreed fully with me.
There's definitely more of a delay on the demo server than how it was before anything was changed, but it seems about half of a delay than the current delay we have. Part of the diffence may be related to the length on the network queue on Second Age maybe. On the demo server, you're the only player(s) on. The delay is 1 tick, or 1/4 second. There is no shorter configurable time on either Second Age, or on OSI. I do appreciate the feedback and testing.
_________________
 "The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
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Naljier
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Sat Feb 25, 2012 9:00 pm |
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User Rep: Fair
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Joined: Tue Mar 17, 2009 3:17 pm Posts: 506
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why duplicate OSIs code meant to prop up thier shody servers server you have must be 100x better than theirs, this change just seems silly is the next era acurate step to recreate lag and reverts? 
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Pehiko
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Sat Feb 25, 2012 9:56 pm |
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Joined: Wed Feb 15, 2012 2:18 am Posts: 128
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Hey Derrick is the delay in pet command supposed to be that way with the new patch? Now when i command a pet to kill there is a 1 or 2 second delay before the target icon appear and sometime it doesn't appear at all. (i don't use a razor macro i use the ingame macro with a single line command)
Any one else is having this issue?
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Inda
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Sat Feb 25, 2012 10:16 pm |
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User Rep: Unsung
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Joined: Sat Jan 28, 2012 12:46 am Posts: 56
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Papua is totally messed up!
Can't bank from outside (era you definitely could) so need moar bankers.
The mage shop is broken. If you want to buy anything you have to teleport under the shop.
Broke broke broke!
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kevin-theidocghost
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Sun Feb 26, 2012 4:14 am |
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Joined: Mon Nov 28, 2011 12:49 am Posts: 936
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Inda wrote: Papua is totally messed up!
Can't bank from outside (era you definitely could) so need moar bankers.
The mage shop is broken. If you want to buy anything you have to teleport under the shop.
Broke broke broke! try typing ! (spacebar) before you say bank
_________________

Timelord wrote: Every single person in the game is out to kill you, loot you and take everything you own at any time.
http://www.twitch.tv/imr4350/
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Robbbb
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Sun Feb 26, 2012 1:03 pm |
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User Rep: Good

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Joined: Sat Jul 10, 2010 10:51 pm Posts: 2067
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Naljier wrote: why duplicate OSIs code meant to prop up thier shody servers server you have must be 100x better than theirs, this change just seems silly is the next era acurate step to recreate lag and reverts?  Sounds good to me...If you need help on this Derrick let me know, it will go something like this: If (IsNaljier) { Naljier.RecreateLag = True }
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Xantim
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Wed Feb 29, 2012 5:05 pm |
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Joined: Tue Dec 27, 2011 5:12 am Posts: 283
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What happend with co-ower status on the other chars on your account if you have a house? Now i cant do anything with my other char in the house, im just a "friend".
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Jill Stihl
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Post subject: Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement Posted: Wed Feb 29, 2012 5:16 pm |
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UOSA Donor!! |
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Joined: Wed Mar 17, 2010 6:25 pm Posts: 709
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Xantim wrote: What happend with co-ower status on the other chars on your account if you have a house? Now i cant do anything with my other char in the house, im just a "friend". If your 'friend' character owns their own house they cannot be a co-owner of any other, so are automatically down-graded to friend status in houses that they were co-owned to (whether by being on the same account or manually added). It's been like that for a while, if that is the issue.
_________________ Jill Stihl's New Player House in Britain - Free use for new players.
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