Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

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Derrick
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Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

Post by Derrick »

  • Ledge at Lich Lord room now has the accurate one tile line of sight bug
  • Turn and bow on "I honor thee"
  • Fixes Orc Captain display on tracking menu, was showing Air Elemental
  • Change to some animal populations, especially horses
  • Public houses that get transferred do not get new locks.
  • Can now drop items at the edge of tower/castle roofs, will need to use Circle of Transparency to do this
  • Adjustments to town-folk populations in cities
  • Fixes ore combining to prevent loss of ore

~|~Damaja
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Re: Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

Post by ~|~Damaja »

whats the lich lord room info?

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Derrick
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Re: Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

Post by Derrick »

Oops. Now updated with that info.

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Re: Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

Post by BlackFoot »

waited long time for this!! whaaamyyy!!!
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Re: Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

Post by Kylock »

Derrick wrote:
  • Can now drop items at the edge of tower/castle roofs, will need to use Circle of Transparency to do this

wooohooo

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Re: Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

Post by Kryptonical »

What are the fixes? what do you mean we can drop stuff for towers? what lich lord fix?

I'll say sorry for my ignorance before you even reply :)

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Re: Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

Post by BlackFoot »

the edge of towers and castles/keeps with the parapet, you can now place stuff to sit on top of the parapit, before you couldnt

the lich lord room in deciet on osi had a funny line of sight bug that affected the first row of tiles on the ledge, this is an attempt to recreate that
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Faust
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Re: Patch 82 - Jan 28, 2009: Lich Lord Room, bug fixes

Post by Faust »

Well it was actually all the rows behind the first row of the lich lord room ledge. Pretty much line of sight is rendered to 1 tile for all those effected rows behind the first one on the ledge. Monsters dispelling above their Z axis will be fixed eventually to make the ledge a lot more useful like it was back in the day too.

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