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 Post subject: Patch 146- April 27 2012: Stables, Music, Containers, Reveal
PostPosted: Fri Apr 27, 2012 7:36 am 
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Effective this morning:
  • Stabled pets are now held by each animal trainer individually, and each NPC has it's own limit on how many pets they can hold.
    • Pets stabled under the previous system will remain under that system until claimed.
  • Stabling messages corrected for era.
  • Animal trainers will accept gold from you backpack as well as from the bank for stabling fees.
  • Server save optimizations: seems to have reduced save times by 4-5 seconds (20-25%)
  • Region music changes by LeonZA
  • Reveal spell range is 2: Thanks ultra, Kaivan, s20dan
  • Paralyze effect: Thanks Halbu, bazookas
  • Locking down/securing and releasing items is displayed publicly to other players.
  • Items will no longer "bounce" back into containers which cannot hold their weight. Thanks Kaivan, BobMarley.
  • Fixed a glitch that allowed over filling a limited variety of containers with stackable items by dropping on the container, but not within it.
    • This was primarily isolated to ship's holds and Halloween bags.
  • A glitch in text messages was causing some numbers in the message to always display zero. This was evident in the guild message informing you that you could not change your guild type yet. Thanks to "tom" for reporting this in a page yesterday.
Prior fixes (since Feb):
  • Fixed bug that was causing stolen Gold to be doubled on the death of a thief NPC
  • New account names must be alphanumeric, and 16 characters max
  • Easter bunnies won't drop eggs on boats.
  • One-per-account holiday gifts will no longer be forfeited if the player's first character login logs out before the gift is given.

We did not yet make the adjustment to save frequency from per 30min to per 1hr. We anticipate making this change in a day or so once we are sure this patch is stable.

Effective 5/2/2011:
  • Correct weapons ghouls touch animation. Thanks the bazookas
  • Animal trainers were not completely Invulnerable, allowing some methods of killing them. All animal tamers will now be fully invulnerable, and immune from barding as well.
  • No housing can be placed in the Bog of Desolation: Thanks Stranger, Jill Stihl, Kaivan
  • Correction to Healing "must wait" message Thanks Shizza
  • Small tweak to creature AI so that NPC's and monsters don't completely ignore getting beat down while they are focused on something else that they can't reach. Thanks xevec

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 10:42 am 
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Thanks Derrick, as always, for your unwavering dedication.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 10:45 am 
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Excellent work sir and we appreciate your efforts despite your busy schedule.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 10:45 am 
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The patch is much appreciated on this end, Derrick. Thank you so much for the hard work so we can play!

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 10:47 am 
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Awesome Derrick.

I'm curious, how did the stables work previously? As far as I could tell, each stablemaster had its own set of slots, e.g if there were open slots at trinsic, they were not necessarily open in another town.

Can you comment?

I'm assuming there is still a limit as to how many stable slots there are? Will the problem come back over time?

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 10:48 am 
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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 10:52 am 
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azheman wrote:
Awesome Derrick.

I'm curious, how did the stables work previously? As far as I could tell, each stablemaster had its own set of slots, e.g if there were open slots at trinsic, they were not necessarily open in another town.

Can you comment?

I'm assuming there is still a limit as to how many stable slots there are? Will the problem come back over time?

I haven't tested it but I assume if you stable a pet in Skara you have to claim it in Skara, not any stable (globally as it was in the past).


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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 10:53 am 
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Thanks for the hard work :D

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 11:15 am 
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azheman wrote:
I'm curious, how did the stables work previously? As far as I could tell, each stablemaster had its own set of slots, e.g if there were open slots at trinsic, they were not necessarily open in another town.
Previously the stables were per stable, or building. All the stable hands in the building shared the same inventory. Now each stable master has their own distinct capacity. This is how it worked on OSI, the "regional" stables was never correct to Era, and have been slated to be fixed for a long time.

The primary difficulty in getting this done was how to make the transition from the regional stables to individual stables without deleting pets (as OSI did in their transition to global stables). The system now in place should yield no immediate penalty to players which had creatures stabled under the old system, while still opening up a Lot of stable space this morning.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 11:22 am 
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Derrick wrote:
azheman wrote:
I'm curious, how did the stables work previously? As far as I could tell, each stablemaster had its own set of slots, e.g if there were open slots at trinsic, they were not necessarily open in another town.
Previously the stables were per stable, or building. All the stable hands in the building shared the same inventory. Now each stable master has their own distinct capacity. This is how it worked on OSI, the "regional" stables was never correct to Era, and have been slated to be fixed for a long time.

The primary difficulty in getting this done was how to make the transition from the regional stables to individual stables without deleting pets (as OSI did in their transition to global stables). The system now in place should yield no immediate penalty to players which had creatures stabled under the old system, while still opening up a Lot of stable space this morning.


That is awesome, Derrick. You are a genius, gentleman, and a scholar. :)

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 11:55 am 
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One more question, If we had animals stabled at a stable, how were they re-distributed with the patch?

For instance, did they stay with one stablemaster? did they go to another?

Did all pets stabled prior to the patch stay with one stablemaster and the second one started from zero?

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 12:03 pm 
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Any animals that are in the old system are stilll in it. This means that they can still be claimed from either stable master at that location.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 12:07 pm 
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So if I pull my pets, is there a chance I won't be able to restable them?

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 1:26 pm 
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The details are complex and intentionally undisclosed, but it should be noted that there was a chance of that before this patch.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Fri Apr 27, 2012 3:55 pm 
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Thanks very much Derrick!

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