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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Sun Apr 29, 2012 9:05 pm 
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on friday i stabled 5 WW's and a bunch of small pets to keep slots
today i went to claim and there was nothing from either stablemaster

i have also asked someone else who said that they experienced the same thing

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Sun Apr 29, 2012 9:51 pm 
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This should probably be in bug reports rather than this thread.

Please either post there and include the character name, or PM to me. I have heard one other report of this that I am looking into.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Mon Apr 30, 2012 12:17 am 
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This happened to me in Delucia also.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Wed May 02, 2012 9:23 am 
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Effective 5/2/2011:
  • Correct weapons ghouls touch animation. Thanks the bazookas
  • Animal trainers were not completely Invulnerable, allowing some methods of killing them. All animal tamers will now be fully invulnerable, and immune from barding as well.
  • No housing can be placed in the Bog of Desolation: Thanks Stranger, Jill Stihl, Kaivan
  • Correction to Healing "must wait" message Thanks Shizza
  • Small tweak to creature AI so that NPC's and monsters don't completely ignore getting beat down while they are focused on something else that they can't reach. Thanks xevec

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Wed May 02, 2012 1:50 pm 
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Derrick wrote:
Effective 5/2/2011:

*No housing can be placed in the Bog of Desolation: Thanks Stranger, Jill Stihl, Kaivan


What happens to the houses that are placed there at the moment? :shock:


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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Wed May 02, 2012 8:42 pm 
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ultra wrote:
What happens to the houses that are placed there at the moment? :shock:

The patch only prevents new housing. We don't remove houses. We'll be here a long time, and due to this patch, someday, I bet it'll be mostly clear; but it might take a while.

Does anyone have any gameplay feedback on the AI changes?

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Thu May 03, 2012 9:49 am 
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Derrick wrote:
Does anyone have any gameplay feedback on the AI changes?
I played around with it--seems to be working as advertised :). Any damage you do (ranged or otherwise) appears to get the monster's aggro for monsters who are after some tamed animal behind a wall.

I haven't tested what happens when somebody is actually right next to it fighting it and somebody else comes in and does damage. Would be interesting to see if it switches aggro in this case.

If provoked on another creature that it CAN reach, the monster still doesn't change aggro to you when you damage it. I think that is the correct mechanic. I haven't tried to provoke on a creature it can't reach yet, but that'd be worth testing.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Sat May 05, 2012 6:43 pm 
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Derrick wrote:
Effective 5/2/2011:
  • Small tweak to creature AI so that NPC's and monsters don't completely ignore getting beat down while they are focused on something else that they can't reach. Thanks xevec


This seems to have screwed up a few things.

The npcs should attempt fighting no matter what and only hit a different target when they come with in range of striking distance with another combatant.

These instances occurred with provocation so don't know if that had anything associated with it or not. This may just be an issue associated all around combat itself.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Sat May 05, 2012 11:46 pm 
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Derrick wrote:
Does anyone have any gameplay feedback on the AI changes?

I played very little with this, but what I did notice is that some creatures when you provo 2 things onto the same monster might switch between the 2 targets. I did not try melee damage on them to see if it would switch to me.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Sun May 06, 2012 1:38 pm 
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[*]Region music changes by LeonZA[*]

The new music is great!!!
Thanks


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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Tue May 08, 2012 4:52 am 
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I will post this in the bugs as well.

Papau stables didn't seem to work as intended. When I first claimed (from the old system), I noticed all pets did not appear. I thought maybe I had lost them at first. After reading the patch notes however, I went back and tried to claim from the different stable masters using the name claim command. Each said they were holding nothing for me, but when I simply said claim without indicating a name within proximity to each stable master individually, the rest of the pets appeared were able to be claimed in 3 separate, seemingly random groups. I have not tried yet to claim them again, but will do some testing in the morning.


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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Wed May 09, 2012 5:40 pm 
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Derrick wrote:
[*]Easter bunnies won't drop eggs on boats.


Does this mean the easter egg hunt will be returning next year?
is there a way of stopping them dropping in castle courtyards too?

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Thu May 10, 2012 10:30 am 
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Sultan of Swing wrote:
mean the easter egg hunt will be returning next year?
is there a way of stopping them dropping in castle courtyards too?
This doesn't really mean that. This is a fix that was made prior to easter of this year. It was posted in the intrest of completeness.
Yes it's possible, and I think it'd made more sence if they only dropped them in the woods.

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 Post subject: Re: Patch 146 -April 27 2012: Stables, Music, Containers, Re
PostPosted: Thu May 10, 2012 11:51 am 
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Derrick wrote:
Yes it's possible, and I think it'd made more sence if they only dropped them in the woods.

Not even cities?

I was thinking of making a 600 easter bunny farm in Cove. :(

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